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Opinions on new damage numbers |
Posted by: ValkyrieSkies - 03-05-2019, 12:11 AM - Forum: General Discussion
- Replies (10)
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I voiced my opinion on the new damage number display as negative when we were given the preview of how they'd look, and now that they're in the game I find that they're even worse and more confusing than the past ever was; but that's all just my opinion, so I wanna hear what everyone else's opinions on the new style is. Vote in the poll up above and drop more specific feedback below with posts.
In my own case, I find that when multiple instances of damage pop up over each other it becomes very difficult to actually read what they are and the element damage icons are bulky and obstructive, while the old numbers were nice because they cleanly just showed the total damage dealt as it was inflicted with the same increasing number and expressed the element via a nice clean colour.
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Always Hungry |
Posted by: PantherPrincess - 03-04-2019, 11:40 PM - Forum: Balance Fu
- Replies (5)
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I don't really understand why skills like ingrain which are from a vampiric mob don't work for recovering HP as a vampire. Imo it doesn't really make any sense as they're both vampiric species and vampires already utilize vampiric weapons. The same goes for items like spirit jar. That item isn't really pure in content, going by the lore it's basically a soul eating jar. In the end what I'm trying to say is there should be certain items and skills that still work with vampiric healing aside from silvermists as I think vampires are hardly the issue they used to propose. It's also healing in inhumane ways so I would think it does follow the anti mercala guidelines.
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Pet Portraits |
Posted by: Argonus - 03-02-2019, 04:19 AM - Forum: Suggestions
- Replies (3)
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I think pets deserve a chat portrait for pet-say/ emote instead of just their tiny icon.
Simple 'nuff, lets make it happen!
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Mutated gun headshot |
Posted by: Lolzytripd - 03-02-2019, 12:00 AM - Forum: Bug Reports
- Replies (2)
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Mutated guns when fired, shoot all rounds with head shot, some times at obscene damage.
My suggested fix would be making mutated weapons default to their new weapon types special attack instead.
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Item Buff Megathread |
Posted by: TheCommonNoob - 03-01-2019, 08:29 AM - Forum: Suggestions
- Replies (5)
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Just glancing through what items were archived on the table over on the wiki and realized that plenty are terribly out of date or lackluster in performance so they never see use or are simply doomed to be junked or sold. So I thought to make this thread that will hopefully grow in helpful suggestions to some of these items.
Even if meant to be trash, it's still meant to be used.
An example being the newer accessories that give a measly 10% chance at making a skill or spell consume 0 FP.
Dar'Ensha - 10% chance when using a Rogue skill, that it will not consume FP. - 3*
Ish'agami - 10% chance when using a Martial Artist skill, that it will not consume FP. - 3*
Oka'Keran - 10% chance when using a Soldier skill, that it will not consume FP. - 3*
Por'Phavr - 10% chance when using a Summoner skill, that it will not consume FP. - 3*
Sel'Miaka - 10% chance when using a Duelist skill, that it will not consume FP. - 3*
Tel'Valsh - 10% chance when using a Mage skill, that it will not consume FP. - 3*
Tor'Inaeh - 10% chance when using a Archer skill, that it will not consume FP. - 3*
If they perhaps gave a 33% chance it'd seem much more desirable in a precious accessory slot. 50% chance at making a skill or spell consume half the normal FP required would also be a fair change in my opinion.
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Ring of Thorns - -10% HP, +3 Power to All Weapons. - - 4*
The trade off is nowhere near close enough to even be considered worth it. Maybe if it gave +10 Power? +20 Power? I'm not sure, but definitely not worth +3 Power.
Or reduce the health drain and put the power bonus to something reasonable.
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Spirit Mirror - Reflects the first enemy projectile that hits you. - 5*
This item is probably totally fine. Though I think it'd see more use if the reflect regenerated over X amount of turns. Maybe 3 or 4?
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Witch Hat - 2 FP Regen - 2*
We have High Mage Cape in existence. Why even bother with this? Maybe make it regen more FP to compensate for the lack of bonus stats. Either % based or a flat rate. It is a low rarity but even low level mages need more sustain than that.
