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ST- Smoke and Mirrors |
Posted by: Shujin - 07-17-2024, 03:34 AM - Forum: Balance Fu
- Replies (5)
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Smokescreen has lost some of its magic from before where it could be used as a Line of Sight break, playing into the "Tricky" nature of the class. Instead its just a very awkward to place line of smoke.
And I honestly never see someone actually use it, because of it.
My simple change to it would be:
3 Tile circle AoE. (or flexible AoE size with increased FP costs, but I think 3 is a good number, making bombs still the better option.)
And cause I feel ST should have way more tricky effects, maybe TRICKY: Sneak Status, when cast with you inside a smoketile/range.
Makes it also play into the Spellthief passive of +10% damage for being Sneaking.
I think this would be great for both PvP and PvE. if it needs to take a hit on the amount of hit it reduces, then that's fine too.
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[2.88v5] Rafflesia Tea |
Posted by: Rendar - 07-17-2024, 01:00 AM - Forum: Bug Reports
- Replies (1)
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Despite the wording of Rafflesia Tea, you attack ALL allies in range of your attack, instead of just 1.
My source?
Whitender brutalizing every single person on their team multiple times with a crash potion attack. and 12 range.
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Scravus Thorne - Request for being from over the Seas |
Posted by: Sawrock - 07-17-2024, 12:07 AM - Forum: Approved Characters
- Replies (2)
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Applicable BYOND Key - Sawrock
Character Name - Scravus Thorne
Request Type - Character Creation
Request Details - The ability to be from an island far away from Korvara. Not Mersales, mind, but a separate small island.
Specific Request - I've accidentally broken Rule 7 of the Character Creation Rules, as shown on the new wiki. I've been roleplaying my elf as being from outside Korvara, when it turns out that hasn't been allowed. If this application gets rejected, I'll just retcon it to him lying about being from outside Korvara, but if it's approved I plan to keep it vague besides some backstory elements (he was trained as a priest on an island that he disliked, and came to Korvana to advance his studies in the dark).
Reason why you are making this request (if applicable) - I've broken the rules and made my character with this backstory in mind. I've already done a bit of roleplay with him, so if I need to be punished for this transgression I understand.
Roleplay & Lore supporting your request - There's a world outside Korvara, and a world outside Sigrogana, so I suppose if he's from some backwater island it wouldn't cause too much chaos.
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Resource Classes and PvE |
Posted by: Autumn - 07-16-2024, 09:27 PM - Forum: Quality-of-Life (QoL)
- Replies (5)
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Get your pitchforks down this isn't about buffing or addressing class balance in PvP in any semblance, form or fashion.
When it comes to resource-heavy classes, a lot of them fall behind very severely in PvE content due to needing to set up their resources to be as effective as what other classes might get out of the get-go, this is only ever apparently frustrating for those classes if they're paired up with said classes that can be ready to murder from the start of the fight.
The primary classes that are mostly crippled from this are:
-Solblader
-Monk
-Ruler
And to a much lesser extent this can affect:
-Evoker
-Verglas
It's not very fun for instance if your character is centered around getting Holy Shield or Holy Sword up, and having to get your resources, get the buff, get your resources again for Solsphere, buff the solsphere, and now its round 3 and everything is already mostly dead, it makes you only ever really useful in boss fights doesn't it? This also happens to Ruler, and to a lesser extent some Monks (where as some can get the party started immediately)
So I think that Solblader/Monk/Ruler should start with full resources when against only monsters (against bosses this could be disabled), as for the other 2 that are mentioned, these classes don't actually need anything, but they'd appreciate slight buffs such as:
For Evoker: Starting with Charge Mind active, given it's not doubling damage anymore.
For Verglas: Starting with some ice around them on fight start would halve the momentum cost of setting up.
But realistically these two classes, especially after some previous QoL buffs don't need it quite as much as the aforementioned 3.
And that's pretty much it, I don't really see any other classes struggle as much as the ones mentioned in this thread, to note this only is ever an issue when you're paired with friends, as you don't want to feel like dead weight.
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DRUNK ROBIN JUMPSCARE |
Posted by: Soul_Hacker - 07-16-2024, 10:57 AM - Forum: Fruity Rumpus General
- No Replies
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BE TRUE TO YOURSELF
LOVE YOURSELF
REMEMBER THAT YOU ARE ETERNAL
EVEN WHEN YOU PASS THE ATOMS THAT MAKE UP YOU SHALL BE ONE WITH THE UNIVERSE
LOVE YOURSELF BEFORE LOVING ANYONE ELSE
FEEL GOOD, SONIC THE HEDGEHOG WOULD WNAT YOU TO
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[2.88] Burrown't |
Posted by: MultiWonder - 07-16-2024, 08:57 AM - Forum: Bug Reports
- Replies (1)
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I'm gonna consider this a continuation to the previous visual bug I discovered regarding Demon Translation on the Spatial Ravager just flat out not changing it's appearance.
In short, that bug has been spotted once more! But instead of the Ravager? It's our good old friend the Grindylow after they attempt to burrow into the ground. The status and DIGGING animation will apply for them, but after the fact, they will still appear as if they never did so.
