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Remains and Accesories. |
Posted by: Yashatari - 01-06-2018, 12:55 PM - Forum: Suggestions
- Replies (7)
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Alright so, We all know how using stuff like rockdirt on items gives it 5% earth resist, Then how remains on other non armor doesn't do jack.
How about, Remains add +2 to it's elemental attack(+3 for reapers since that's their thing as far as i can see)
It would give them a purpose on accesories, boots, gloves.
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First-Round Youkai Maintenance |
Posted by: MegaBlues - 01-05-2018, 05:04 AM - Forum: Suggestions
- No Replies
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Can the first round of Youkai Maintenance cost no FP?
When Auto-Summoning, Round 0 means the maintenance cost activates before the Youkai can take an action, and manual summoning has a 5 FP cost initially, then before the Youkai can act, the maintenance cost on the new round's start. Fast Offense already has an extremely steep cost, so this could also help balance that out.
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Return of the Descriptive Item Actions |
Posted by: Chaos - 01-04-2018, 07:37 PM - Forum: Suggestions
- Replies (8)
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While it doesn't offer much, I would like to ask if the creative narrations that came with interacting with items (much like in SL1) returned.
For instance, when discarding/destroying an item:
*You drop the ___ like it's hot.
*You drop the ___ like the beat.
*You drop the ___ like a bad habit.
*You dump the ___ like your ex.
*You discard the ___ like Sigrogana Legend.
*You drop the ___ like.... you don't even know.
When using various dungeon/battle items:
*You use the (explosive). FIRE IN THE HOLE!!
*You use the Gentleman's Literature, with a fleeting sense of shame.
*You use the (stat-boosting item). You're pretty sure this wouldn't fly in a tournament.
*You use the Dark Water. Yuck!
*You use the PR-Hi Potion. Your medical addiction is sated for now.
*You use the Alga Plume. Meep Meep, Nyoom.
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Event Tools in Houses - Player Run Roleplaying! |
Posted by: K Peculier - 01-01-2018, 01:12 PM - Forum: Suggestions
- Replies (4)
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DISCLAIMER: To the GM's that have read or remember I have made two previous threads regarding GM tools in houses. This thread will be more focused and concise, please delete the older threads if you believe them to be clogging up the forums.
First of all, I would like to rally the support that such a feature would get even if it is a donation item. I believe that this topic merits its own thread due to how much it could change how we play Sigrogana Legend 2.
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Why give players event tools in houses?
Simply put, it is all for the sake of purely roleplaying. This includes tools such as global narration, private narration, the spawning of monsters and the initiation of battles as a start.
Currently we have an over reliance on bothering already busy GM's with our event ideas which must also match their current time schedule as well as adhering to their personal liking if they would like to do said event. With the addition of event tools in houses, no longer will that be the case as players can now create their own stories and event chains using the lore of SL2.
Again, I want to drive in the point that this is for roleplaying using the excellent game mechanics that Dev has already provided us. As much as we all love PvP, we believe PvE should be given some love as well outside of dungeons.
How to avoid potential problems.
In order to avoid abuse of this system, I believe there has to be two clear deciding factors in the limitation of the event tools. One being that all fights are non-lethal or at least will not have a penalty on items/murai and will also not receive any XP or other item rewards from them. This should also be limited to houses only.
I'm not sure how this will effect the server itself, but I believe that in order to make sure house events are not being abused, they could possibly be an expensive donation item that can be bought with asagos. Perhaps with varying degree of levels and tiers that players can opt to spend to make their event truly special.
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Although its not necessary for a post, please give this idea your support so that more roleplaying and amazing stories can unfold in this game!
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Snatch Spell |
Posted by: Shujin - 12-30-2017, 11:31 PM - Forum: Balance Fu
- Replies (2)
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Currently Snatch Spell only works for magic that targets you, this however limits it's creative use by a good chunk since the combo with bluff/smoke screen is basically useless most of the time. Example for that are:
-ST knows enemy can silence via black bubble, so they go for a Snatchspell bluff invocation to provoke the enemy to come close and use Black bubble to Silence them, but steal black bubble instead-> This currently isn't working cause blackbubble targets the ground.
-ST uses smokescreen to hide his intentions, knowing they fight a mage of sorts they use Snatch Spell. Now the mage just uses whatever area of attack spells to attack them like Explosion/Air preassure/Sear, making Snatch Spell sorta useless.
There are more tactical uses for Snatch Spell, like the "I protect my caster from being silenced" or stuff but sadly most of them currently won't work given to what Snatch Spell only reacts to.
Can this be changed to trigger for spells that would damage them, aswell? I believe with the 3CD nerf, a tactical and fun change like this would make the class much more fun. It still needs a lot of trickery afterall to make the enemy actually fall for this.
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[QUE] Stat Stacking |
Posted by: MegaBlues - 12-29-2017, 10:43 PM - Forum: Bug Reports
- Replies (2)
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I've run into a situation where stacking buffs is giving fewer stats than expected.
With 4 Base Resistance and 31 Unscaled Resistance, installing Izabe will raise the Resistance to 45. Brighten and Sanctuary don't increase this.
Using Brighten and Sanctuary on their own only cause my Resistance to raise by +13, rather than +20, regardless of the casting order.
Similarly, using Astral Belt along with Sanctuary only gives +17 Defense.
Is there a cap, and if so, what goes against it? Food, Traits, Birth Sign, Buffs, LE Traits, Equipment, etc.
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Sneaky Melee Sniper |
Posted by: Latto - 12-29-2017, 04:49 PM - Forum: Suggestions
- Replies (11)
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Can there be a way to toggle whether or not you want to be in melee range of a monster when you land a back attack? Playing a 0 defensive stat sniper or any long range glass cannon in general, starting the battle surrounded by enemies is completely the opposite of what you'd want.
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