Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 835
» Latest member: AnhitaM
» Forum threads: 11,776
» Forum posts: 58,618

Full Statistics

Online Users
There are currently 182 online users.
» 2 Member(s) | 178 Guest(s)
Bing, Google, Mikuel, Raigen.Convict

Latest Threads
Poruku
Bows

Forum: Balance Fu
Last Post: Poruku
6 hours ago
» Replies: 1
» Views: 158
Lonestar
[Korvara] Jun Zhang - Spe...

Forum: Character Applications
Last Post: Lonestar
11 hours ago
» Replies: 0
» Views: 29
Latto
[v.3.03c] Dark Shield Ene...

Forum: Bug Reports
Last Post: Latto
Yesterday, 08:49 AM
» Replies: 0
» Views: 23
who
The Typo Thread

Forum: Bug Reports
Last Post: who
Yesterday, 07:49 AM
» Replies: 92
» Views: 109,262
AkaInuHime
[v3.03c] Engineer MAP

Forum: Bug Reports
Last Post: AkaInuHime
Yesterday, 01:59 AM
» Replies: 1
» Views: 51
Poruku
Pocket Sand (Rogue)

Forum: Balance Fu
Last Post: Poruku
09-20-2025, 07:02 PM
» Replies: 6
» Views: 822
K Peculier
Bring Seiryuu Back

Forum: Balance Fu
Last Post: K Peculier
09-20-2025, 10:31 AM
» Replies: 4
» Views: 476
AkaInuHime
Pickaxe Selection

Forum: Quality-of-Life (QoL)
Last Post: AkaInuHime
09-19-2025, 07:52 PM
» Replies: 4
» Views: 755
Fern
[v3.01f] Mid-Battle Crash...

Forum: Bug Reports
Last Post: Fern
09-19-2025, 06:52 AM
» Replies: 4
» Views: 833
Autumn
[v3.03c] Work Work

Forum: Bug Reports
Last Post: Autumn
09-19-2025, 06:39 AM
» Replies: 0
» Views: 281

 
  Boxer Buff when?
Posted by: Senna - 12-20-2018, 07:19 PM - Forum: Balance Fu - Replies (9)

This is kinda a problem I've been seeing for a while. Boxer class is too outclassed comparing to everything else. Out of the entire class, it's safe to say people only uses Geist that works sometimes. Everything else is either too costie or the limit is just too great comparing to the damage output. If you look on other auto-hit classes like DH, you'll realized the massive difference in arsenal and damage for a much less cost. While Boxer FP price is far too great, it doesn't do as much damage and stacking Schwarz Sturm is not as easy considering the fact people can easily kite you out or..Literally stand..One tile diagonal and you're unable to do anything about it (People can easily force you to break Schwarz Sturm just to move), lol. Someone with enough blunt damage reduction can completely negate half the skill set boxer has to offer if their Schwarz Sturm isn't high enough. It's bad enough I witness someone did 0 damage resisted damage against an individual that had around 25% blunt damage and 60% physical resistance and that person wasn't under-leveled; they were the exact same level 60 but that person had +100 scaling. It took them 3 turns to be able to do some damage and by then, they already received 300-500 worth of damage (The battle was already over)

So suggestion? Improve or allow weapon scaling for boxing techniques, reduce some of the FP cost so it's more reasonable than someone using +200 FP just to get to 8-10 Schwarz Sturm from skills and allow movements with Schwarz Sturm active. It bad enough it locks you out of using other skills from literally any other classes. Another suggestion though I'm not sure if it's needed, if one can allow players preparing Schwarz Sturm to use at least one utility skill from another class a turn.

I know boxing is about movement, positioning, pacing, how well you can play mind-games and so on; outside of having strong punches and stuff.

What I'm doing is simple; I'm trying to make boxer an actual class people would consider for it's overall move set and play style than just Geist for extra momentum.

Print this item

  Show Mercy
Posted by: Snake - 12-20-2018, 12:28 PM - Forum: Balance Fu - No Replies

Aside the trait not really working, I'd like to suggest some ways to make it more immersive/reliable to be used in PvE.

