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[v3.01f] Mid-Battle Crash...

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Trexmaster
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Forum: Suggestions
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Blotch Evasion

Forum: Balance Fu
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  Coastal cove tile set
Posted by: Shujin - 01-10-2018, 11:52 AM - Forum: Suggestions - Replies (2)

Can we have that tile set for discers please? Mostly I am interested in the mountain walls.

[Image: 31q0ApRZTgyf0zJJKIjOFg.png]

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  Dead Accessories Give no Buffs
Posted by: Trexmaster - 01-09-2018, 10:32 PM - Forum: Bug Reports - Replies (1)

Remains on anything aside from armor and weapons don't have a Macabre, giving no buffs to Reapers or Apertaurus.

To boot, remains on accessories/hand slot items/boots don't do anything. Possibly intended but they should at least grant the Macabre bonus, as I presume is intended.

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  SL2's First Creepypasta?
Posted by: Fern - 01-09-2018, 09:23 PM - Forum: Bug Reports - Replies (6)

[Image: 11eed69df1.gif]

This appears... randomly, and anywhere.

No one really seems to know what it is, and hovering over it shows the name "Sigrogana Legend 2" in the bottom left.

Right clicking does nothing to it.

W-What is this supposed to be? Apparently it has existed for a long time.
(it's actually kind of cool, can we keep it please please please-)

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  Possible change for chat?
Posted by: Kahsmos - 01-09-2018, 02:02 AM - Forum: Suggestions - Replies (1)

Well, I personally have issues with reading small font, and the font size of things like Say channel and OOC is simply too small for me, I'd like to know if it is either possible to put in a system that will allow one to increase the font size (or decrease for you eagle people.) OR allow font size to be changed with Ctrl + scroll wheel.


Also if there's already a way to do it that I'm not aware of (I've asked around) please for the love of my eyes, let me know. My monitor does not smell good.

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  Justified Super EXP
Posted by: Snake - 01-08-2018, 10:58 PM - Forum: Balance Fu - Replies (34)

In regards to the bugfix.

Would it be really harmful for the game balance for Winged Guardian + Decarabia (the last statue fight of the Floor 2) to give a relatively fat bonus of EXP on victory?

The bosses in there are not so easy to defeat, and I've already got wrecked several times on the fight, losing loads and loads of items and murai for a reward of nothing but the same amount of EXP you'd gain in an easier fight like Kinu and Ashe. It doesn't feel satisfying at all, the whole 'high risk no reward'.

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  Super EXP
Posted by: Autumn - 01-08-2018, 08:32 AM - Forum: Bug Reports - Replies (2)

Super Bomb fight gives something like 4 million to 5 million EXP, this doesn't seem intended.

[Image: 4ca1a813e2.png]

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  Super Dud
Posted by: Autumn - 01-08-2018, 08:25 AM - Forum: Bug Reports - Replies (1)

The super bomb disappears one round before it explodes.

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  Acidic Paws
Posted by: Inconspicuous Kitty - 01-07-2018, 05:29 AM - Forum: Balance Fu - Replies (3)

While a lot of 10* weapons are good, there's a number that just don't reach the bar in terms of matching up with, well... anything. In some cases, there's even clear reason not to grab one over a lower star item, despite them supposed to be the 'top tier' items. I have no problem with lower stars being better than tenstars, especially for a given build - but when they're so undershot that there is a clear reason not to take them over something else, that's what raises some alarms for me. Perhaps the nature of other tenstars can be brought up in another thread, but this is for the one and only Acidic Claws

The Acidic Claws. It gives a measly 12 Acid damage on hitting enemy with a basic attack at full UL. Not only that, but it cuts you off from the Bloody Palms (which effectively does it's job but better, lasting for the remainder of a turn) or any other subhand that deals damage (Insulated Burning Bracers are a good example, even if they're fists only - 10 damage with no downsides beyond a slot), only qualifies for melee weapons, AND kills your durability upon use. If this had an additional effect, such as burning enemy durability (armor removal is a tad common but it'd be a good effect too), or perhaps shutting down any alternate, non-defense reductions for maybye UL/4 rounds, this would be a more fun and usable items. Alternatively, the damage it deals could be raised from UL acid damage to something like 3x UL acid damage.

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  Renaming Bare Fists - Martial Arts Style
Posted by: Inconspicuous Kitty - 01-07-2018, 02:27 AM - Forum: Suggestions - Replies (6)

Despite that the title of 'martial arts style' may suggest mechanical benefits, what I'm suggesting here is something for flavor purposes and nothing else.

My idea is that, perhaps there could be a martial arts 'instructor' somewhere, who along with a quest and maybe some items or four, you could also go to to 'rename' your barefists. That way, you can make text such as 'Deadly Palm' or whatever name you can construct pop up whenever you attack with your bare fist, similar to what renaming weapons does.

Just an idea.

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  Strange things with battle scene and dungeons.
Posted by: Kahsmos - 01-06-2018, 09:50 PM - Forum: Bug Reports - Replies (3)

[Image: mFZYbpktRzyLdUEUhYPziQ.jpeg] This kind of thing happens every few battles and will cause things to become extremely hard to see.. Will add more screenshots as it gets worse.. all the buttons that show up, i can interact with, if i have a skill that shows up somewhere, it will attempt to cast that skill if it's my turn, so far the only fix i've found is restarting the game, and even then its a temporary fix. sounds will also overlay, as I type this, I have the victory theme repeating itself on a neverending loop, entering another battle stopped it.

[Image: Pd7yEh_nSWaJly9OchmcAA.jpeg] I'm not sure who Shroud is...


Plz send help. [Image: pUeNlZN2TFK8mfhPGb_JtA.jpeg]

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