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  Alstalsia's finest.
Posted by: Raigen.Convict - 02-22-2018, 12:43 AM - Forum: Bug Reports - Replies (2)

Buildings in Alstalsia are bugged as detailed in the photo. The highlighted area is where you can walk onto these buildings at.



Attached Files
.png   Bug report.png (Size: 48.85 KB / Downloads: 1459)
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  Query: Forced Move White Spirit
Posted by: Joseph Jostar - 02-21-2018, 09:08 PM - Forum: Balance Fu - Replies (4)

Using a White Spirit to increase the Black Knight skill 'Forced Move''s rank to six doesn't increase the range of the technique. It's scaling suggests that it should (3/4/4/5/5) in much the same way as Hanging's.

Is this intentional? If so, consider this a suggestion topic to make the change.

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  My Final Move
Posted by: Autumn - 02-20-2018, 07:04 PM - Forum: Balance Fu - Replies (7)

For as long as a cooldown Lance De Lion has, and how much its supposed to make an impact worth lasting, can it have an elemental impact? I think considering how situational this powerful skill is, it definitely deserves one.


Here's what I was thinking:

Nerhaven: Creates cinders equal to 100% of the user's fire ATK
Kraken: Creates ice tiles and make an infliction chance for frostbite (LV = Rank*5)
Talvyd: Extends the range by 2 tiles (becomes a 3x5 AoE instead of a 3x3 AoE)
Galren: Inflicts knockdown, and has Rank*2 bonus damage (Only inflicts knockdown if enchanted with galren itself)
Redgull: for as much power as this skill has, I don't think it having a crit proc would be healthy at all, maybe interference could work.

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  [Event] Mountain of Grief
Posted by: Sarah54321 - 02-20-2018, 04:25 AM - Forum: Sigrogana - Replies (4)

[Image: e701d97ab7.png]

The Mountains north of Cellsvich have been gathering a great ring of black smog near its tip. Those below might feel weaker, more tired...
saddness.

What is causing this? Better yet, why? So many questions, yet is the answer what a person may seek?

save me...


Hosting Event on 2/20/2018, 5 PM EST (4 PM CST). This will mostly include RP Combat, so please don't expect to be creamed by PVP! I want everyone to have fun, but I want to know that major injury and even possibly death are capable of happening.

Hope to see you there.

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  [REQ] Lordwain cave
Posted by: Skullcatrons - 02-18-2018, 03:37 AM - Forum: Mapping - Replies (7)

[Image: 3452017e82d9ace71e9433c416532982.png]

Simple as it is. I just wanted to see how you strongly feels if someone were to make a random cave for Lordwain so that at least Lordwain have something for adventurers to go and kill stuff rather than having just the Kraken's Den which is alway there.

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  Castle BDP - Dead End
Posted by: Joseph Jostar - 02-18-2018, 02:24 AM - Forum: Bug Reports - Replies (1)

[Image: 056ceb8ab61cf7bd251bf38bf7dd223f.png]

Castle-type dungeon wound up generating without a staircase (or perhaps without access to a staircase).

This was a LV 43 Castle, on the 7th floor.

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  Chun's cinders and Pacifist Boon
Posted by: Zhoxn - 02-16-2018, 08:09 PM - Forum: Bug Reports - Replies (5)

Whenever an enemy takes damage from Chun's (the youkai) cinders, the curate passive effect, Pacifist Boon, is cancelled even though the damage origin wasn't the player.

PS: Haven't tested with other youkai that produce cinders like Firefox and Jhunn but i think it also happens with them

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  For Dev!
Posted by: Fern - 02-16-2018, 12:29 AM - Forum: General Discussion - Replies (5)

Specially dedicated to our dear developer.
(I know the image is big, ssssh.)

[Image: bBD8FLy.png]

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  Bloody Palms
Posted by: Autumn - 02-15-2018, 02:14 PM - Forum: Balance Fu - Replies (7)

Simply put these are way too good, as I've brought up before they're a huge offender for damage stacking, not only granting claret call lv12 but also hunted lv12, with magic damage sources being absurdly common even for physical fighters, these can get out of hand extremely fast for not only physical damage dealers, but also magic damage dealers, not to mention how well they pair with multi hits like on-hit Swords / Exgalfa / Needles / anything hexer related.

I think the effect should be changed slightly, it should keep the spellblade synergy but have more fair damage windows.

Dealing Physical Damage grants +UL% damage to your next Magical Attack. (1 round)
Dealing Magical Damage grants +UL% damage to your next Physical Attack. (1 round)

Either effect can only be triggered once per round. (Both effects cannot trigger in the same round)

This way it doesn't get the bonus to hunted from Chimera warpaint, and it doesn't give essentially a permanent damage buff.

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  [Board] Rosewood Reverie
Posted by: ɐʞᴉuoW ʇsnſ - 02-14-2018, 09:57 PM - Forum: Sigrogana - No Replies

A poster has been pinned to the board, a message neatly written beneath it.

[Image: Nko44tb.png]

Are you and your partner bored? Need a break from your busy lives? Are you just single? Then come by Rosewood Reverie, the perfect place to rekindle your relationship, or possibly brighten up your life with a new one. There'll be a lot of fun stuff to do with your partner, but if you don't have one then you might just find one here through a dating game. At the time and date given, everyone is invited to come to the second building on the west side of Dormeho's north entrance. Come join the public displays of affection. We like to watch.

(Time Zone Reference)

PST: 5 PM - 8 PM
EST: 8 PM - 11 PM
GMT: 12AM - 3 AM (February 16th)
GTM+10: 11 AM - 2 PM (February 16th)

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