Show Mercy should probably be revamped to work like this:

- It grants a buff that lasts for 2 rounds to the enemy. The buff allows enemy Players to use 'End Combat' in Serious, and monsters to have a (Mercy LV + 1 per 1% missing HP)% chance to give up fighting at the beginning of the next round, and flee from combat during the status effect phase, otherwise it will fail.

- The Mercy LV is increased by Character Level/2 + Scaled WIL - 10.

- If the monster is suffering from Fear/Hesitation/Charm/Confusion, the Mercy LV should be doubled before being applied on them.

- If the Show Mercy fails to sway a monster NPC, the monster will become frenzied. That should remove their Fear/Hesitation/Charm/Confusion, grant them Charge LV6, inflict Hunted (LV = Monster Level) on the causer, and also inflict 'Focus' status effect on the causer, so they can rush down at the one who 'provoked' them. The duration should probably be 2 rounds.

- Bosses should be immune to this.

Print this item

  Solar Dud
Posted by: Akame - 12-20-2018, 04:28 AM - Forum: Bug Reports - Replies (1)

Solar Lance's explosion effect, when it's supposed to trigger when the enemy takes either Light or Fire damage, doesn't activate at all when they take either Light or Fire damage. It does however correctly activate when the three round duration expires, but won't trigger any other way.

I tested using holy arrow, and a blazing bright bishop, after using Solar Lance but nothing happened.

Print this item

  Black Beasts
Posted by: WaifuApple - 12-19-2018, 09:12 PM - Forum: Bug Reports - Replies (9)

Since I joined this game earlier this year, there have been many bugs that have came and been fixed, but none seems to pop up as much as far as I know as the bugs surrounding Black Beasts. Now, while I have never personally experienced it, the GM chat of the unofficial discord server frequently finds itself being pinged because someone has got stuck in a black beast battle. I know this bug has been around a very long time, probably for the entire year, maybe more, without me ever seeing anyone report the bug. So, while I'm not exactly the best equipped to help pinpoint the problem, I figured I would get the ball rolling for people who might have experienced it, or know more.

So, here it is, Black Beasts are bugged. Anyone who can explain how for me is welcome to do so. Might as well get a problem that has been around for so long noticed somehow.

Print this item

  Crimson Fox Seeks Mysterious Girl
Posted by: Anhita - 12-18-2018, 03:22 AM - Forum: laplaceNET - Replies (1)

Sender: somemysteriousredtail@l-net.grm

I am a friend of a butterfly who has all but given up hope for finding her friend.

I am seeking information on one named: Pace

I am not hostile, I simply seek closure for my own dear friend.

You will find me at the square most time, sometimes the arena. Crimson redtail, Onigan clothes of the same color, white cloak. If you know the butterfly in person, you may know where I live currently aswell.

Tanimoto Chikuma.

Print this item

  Floor Vanishing
Posted by: Autumn - 12-17-2018, 01:50 AM - Forum: Bug Reports - Replies (1)

Void flight implies that anyone moved by a teleportation skill will become airborne, When Vanishing Strike is used on an enemy to teleport them to another spot, you will become airborne but they will not, is there a possibility of this being fixed to make both targets airborne like I think the skill is supposed to?

[Image: Aoi45kj.png]

Print this item

  Shifty Shifting Axe-Tome
Posted by: Des_bane - 12-16-2018, 05:02 PM - Forum: Bug Reports - No Replies

Ello, long time player, finally made an account to report a bug.

These were all tested with a Rexys, as that is the tome I have, would not be surprised at all if they apply to the other two tomes.

Axe shifting tomes don't take many, if any upgrades applied into their shifted form or at least act like they don't in some aspects.

Debug says my SWA drops by 32 from shifting into an axe when it should be going up from two-handed, this may or may not be true as Riagiri and basic attacks still do more damage as an axe.

