Some line based skills shoot out 1 tile longer than their indicators show, skills such as this include Fairy Lance and Holy Arrow, and to some extent Wretched Oil.
I recently made a donation and purchased an NPC shopkeeper. I'm very happy with being able to do this, but I have three characters on my key who all have items I'd like to sell. Only the character who placed the shopkeeper seems to be able to open its management window, and I can't use a friend to trade the items over because of the anti-twinking system (despite the fact that they've all completed at least one legend extension).
My suggestion is that the shopkeeper should belong to a BYOND key, and not to a character.
In Ingredients attachement, Everything except the Spirit Chain, and the addition of Prism Gem is in need of a boost. +2 Damage to an attack is not worth the time and effort it takes to create the Prism Gem.
In Prism Gem, I give evidence that the Prism Gem, which states:
Quote:+2 Power to Huggessoan Spells
+2 Power to Mercalan Spells
+2 Power to Isespian Spells
+2 Power to Nerifian Spells
+2 Power to Sylphid Spells
+2 Power to Aquarian Spells
… Only gives a boost of 2 points of damage...
The item swapped out was a Heron Feather, which does not give stats. Thus, the Net Benefit of a Prism Gem, is a guarenteed two damage per attack.
Within 20 rounds, the damage that is given out on a Miu attack is only +40. No matter if you're low level, or maxed out, +2 to spells is over classed by a great many items for mages, HMC, Heron Feather, and Various ATK items.
Consider a possible 5-10% Uprgade, or perhaps even a flat +10 Damage? I dunno.
"insert long angry rant about the nonexistent synergy" '
"insert long rant about all the guns being weak compared to the rarity 1 handgun" (they can have better critical chance or hit but that dosen't help much if the damage is 25-50% less than the handgun)
and it would be nice if we didin't need to drop 10 skill points into shotgun to make it at least as good as the rarity 1 handgun
"insert long rant about there being no effective combat skills that use guns" just debuffs or the parting shot wich is nice and good
how to improve the synergy?
- Maybe make the arbalest able to use a shotgun or some other gun in its skills too with the proper modifications that would feel nice
i cannot think anything more constructive in the middle of the night any suggestions?
A bleak tale begins spreading across the continent of Gold, relating the story of grisly visage discovered in the midst of the desert by a travelling caravan. Those supposedly witness to the horror would speak with a tint of dread to their expressions and voices, srecalling the event in a fairly traumatic manner.
"It was almost like being in a nightmare... we were going through our usual route, and then we found it- a camp filled with nothing but cleaved corpses... scorched with heat, even. There was quite a bunch of vampire hunting instruments spread across the place, specially holy weaponry. We thought the camp was owned by the followers of Mercala, because most, if not all of it was decorated with those reverencing her."
"Do you... think it was a vampire? A foul creature of the night? A wicked bloodthirst obtaining revenge... ?"
"Most importantly. Is that murderer here?"
Fear gradually reaches out to a fair amount of Gold's population, making it very clear that something is going on.
They're very easily missed unless you're paying attention, and even sometimes if you are, particularly if you're grinding and battle text fills your screen before you have a chance to really see that you've been warned.
For the sake of everyone involved, can we make warnings flash the window or maybe give a popup to click to acknowledge that you've seen it?
So the addition of Diving this update is pretty cool. But a thought came to it mind after looking at it:
A lot of the icons and that watery overlay would look great for Whirlpools, so I think it'd be great if we could get a visual update for them using the new Diving icons.
I'd like to suggest the following item, or some variation that grants the effect:
Quote:Unbound Footwear
Equipment (Legs)
Cloth Material
Rarity: ???
Item Effects:
-2 Defense
Immunity: Immobilize
Immobilize is a potentially game ending status for more than a small number of classes, and with the introduction of Blacksand's potential and Splash/Raintrap's interaction with ice, it's becoming far more common. I suggest some avenue of being able to deal with these -- and the others that exist, like Thornshooter -- that every class can pick up if they really need it. There are a great deal of other items that compete for the leg slot: Firewalkers, Voidwalkers, Spiked Treads, Thunderhooves, Ogata Waraji, etc, that this seemed appropriate to put as that type of equipment.
I have no strong feelings about whether or not this should stop restrain (grapple, Pinchers) since it requires people to be in a range that they can be interacted with.
Pulling shot is extremely strong, mostly its power is tied to the Knockdown it has, on top of the damage it provides.
I think for the skill to be balanced, the knockdown needs to be updated to have a requirement, so that round 0 pulling shot isn't the king of any 1v1 fight, here's what I'd suggest:
-Dynamic Shooting's effect changed to only knockdown targets effected by movement impairing effects (Snake Wrap/Immobilized/Celcius etc.) or if the target is marked with Marked Shot.