03-16-2025, 07:00 PM
(This post was last modified: 03-16-2025, 09:46 PM by MultiWonder.)
Nine times out of a ten, using an offensive spell that realistically should work with final flare does not.
In cases like this, the spell is counted as used and therefore removed from your list but does absolutely nothing (or plays the animation but does nothing)
I provided a list of offensive spells that do not work properly (or problems for those that do)
My hopes here is to allow for either those spells to NOT be used up by final flare or for them to properly function to give Final Flare a bit more flexibility.
I will state that these are not ALL the spells I could have tested given how many there are to steal. I may also provide updates here for any notable offensive spells I get my hands on.
The list is as follows:
Air Pressure (Animation plays, nothing happens)
Wind Slasher (Does nothing)
Ryemei (Animation plays but nothing happens)
Fulgur of Duplicity (Nothing)
Rectifer / Black Static (Animation plays but nothing happens)
Famiuga (Nothing)
Geo of Crumbling (Plays animation, no damage)
Aero of Disaster (Plays animation, no damage)
Needle (Does nothing)
Dancing Water (Does nothing but likely isn't even bugged given the space the tentacle would spawn just isn't valid)
Water / Stone Dragon (Works, but spawns the projectile one extra tile ahead from where you're facing, which makes it inconvenient for melee range builds)
Frigid Formation (Does nothing but wields special requirement so I'd ignore it)
Riagri (Nothing happens)
All Lanternbearer spells, except Focused Beam for whatever reason
In cases like this, the spell is counted as used and therefore removed from your list but does absolutely nothing (or plays the animation but does nothing)
I provided a list of offensive spells that do not work properly (or problems for those that do)
My hopes here is to allow for either those spells to NOT be used up by final flare or for them to properly function to give Final Flare a bit more flexibility.
I will state that these are not ALL the spells I could have tested given how many there are to steal. I may also provide updates here for any notable offensive spells I get my hands on.
The list is as follows:
Air Pressure (Animation plays, nothing happens)
Wind Slasher (Does nothing)
Ryemei (Animation plays but nothing happens)
Fulgur of Duplicity (Nothing)
Rectifer / Black Static (Animation plays but nothing happens)
Famiuga (Nothing)
Geo of Crumbling (Plays animation, no damage)
Aero of Disaster (Plays animation, no damage)
Needle (Does nothing)
Dancing Water (Does nothing but likely isn't even bugged given the space the tentacle would spawn just isn't valid)
Water / Stone Dragon (Works, but spawns the projectile one extra tile ahead from where you're facing, which makes it inconvenient for melee range builds)
Frigid Formation (Does nothing but wields special requirement so I'd ignore it)
Riagri (Nothing happens)
All Lanternbearer spells, except Focused Beam for whatever reason