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  Merry Christmas
Posted by: Neus - 12-25-2018, 08:12 AM - Forum: Fruity Rumpus General - Replies (5)

Happy holidays folks. Thanks for sticking around.

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  Final Flare Missing Backfire
Posted by: Kameron8 - 12-25-2018, 02:07 AM - Forum: Bug Reports - Replies (2)

Final Flare is not casting the stored spells on the user when the timer expires, as it did previously. Instead, the user is knocked down and continues to have the Final Flare buff until their turn arrives. This does reduce the weapon's durability to zero, however.

To replicate:

1. Steal valid spells for Final Flare.
2. Use Final Flare.
3. End your turn over and over until the buff expires.

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  SL2 Meme edition
Posted by: PantherPrincess - 12-24-2018, 07:47 AM - Forum: Fruity Rumpus General - Replies (1)

Just a thread you can post your funnies.

Choose your fighter

Magic Gunner: [Image: a61d3dca34.gif]

Kensei: [Image: 5xLpH0F.gif]

Verglas: [Image: giphy.gif]

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  Bamboo Bo
Posted by: Autumn - 12-24-2018, 01:26 AM - Forum: Balance Fu - Replies (7)

Given that stats are changing soon, I think this would be the perfect time to change the stat layout of this weapon, given its wide use in stat whoring builds since it requires only SKI to hit people with, it might become an immediate problem given the low need of stats for this weapon.

This is fine however, as it was the only outlier weapon anyways, the only melee weapon (that isnt a dagger) nowadays that doesn't scale from STR in some way, we can probably attach a STR scaling to it and call it a day.

Here's what I propose:

-Bamboo-bo's SKI Scaling is reduced to 70%
-Bamboo-bo gains 40% STR Scaling to compensate.

This would have it have the same scaling as before, just now with STR.

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  Kadouhan't
Posted by: GSM - 12-23-2018, 08:46 PM - Forum: Bug Reports - Replies (3)

Kadouha doesn't consume any Ki when used.

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  Finalizing the Trait Rework
Posted by: Neus - 12-23-2018, 05:01 PM - Forum: Announcements - No Replies

[smcf=body]Since the Trait Rework is winding down, I wanted to go over the final changes that will be implemented for it soon.

Removed Traits
Old Stat Traits - These are the traits that give +1 to a specific stat. The reason these are being removed is mainly because the large amount of stat points you could gain from investing almost solely in them was often considered a mandatory investment, especially for PvP. One of the goals of the trait rework was to remove traits that were considered 'required', as this sort of nullified the trait system, or at least make it much less interesting. Stats Per Level is being increased to 4 (from 3.5), which will more than help compensate for the loss of points this removal results in.

Improvisation & Application - These traits let you use subclass weapons as sub/main weapons respectively. The talent rework made these feel unnecessary, so I cut them from the list.

Agile Feet & Afterimage - These two dodge-centric traits were obviously mandatory for any dodge based characters and it skewed balance by being such a large passive bonus.

Exceptional Health & Exceptional Focus - These traits were just lumps of good stats, so they're gone for similar reasons as the old stat traits. Exceptional Skill will remain available, however.

Haggler - This has been out of the game for a long while now and I don't really want to bring it back. You might not have even been aware it existed at one point.

Adjusted Traits
Anti-Status - This trait has been reworked into a new trait called Arcane Tattoo (Warding), which is similar to Arcane Tattoo (Barrier). It gives +40% Status Resistance to the first status infliction you are hit with every battle.

Sharp Claws - This trait has been changed to apply an On Hit effect for your Fist/Unarmed attacks. It deals protection ignoring Slash damage equal to 50% of your Scaled STR, but causes you to lose HP equal to half of that amount. Sharper Claws has been removed with this change. The Old Beast prayer status which boosts Claw damage still applies to this On Hit damage, but it doesn't increase the self damage effect.

Sixth Sense - This trait will now apply as long as anyone in the party has it, not just the party leader.

Bright Darkness - The effect has been changed. It no longer gives Light Resistance. It now causes Holy's bonus damage modifier to be reduced by (100-Current Essence)%. For example, at 50 Essence, it is reduced by 50%, so it becomes 25% bonus damage (instead of 50%). At 0 Essence, Holy does no bonus damage. This was adjusted because it was something every Vampire would take it help mitigate the Holy enchant's effects while still receiving the maximum benefits of their race. Now, Holy weapons pose a more serious threat, but you can somewhat mitigate it during battle by spending Essence, or purposefully keeping yourself below the maximum capacity to be more flexible.

Specialization - Now has a 20 Aptitude requirement.

Daily Prayer - Now has a 10 Faith requirement (from 1 Faith; this was a relic requirement from the days when growths were in the game).

