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Dead Accessories Give no Buffs |
Posted by: Trexmaster - 01-09-2018, 10:32 PM - Forum: Bug Reports
- Replies (1)
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Remains on anything aside from armor and weapons don't have a Macabre, giving no buffs to Reapers or Apertaurus.
To boot, remains on accessories/hand slot items/boots don't do anything. Possibly intended but they should at least grant the Macabre bonus, as I presume is intended.
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Possible change for chat? |
Posted by: Kahsmos - 01-09-2018, 02:02 AM - Forum: Suggestions
- Replies (1)
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Well, I personally have issues with reading small font, and the font size of things like Say channel and OOC is simply too small for me, I'd like to know if it is either possible to put in a system that will allow one to increase the font size (or decrease for you eagle people.) OR allow font size to be changed with Ctrl + scroll wheel.
Also if there's already a way to do it that I'm not aware of (I've asked around) please for the love of my eyes, let me know. My monitor does not smell good.
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Justified Super EXP |
Posted by: Snake - 01-08-2018, 10:58 PM - Forum: Balance Fu
- Replies (34)
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In regards to the bugfix.
Would it be really harmful for the game balance for Winged Guardian + Decarabia (the last statue fight of the Floor 2) to give a relatively fat bonus of EXP on victory?
The bosses in there are not so easy to defeat, and I've already got wrecked several times on the fight, losing loads and loads of items and murai for a reward of nothing but the same amount of EXP you'd gain in an easier fight like Kinu and Ashe. It doesn't feel satisfying at all, the whole 'high risk no reward'.
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Acidic Paws |
Posted by: Inconspicuous Kitty - 01-07-2018, 05:29 AM - Forum: Balance Fu
- Replies (3)
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While a lot of 10* weapons are good, there's a number that just don't reach the bar in terms of matching up with, well... anything. In some cases, there's even clear reason not to grab one over a lower star item, despite them supposed to be the 'top tier' items. I have no problem with lower stars being better than tenstars, especially for a given build - but when they're so undershot that there is a clear reason not to take them over something else, that's what raises some alarms for me. Perhaps the nature of other tenstars can be brought up in another thread, but this is for the one and only Acidic Claws
The Acidic Claws. It gives a measly 12 Acid damage on hitting enemy with a basic attack at full UL. Not only that, but it cuts you off from the Bloody Palms (which effectively does it's job but better, lasting for the remainder of a turn) or any other subhand that deals damage (Insulated Burning Bracers are a good example, even if they're fists only - 10 damage with no downsides beyond a slot), only qualifies for melee weapons, AND kills your durability upon use. If this had an additional effect, such as burning enemy durability (armor removal is a tad common but it'd be a good effect too), or perhaps shutting down any alternate, non-defense reductions for maybye UL/4 rounds, this would be a more fun and usable items. Alternatively, the damage it deals could be raised from UL acid damage to something like 3x UL acid damage.
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Renaming Bare Fists - Martial Arts Style |
Posted by: Inconspicuous Kitty - 01-07-2018, 02:27 AM - Forum: Suggestions
- Replies (6)
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Despite that the title of 'martial arts style' may suggest mechanical benefits, what I'm suggesting here is something for flavor purposes and nothing else.
My idea is that, perhaps there could be a martial arts 'instructor' somewhere, who along with a quest and maybe some items or four, you could also go to to 'rename' your barefists. That way, you can make text such as 'Deadly Palm' or whatever name you can construct pop up whenever you attack with your bare fist, similar to what renaming weapons does.
Just an idea.
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