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Dragon Gi- Cloth - 3 Defense, 4 Magic Protection, 7 Evade, 1 Weight - +10-20 HP, +10-20 FP - 7*
This thing seems to one of those outdated items, compared to the values we have as of March 2019 with people with hundreds of health and FP. For a 7* it can arguably be worse than the starter item, Wisp Cloak.
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Frosttouch Gi - Cloth - 1 Defense, 6 Magic Protection, 5 Evade, 5 Weight - Gain a chilly ice barrier that deals 15 unresistable Ice damage to attackers for 2 rounds after casting an Aquarian spell. - 9*
Probably the worst effect out the 9* elemental gis. The lightning one gives +15 Critical after a Nature spell. The fire a whopping +15 Strength after a Nerifian spell. Wind with +15 Evade after a Sylphid spell. Meanwhile this thing does an incredible 15 unresistable Ice damage after getting attacked after you cast an Aquarian spell.
I'm not sure what a good compensation would be but I'm sure someone could think of a better one.
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I'll probably be adding more to the thread as time goes on, but these are some I can confidently say and have remembered are pretty bad. I'm not sure if rarity should be a factor or not because some of the things like Isespian Charm which is a 2* sees use because of the ability to give enough elemental resistance to resist its respective element which is a powerful thing to have in an accessory slot.
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Lead storm |
Posted by: Lolzytripd - 02-27-2019, 12:49 PM - Forum: Suggestions
- Replies (2)
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Look I have a mutation bias, deal with that however you will.
Could we PLEASE change lead storm to specifically not work with Thrower/Launchers and allow it to work with things mutated into guns.
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WHERE ARE THEY? (Furniture Merchants) |
Posted by: TheCommonNoob - 02-27-2019, 04:40 AM - Forum: Suggestions
- Replies (4)
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They very often don't appear even if you watch the carriage go into the city and if they aren't spawned in anywhere between Cellsvich, Tannis and Dormeho, you have to wait a long time for them to move again before they possibly reappear.
This is incredibly inconvenient for builders who need certain pieces of furniture from the furniture merchants who aren't spawned anywhere in-game. I think that the carriage system has potential for other merchant types, but I would much rather see the furniture merchants in a static place.
I'm sure anyone else who has tried and hunt down a certain merchant down or even has tried their hand at housing can agree with.
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Monster Mercenaries |
Posted by: Trexmaster - 02-26-2019, 10:51 PM - Forum: Suggestions
- Replies (2)
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I'm not 100% sure if it's intentional or not, but as it stands (as of v 2.00.6b) monsters mercenaries don't gain any skills they'd have gotten from being a higher level (Fire and Earth, Dadum, Accel, etc), nor do they retain any skills they had that were randomly applied from those they could potentially receive due to their type (Riposte, Protect, Guard, Ryemei, Sear, etc).
There's also the fact they don't retain any mini-boss bonuses or Aspects/Fated Enemy, but that'd probably get out of hand if they retained those.
So I'd suggest monster mercenaries start carrying over the skills they had when captured, if possible.
At the very least I'd like it if monsters kept the skills they're supposed to have at higher levels, like Firespitters being able to deal fire damage to other fire mobs(Fire and Earth).
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v.2.00.6b: Selfish Cleansing |
Posted by: Kameron8 - 02-26-2019, 03:37 AM - Forum: Bug Reports
- Replies (1)
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Cleanse potion, when used on an ally, will instead reduce the duration of the item user's statuses.
To replicate:
- Get a teammate, engage in a fight.
- Get status effects (like poison) applied to both of you.
- Use a Cleanse Potion on your teammate. Observe that your statuses go away, and theirs do not. Your ally gets potion sickness for this, regardless.
The debug message that shows up is as follows:
Quote:Debug: Before Use Skill called. Flare, Allaina Rakuzaki, Cleanse Potion, 1
This was tested with a small cleanse potion.
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