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Dark Claws |
Posted by: PantherPrincess - 04-16-2018, 04:01 PM - Forum: Balance Fu
- Replies (2)
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"Powerful black carapace protects and increases the force of the Shaitan's attacks. They gain +6 (-1 per 10 Scaled SAN) damage to all attacks, but attacks with Tomes and Bows use up twice as much weapon durability (due to the delicate aspects being torn up more easily by Shaitan claws)."
This is kind of underwhelming for a racial trait in my opinion. I think a simple change of +6 SWA (-1 per 10 Scaled SAN) instead of flat out +6 damage would be a much more useful racial trait for such a race.
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Confusion Fusion |
Posted by: Rendar - 04-15-2018, 07:21 PM - Forum: Suggestions
- Replies (4)
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I don't know how feasible this is as an idea, considering the limitations of BYOND, however...
If Confusion were to shift everyone's icons and give them the Spell Thief "Mysterious" so that you cannot double click them to see stats / statuses.. It would add an element of actual confusion outside of forced RP and trying your best to not hit your friends. If you got affected, if you had a decent-ish memory, you might be able to distinguish friend from foe.. But it also would make it more hectic in giant event fights (Like the one Dyst hosted with.. I think the Goblin Zealots giving Confusion)
It was seriously fun with the group we had, because we had two that kept getting affected and being idiots, which was a lot of fun for the two people unaffected.
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Vamp Shell Duration |
Posted by: Lakue - 04-14-2018, 10:59 PM - Forum: Balance Fu
- Replies (8)
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Currently Vamp Shell's Overcharge effect, which steals stats by High Charge Power divided by two, only lasts 2 rounds, which isn't a very long time to make a lasting impact. Could we maybe just bump it up by one extra round, making it 3?
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QoL: Shops |
Posted by: Rendar - 04-14-2018, 01:45 PM - Forum: Suggestions
- No Replies
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Could we please get a 'shop log' that backtracks at least 48 hours? It doesn't need to show who bought something, but just a way for us to see what was bought, how much was bought, etc over the course of time would be wonderful.
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Rogue, Dagger Dance |
Posted by: Yashatari - 04-14-2018, 08:01 AM - Forum: Suggestions
- Replies (1)
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I'd like to suggest turning this into a toggle skill.
My reason is straight foward.
I'm using the Hikage and Tsukikage set which turns my damage into fire/water. This makes is a bit annoying to deal with fire mobs and goblins. As it stands i have to attack with the oppisite hand but i still do 20% damage and partially heal them, This makes it a little annoying and i end up relying on my traps to dispatch these enemies, but traps aren't the best thing for single target damage.
That's it, Just a convieniance thing.
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Death Rang (Minor Ghost buffs) |
Posted by: Autumn - 04-12-2018, 09:26 PM - Forum: Balance Fu
- Replies (4)
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Some ghost abilities aren't that good, but one I think should definitely get a buff is Death Gaze still, while its damage is okay, I still think the cost of making your opponent unmarkable and expelling fear on them is pretty hefty, just for a 2 duration silence.
I think the silence duration should be bumped up to 3 rounds, +1 duration at ranks 3 and 5 so that it becomes a 5 round silence at rank 5, I think this would be fair considering the many ways to combat silence.
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Examination Failure |
Posted by: Rendar - 04-12-2018, 07:29 PM - Forum: Bug Reports
- Replies (11)
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The doubleclick feature of viewing someone's profile works at any range that your screen can view, which is likely how it is supposed to work.
However, the right click > Examine feature has a limited range, making it less useful, and more prone for people accidentally double clicking not-the-person and using the auto-pather to walk to said location (which is a nuisance)
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