I do recall spotting this bug on the current version (2.88), although I HAVE taken note of it appearing in the Testing server (2.89v4) as well as of now.
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[2.88 v5] Movement Attack Oddities |
Posted by: Rendar - 07-16-2024, 04:41 AM - Forum: Bug Reports
- Replies (3)
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There's a slight oddity with Attacks that move you and also attack.
Hanging, for instance, teleports you adjacent to the target. Even should you be moved before you make the attack (See: Gust Trap), you will always make the attack, even if you are a tile away/no longer viable to attack that tile.
Pinball Strike however does not follow this same mentality. Likely because it chooses your target based off of where you are. So if you teleport adjacent to someone, you then get pushed, and then suddenly are not able to make the attack anymore because you are pushed back.
Rolling Shot is the weirder of the two, because it is a combination of both Hanging (For targeting) and Pinballs Strike (Interruptions). So if you rolling shot towards the location, and are stopped for any reason (Usually Gust Trap) anywhere along the path. You do not finish your movement to 2.. and thus never fire at 1. Which is very, very, strange because Hanging gets to exist in the same-sort of way.
So either Hanging's bugged (and shouldn't be able to make the attack), or Pinball Strike / Rolling Shot should be making their attack BEFORE they are pushed by gust trap.
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Fenris Fatanis - Request for Transformation |
Posted by: owarinohebi - 07-16-2024, 04:04 AM - Forum: Approved Characters
- Replies (1)
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(Totally didn't just re-do the thread over here because I realized I put it on the WRONG forum, whoops)
Applicable BYOND Key - Kurokonoha
Character Name - Fenris Fatanis
Request Type - Ability Interpretation
Request Details - Given that some of the spirits that inhabit the creature are malicious, they call upon the power inside of them to transform their body.
Specific Request - Basically, just letting Death Knighting give them a more draconic appearance. The appendages in question do not give any unique abilities or powers, and are literally just there for cosmetic/flavor reasons. The tail may be prehensile while in this form, but will have very limited gripping capabilities, and not much in the way of lifting (Maybe like 5lbs most).. A couple images will be posted below to basically give you an idea of what I'm thinking.. If wings are applicable, they will be nonfunctional, and non-suitable for any form of airborn or flight capability.
Reason why you are making this request (if applicable) - Given that while it's only an appearance change, it's still giving appendages not of their race, so I wanted to make wholly sure before I actually start play it.
Roleplay & Lore supporting your request - There's been a lot of RP spanning IRL months in regards to the original nature of Fenris' creation. A few of the souls used in them are draconic/hyattr based, so I wanted to give a fitting "Corrupted/Death Knighting" form to mirror that. At current, the major extent to the Death Knighting has been a glow in the eyes and a minor to moderate personality change. For the sprite, it might lean more towards the first image than the second.
![[Image: 88e74f7d73ba40e561ddbaede04ebfa3.jpg]](https://i.pinimg.com/564x/88/e7/4f/88e74f7d73ba40e561ddbaede04ebfa3.jpg)
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Free Skills |
Posted by: Rendar - 07-15-2024, 04:24 PM - Forum: Quality-of-Life (QoL)
- Replies (3)
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I've had a bit of a kick on Free Skills existing. And then I went looking through all the classes for things that are, quite literally, "I need to have this" or more specifically, "I need this for my class to function.". This also includes some instances like Priest's Blackened Faith (which is a style change for the class)
Free skills
Magic Gunner
- Arcane Gun
- Safety
Arbalest
- Special Armament
Ranger
- Annorum
Aquamancer
- Aquae Crest
- Servant of a Dark Authority
Lantern Bearer
- Eternal Flame
- Gentle Embers
Priest
- Blackened Faith
Firebird
- Magical Feathers
Ghost
- Claret Call
Kensei
- Sakki
- Touki
- Kenki
Runemage
- Designia: Alpha
- Salvage Rune
- Arcanum: Rune
Boxer
- Schwarz Sturm
Monk
- Spirituality
- Suppress Ki
Verglas
- Chimera Style
- Bear's Might
- Fox's Cunning
- Hare's Agility
Engineer
- Reuse and Recycle
- Technological Marvel
Spellthief
- Versatile
Void Assassin
- Voidveil (Genuinely. It should just be baseline added, rank 5.)
- Maybe Radiation as well.
Demon Hunter
- Reaver Stance
- Cobra Stance
- Desperado Stance
- Matador Stance
- Gradient Blur
Solblader
- Sol charge really should just be a free skill, and one that doesnt COST a skill slot.
Bonder
- Contract Uno
- Contract Tres
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Cypelle Equality |
Posted by: WaifuApple - 07-15-2024, 06:30 AM - Forum: Suggestions
- Replies (3)
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Only one of the starter dungeons actually has Cypelle nodes to my knowledge. This being Telegrad's. The other three have no Cypelle nodes to speak of. I think this should be changed, and that those other three should be given Cypelle nodes.
Similarly, Sea of Clouds has none where the other three level 60 dungeons DO have Cypelle nodes! I dunno what other dungeons this is the case for (does the lost beach have cypelle nodes?)
I'd like to see all the dungeons that for some reason don't seem to have any get a few, just three, to put them in line with all the other dungeons.
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