The burn lv applied by spirit trip goes down to 8 and its damage drops as though the tome was un-upgraded.

If enchanted with Giant Gene, the +1 range doesn't apply to the shifted form

Damage comparison, tome first, followed by axe
[Image: HVLNlWh.png]

Axe damage and burn LV
[Image: 6bJMT1R.png]

Tome damage and burn LV
[Image: B8hDS7m.png]

No +1 Range
[Image: BehT9pz.png]

Debug says SWA drop
[Image: YUd0faR.png]

If any more information would be helpful please let me know.

I know this was specifically made for the axe tome, but as I said I would not be surprised if the other two weapon tomes had the same issues, if anyone could help me confirm that, it would be much appreciated.

EDIT TO ADD: Spirit axe also does not pierce and hit everything in the line like the skill says it does. Stops on the first enemy hit.

Print this item

  [Gold] Festival of the Pig
Posted by: TheCommonNoob - 12-14-2018, 10:02 AM - Forum: Gold - Replies (2)

Festival of the Pig

A celebration for the new year (OOC'ly) to come, the Year of the Pig.
There will be festivities, food and entertainment to enjoy throughout the evening!
Most will be themed accordingly to celebrate such an event.

Flyers are strewn about Oniga's streets lately... A festival is on the way!
They say a strange man dressed in red with a mask that smiles wide and a top hat is the one spreading them.
Perhaps they've even made it to some of the other continents!

"Please come and enjoy the Festival of the Pig!"

There's directions that lead to an Onigan park on the other side as well as the date.

(12/22/18 - 5:00 P.M EST)

Print this item

  A few thoughts on magic improvements
Posted by: ValkyrieSkies - 12-12-2018, 07:25 PM - Forum: Suggestions - No Replies

Just a few general ideas I had regarding magic because certain aspects about it can be kinda odd.

Add a Light and Dark Enchant to Priest/Hexer
Pretty self-explanatory, they're the two classes specifically focused on these elements above all else and it'd be nice to have more variety.

Move Water magic to Mage classes and add an Enchant
Considering how base an element water is, it's fairly odd to have it locked away behind Curate/Priest of all things; if there really needs to be water stuff there for Elf lore or whatever then why not give some Holy Water themed magic in its place?

Add Sound Magic to Curate/Priest
Maybe theme it after choirs or something and let it be a good AoE spell? Would definitely fill the void of moving water to Mage and synergize well with Elves' Sanctity preference.

Move Auto-Enchant to the Enchantment talent
It's basically a mandatory skill for all Mages anyway, but if enchants were added across other classes this'd allow for more freedom from having to take Mage as well as making skill points less tight if more spells were added to Mage.

More Starsigns
Luminary Element is a fantastic addition to the game and opened up a huge amount of possibilities for builds, but the likes of Sound and Acid are neglected because of the niche stats they're locked behind. SAN and GUI are both incredibly niche, the former being essentially useless for many species and the latter requiring incredibly specific builds you likely won't encounter as a mage.

Add Auto-Install for Bonder
Grand Summoner having Auto-Summon is just one of many nails in the coffin as far as the Bonder class is concerned. If they at least had an Auto-Install they'd have something over GS. In the event that a character has both Auto- skills, use their order in the skill list to determine the order they activate in and just make sure they can't both activate on the same Youkai.
---

Those are just a few ideas I had floating around, maybe I'll post more in future but I hope they're at least looked at.

Print this item

  Cripple Life
Posted by: Autumn - 12-11-2018, 07:51 PM - Forum: Bug Reports - Replies (1)

Cripple Leg and Cripple Arm have a hilarious interaction with mutated guns currently, if you have mutated any other weapon into a gun it will gain double damage, I suspect this has something to do with the change to cripple leg a while back that let it gain scaling for guns specifically.

To replicate, obtain any mutated gun (I used a mutated Qinglongram in this case), and then cripple arm/leg a target, you'll notice it does double damage compared to a regular basic attack.

Print this item

Sigrogana Legend 2 Discord