History Traits - I removed the text showing which stats it boosts from the name. Since it's much easier to view descriptions in the new trait interface, and because they're all organized in a predictable fashion, there was no need for it. They didn't even display properly anyway.

Die Hard - Vitality requirement increased to 20 (from 15). The description has been updated to reflect the 10 round cooldown.

Default Traits
These traits have been made a default mechanic instead of requiring a trait to unlock. Every character will receive them.

Tactician - 7M is now the default amount of Momentum received for all characters, including monsters, so take caution.
Skip - There was no reason to keep this as a trait since it was required and universally useful.
Kick - Given to all characters as it is situationally useful. Naga characters do not receive this action.
Sub-Attack - You can now attack with your sub-weapon by default.
On Guard - Knockdown is a powerful status and not having this was a bad decision on your part. Now, it's simply the effect of the Knocked Down status to apply this effect, and the description of the status has been updated to reflect this.

---

The free respec for traits will remain for a little while longer after these changes, while people get used to the new traits and so on. It will go back to requiring a specific Fruit item sometime in the future, so be aware.[/smcf]

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  Ram Tactics trait is unavailable
Posted by: Joseph Jostar - 12-23-2018, 12:57 AM - Forum: Bug Reports - Replies (1)

The 'Ram Tactics' trait is currently unavailable for selection. Although it properly appears in the 'Locked' tab for Zerans and Reapers, qualifying for the trait removes it from the 'Locked' tab but does not add it to the 'Available' tab.

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  Agile Accel does not appear in Skill List.
Posted by: Miller - 12-22-2018, 05:42 PM - Forum: Bug Reports - Replies (5)

[Image: 0902516d81d34437105ce878185979e5.png]

Agile Accel does not appear in the skill list as of the latest trait rework. I've tried relogging and clearing all of my skills with no dice.

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  This is what it means to kill! [Eyes of Elimination thread]
Posted by: Snake - 12-22-2018, 05:00 PM - Forum: Balance Fu - Replies (1)

I've came to notice how well Dev had the care to have Eyes of Elimination become balanced with the whole HP reduction and limitations to humans-only. But there's where I'm going to prod at. The attributed cooldowns, the HP reduction and the HP cost all makes this pretty much a gigantic tip on the scales of balance. It takes too much for no benefit at all. At least the Tier 2.

Tier 2 use is not really that interesting. You trace a line to gain bonus crit. The damage doesn't really feel 'solid', like the Tier 3, which is a chunk of damage that ignores defenses and can instakill PvE mobs. (I fugging love it. I was wrong to judge the cooldown by the way, once you trace the three lines, oh boy oh boy. It's worth the high waiting time, and certainly a 'decisive strike' kinda skill.)

So! Here I am to suggest just a simple thing for the vastly underwhelmed Tier 2:

Quote:Can Eyes of Elimination be changed to inflict Interference for 4 rounds on a successful line trace, instead of receiving bonus critical hit?

My only concern with it is that you're sacrificing way too much from your combat capability for 'just crit'. Something that you probably won't really need, when playing a Dagger user, since you already have loads of it from VA, Kensei, Vorpal Enchant, and how Daggers naturally have a bigger base Critical. It doesn't really make any sense to add a whooping +50 on top of your 400% Critical Hit chance. And the damage you inflict on them can easily go away on a single potion or graft... So your health sacrificed would be in vain. Thus why I think Interference (or Cursed Wounds, as an alternative), could make this skill feel more impactful.

-------

And adding on. I also think the Tier 1 and Tier 2 of EoE could be shoved in some other races that didn't get any 'solid' traits during the Trait Rework, namely everything that isn't Vampire/Dullahan/Lich/Kaelensian/Corrupted/Serpentkin/Mechanation and Doriad. But that's debatable. Although having this for more races that didn't get love could cut a bit your work on having people wanting more for them.

Tier 3 is mandatory to be Human-only, and I think everybody agrees with it.

-------

Also, in regards to the HP consumption both skills use. I suggest it sapping 10% of your max HP on Tier 2, and 15% on Tier 3. These flat numbers are certainly going to encourage people to build tank stats and stack VIT so they can shrug off the punishment for using their special skill. Percentage will keep the drains more consistent, regardless if they build tank stats or dodge stats.

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  Announcement: New GMs
Posted by: Slydria - 12-22-2018, 11:32 AM - Forum: General Discussion - Replies (2)

As you all know, we've been down to just Chaos and I for a while now, which has left us understaffed.

Thankfully, I'm here to announce that as of this update, we now have two new GMs to help alleviate this problem: Balthie and MakeshiftWalrus!

Please give them your support as they get suited to their new roles.

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