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Why my stacks, just why |
Posted by: Senna - 02-04-2025, 01:59 PM - Forum: Balance Fu
- No Replies
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The struggle of a dancer and a boxer.
Can we please let 0m~1m skills that isn't offensive or guard not kill tempo stacks and sturm?
Like, red tail passive, the skills that just puts you in the air for 1m, tome shift, DH style shift and so on?
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Arbalest Is Pretty Good |
Posted by: Autumn - 02-02-2025, 10:30 PM - Forum: Suggestions
- Replies (7)
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I have no issues with the balance of this class, in testing it so far I think this class is one of the best disruptors in the game that brings a good deal of DPS and Crit to the table. It's strengths above other disruptors is it's range.
That is not to say there are no flaws in this class though, the main things to complain about when it comes to fairness is that it does not provide enough support to guns (it feels tacked on and could be improved) and that Buster Cannon doesn't threaten tanks enough mostly.
So here are my suggestions, I won't make that many, I won't overexplain them, just know each one has a reason.
Quote:Straight/Blowback/Buster Cannon:
These skills are completely fine, but I think it is a missed opportunity to allow Launchers as a subtype for Arbalest Cannon skills to use.
Buster Cannon:
I would suggest that this skill gain a guard break property, the -30 armor and -15% DEF are great at threatening tanks, but if you really want to make your huge cooldown skill open them up, a guard break is needed.
Special Armanent:
Changed to allow any melee weapon equipped as a sub weapon to be fired by cannon skills. Allows the arbalest to utilize potential skills of their special armanents while equipped.
Punching Shot:
Changed to allow both bows and guns to ignore armor.
Heavy Bow Mastery:
Name changed to Heavy Weapon Mastery. Now effects both bows and guns that have at least 20 weight.
These changes would make the class more compatible with guns, and the buster cannon thing is my own personal take on what the class should have.
Overall I think Arbalest is a very solidly designed class, I would rank it very high on the fun meter, but I know the gun side isn't as fun, so I'm advocating for that to play the same as bow Arbalest.
That's it, that's all that I have today.
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Archer Gun Skill suggestions |
Posted by: Autumn - 02-02-2025, 08:51 PM - Forum: Suggestions
- Replies (2)
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I have a couple of suggestions for new skills that archer may be able to gain, given it's no secret that the class' gun support is very negligible.
Quote:Ricochet - Archer Gun Skill (1 round cooldown)
Perform a basic attack on a target in you gun's modified attack range, if the attack connects, the bullet will bounce between 1 additional target within 4 range up to 5 times (Neither attack can hit the same target twice.) for 80% SWA physical damage, the bounce can crit and will apply on-hit effects as well.
Elemental Augments:
Fire - Bounces may burn (LV = Rank * 5)
Ice - Bounces may reduce target's MOV (LV = Rank)
Wind - Increases bounce range by 2
Earth - Attacks against targets inflicted with magnetize gain Great Accuracy
Lightning - Lightning bounces off of each ricochet, dealing 5/10/15 unprotectable lightning magic damage to an additional target in 2 range.
Quote:Grappling Shot - Archer Gun Skill (2-3 round cooldown)
Targets a tile in 5 range which must contain an enemy or dense tile, and pull yourself towards that location, if that target was an enemy, you will perform a basic attack on them with a hit bonus equal to 5/10/15. If there was no target, refund 2m, if you pull yourself to a field object it will take 10 damage.
That's it, that's all, no long winded suggestion thread, just some ideas to throw out there.
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Druid Form Suggestion |
Posted by: Druby - 02-02-2025, 08:14 PM - Forum: Suggestions
- Replies (6)
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This is critical. And I mean the most important thing I've ever had to say in my life. Please, hear me out here. I mean this with complete seriousness. If there is one thing I could pass on to this world, let it be this.
Give Druid a Pale Lauder form.
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Keyshot 4 guns |
Posted by: Flun - 02-02-2025, 02:49 PM - Forum: Suggestions
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simple enough, guns find it hard to crack 100% crit as is when bows can do it without even building luck. i think letting guns have that 15 crit would be great. i think base archer and arb should have more gun support as is but this is a good first step
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[2.95d] Boxing Feints Katana |
Posted by: Rendar - 02-02-2025, 04:33 AM - Forum: Bug Reports
- Replies (1)
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Kensei stance swapping skills target the tile infront of you to use.
Normally this is fine, but it does proc Geist from Boxer. Which means Kensei can just. Accidentally proc Geist because they wanted to swap stances in a Boxer's face.
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Flying dagger on hit. |
Posted by: Lolzytripd - 01-31-2025, 09:21 PM - Forum: Suggestions
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Fan toss, the new dancer skill applies on hits
This skill is extremely similar to flying dagger, I propose that flying dagger also apply on hits
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