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who
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  Bannederoo
Posted by: Rendar - 04-20-2018, 02:46 AM - Forum: Unban Requests - Replies (2)

Game you were banned from: SL2
In-game name (key): Halsine
Reason you were banned: Using a key I was given quite some time ago
The length of the ban, if you know: Forever? Who knows
Who banned you, if you know: It is a mystery
Why we should unban you:

Well, considering I'm not Jay and this key was given to me prior to his perma-banning... and I had used this key before... I'm kind of at a loss as to why I am, currently, banned on it. Especially considering this has me currently locked out of using any of my other keys.. which aren't even an issue.

This doesn't seem to be an issue for other people who use keys from Jay that he gave to them.. so yeah.

http://neus-projects.net/viewtopic.php?f=5&t=3689 : Thread in question in regards to Account Gifting

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  Crafting
Posted by: Rendar - 04-19-2018, 04:29 PM - Forum: Suggestions - Replies (5)

Can we pleaseeee just get rid of the delay timer when crafting? All it does is create an artificial wait time that no one really wants to wait through when they're crafting 500 + items.

It's like 3~6 seconds long, depending on lag on the server. At minimum, that's 1500 seconds for 500 items (especially items that do not get extra from great succeeding. Looking at you tools...)

If something is an issue, it gives you a prompt after you click craft, which will stop it from being spammy-my-my-my.

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  Mask of the Night's Lord - Unusable
Posted by: K Peculier - 04-18-2018, 09:12 AM - Forum: Bug Reports - No Replies

You are now unable to use the night lord mask to transform into any mob. You can interact with it as normal to change forms, but using it will make it unusable afterwards unless you re-log. It does not change your character icon.

Steps to reproduce: Use the mask to change forms

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  Rippling Depression
Posted by: Raigen.Convict - 04-17-2018, 06:09 PM - Forum: Bug Reports - Replies (2)

Ripple Dimension is seemingly counting allies as targets of Impact Call thereby giving the bonus to you for pretty much summoning the youkai in the first place.

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  Crash and Burn
Posted by: Autumn - 04-17-2018, 06:02 PM - Forum: Bug Reports - Replies (4)

Crash Potions do not effect special-attack, skills like Stab and Slash specifically. (Sword and dagger special attacks)

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  Something wrong is not eye-ght [Yomidori skill tree icon 'oversight' (heh)]
Posted by: Snake - 04-17-2018, 05:40 PM - Forum: Bug Reports - Replies (1)

[Image: N4CRn8mIRc6g8yFELxPH3w.png]

[Image: axE2Eq-rQtC2hcYphAHvzw.png]

The same icon state is being used for both of those in the skill tree. Quite the minor one.

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  Omae Wa Mou Summonderu
Posted by: Autumn - 04-17-2018, 05:31 PM - Forum: Balance Fu - Replies (8)

Most of the new impact dismiss/call skills are cool, there's only one problem.

Impact Dismiss ignores RES and magic armor completely, I don't think this is a bug but since you can boost the damage upwards to 300+ on it now, I think that it shouldn't ignore RES is all anymore, that way anti-magic builds aren't getting instagibbed by magic.

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  Not so quick-draw
Posted by: Haunted Evil Pajamas - 04-17-2018, 12:47 AM - Forum: Bug Reports - Replies (2)

I'm pretty sure the Quickdraw just flat out doesn't give its UL effect of increasing your CEL for turn order purposes.

I have 59 Scaled CEL, my friend has 60 Scaled CEL
My friend always goes before me, despite having no initiative buffs or CEL buffs, I know the Quickdraw doesnt increase scaled CEL for the purpose of initiative, but +12 should give me enough to surpass, wouldn't it?

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  Assortment of Complaints.
Posted by: Yashatari - 04-16-2018, 04:46 PM - Forum: Balance Fu - Replies (6)

First, Void Assassin. You have to main it to even be able to use it properly, As voidveil is locked behind that [main class only] barrier.
http://prntscr.com/j61685 For reference.
This cuts down on its uses and versatility. I had an interesting build with it, But it was swiftly eliminated when i saw this.
This is the only class like this, where one of its main features is locked like this.
Kensei, DH, Mages, Archers, Monks, Basically everything else doesnt and only a few skills are locked like that, But they can still work as sub classes, This is not true with VA. Enough about this...

My second complaint, DH has cobra and the only ways around are having high skill or multi hits, It makes certain bosses a joke.
It has very few rival builds as it can dodge what normally cant be. It's stupidly OP even when compared to Iesep body, That has to be reapplied every round or so, But not cobra as it reapplies automatically.
I personally think this can be remedied if every class had at least 1 Multihit skill, But those are rare skills.
All mage skills are single hit, So Cobra'd. Duelist/Kensei, Cobra'd. Unless you're a soldier using a spear or axe, or a gunner or even a rogue with dagger dance, There are very few ways around this other than move/attack, or absurdly high hit/autos.
I've seen to many meta builds with DH in it.

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  Aptitude and builds
Posted by: Yashatari - 04-16-2018, 04:04 PM - Forum: Suggestions - Replies (30)

Who here uses Apt in their builds? I'll assume everyone does unless your that one person that is concerned about overload, which i doubt anyone is THAT concerned about it.

Everyone typically goes to 49/50 apt on every one of their builds.
You get about a near double return for investment, 6 investment for 11 return.
I've also heard rumors about the level cap being raised to 70 soon, which i have mixed feelings about.

My suggestion today is simple, Let's fix Apt.
Step one, Make it so you can't invest Apt, However it would remain visible and would still give the xp boost.
Step two, Make it so that apt = level
Now i know what you are thinking, What about the races that dont want Sanctity boosted, Well i've thought of that as well.
Step three, Make it so that Apt increases the soft cap using the same math it currently uses.
Ie, every 6 apt increases soft cap of all other stats by 1, instead of actually raising them.

After this adjustment, At level 60 you've increases all other soft caps by about 8-10.
Since it'd be = to level, This would save those 50 points you'd normally invest into this Very meta stat.

And now, What is the communities opinion of this idea?

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