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  Blood Rudy
Posted by: Yashatari - 07-30-2017, 04:22 AM - Forum: Bug Reports - Replies (1)

My character is a Converted Vampire, Was originally a Felidae.
I tested out the blood ruby since it's supposed to be fixed.
On a jammer in the jammer cave, I received 10 essense when i should have gotten 12. 10 min +2 from lvl 1 prayer.
Went to test it out on a fire spitter since that was the closest dungeon at the time.
The fire spitter has 12 vit, so i should have gotten 14 essense since their vit is lower than mine. I did not, I got 12.

The blood ruby still seems to not function correctly.
In my experience, It hasn't worked properly since prayer tools were introduced.

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  The Bannister Household
Posted by: Rendar - 07-30-2017, 12:05 AM - Forum: Bug Reports - Replies (2)

Currently bannisters from the darkenwood furniture sales people are... iffy, at best, to look at.

They obviously look like they are attempting to do railing, however with just the three pieces given, it looks very incomplete. Unable to make a left turn going up (to make the railing for a porch. It just needs to be a friggin line with the same shading as the "Fashionable Fancy Banister End" going up.

THen you also need to have a reverse end for that, so that it curves up on the right side (instead of the left). The same issue happens with the Fashionable Banister End, wherein it only can ever really connect to "Fashionable Fancy Banister End" and the Fashionable Banister Center.. and literally nothing else. It looks awkward.

Are there other pieces to this set that I'm just not finding, or is it just incomplete?


[Image: gr0PNRK.png]

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  Suggesting new Racial Auras
Posted by: Yashatari - 07-29-2017, 10:23 AM - Forum: Suggestions - Replies (6)

All aura quirks will start with something like 3 range of effectiveness, Adjustments can be made later.
These are all just random thoughts out of my ass, Give me criticism, Not sheer dismissal at it.
I'd like for those with thoughts on BOTH how it could be good and bad to comment.

Shaitan: Being corrupted i'd like for their aura to affect the enemies def and resistance, As it would make sense with their already existing racials. Maybe start with a -3 to both to enemies withing the range of the aura?
Papilon: Being crazy, Have it roll random buffs or debuffs to all enemies in range, Much like how the Red tails fortune cookies work.
Vampire: Small chance to apply one of Lunar Lunatisms affects, Based on the actual conditions. For example, New round chance to regen fp even without it being active, Dealing damage has a chance to apply fear even with LL off. Though to balance this out, Maybe have the chances half or a quarter of their chance if it were activated.
Lich: Being an Arcane class, It's Aura will be fp regen based. Heals fp based on w/e, and half of what it heals to all allies and enemies in range. Typically being mages, It shouldnt even be near enemies to begin with having the low health penalty.

These are just some ideas related to auras i could think of off the top of my head.
I'd like for the rest of you to name on race or more and what kind of aura you'd give them.
If this idea is liked by the community maybe even enemies could have these kinds of effects to help their team as well.
Ex. Kraboids giving all of their allies in range + 10% lvl def(the kraboids def) So if it has 60 def, even a mage goblin with 10 def would go to 16.

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  Unban REquest.
Posted by: Wooden Sun - 07-28-2017, 12:07 PM - Forum: Unban Requests - Replies (4)

No topic here is closed. Mine is because he knows he's wrong. Really you're just suspicious of being an abusive GM by locking my topic. Especially after day 1. All you proof is faulthy. Sarinpa posted the logs showing my friend did legit nothing. I'm getting accused for doing something which is the wrong person. I'm Raphael so you know. The topic I made so I could reply to it got removed in 5 minutes. This is getting really fishy. Can you please explain to me why I'm banned, why we go off assumptions that that may be me. When as a GM you can tell which character is linked to my key. I never broke the lore. ( even if I did never got a warning for it. Nobody is perfect ) I flood the chat which is my way of chatting since I got a way to chat. 20-30% of western community does this. Not sure you should ban so many people for it without warning them. Furthermore been playing this game for about 4-5 years now. Always typed like this, never got a warning or annoyance to it. Getting linked to an old thing that happened around 2 years ago where I got muted for something completely different. Not banned as well. You wouldn't have linked that to me as well because I used a different key now. So especially no reason to ban me without warnings. My friend legit didn't do shit, I was flooding the chat. Got no warnings, both of us for whatever we should have done. I'm not sure why we're banned. I'm not sure why GM's don't check names that belong to key's but ban random people in ooc that they suspect it might, without warnings them.

I know the owner of this game wants change but before I can make a change I need to know what I did wrong. I legit got no warnings, I got some weird accusations that can't be proven aside from flooding the chat. Still not sure how that's banworhty.

Anyway if this topic is deleted again in an instant. I'll Pm the owner directly.

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  House Level UP
Posted by: Rendar - 07-28-2017, 08:01 AM - Forum: Suggestions - Replies (11)

Would it be possible for us to get an item put in the game that functions as a "Teleporter" of sorts within houses. It would be akin to EXTRA LEVEL in that you could place it down. WHen you step on it, it will teleport you to it's "mirrored" partner. (or, if that's complex, it will teleport you to another 'teleporter' that has the same code you've set for that one.

This way, if you wanted to buy a house, but really wanted a studio apartment, that is semi-3d (ala; you can walk up stairs and be at a bedroom, but downstairs could have a door you walk in to), you could.

This would also be wonderful for Secret Rooms, should you wish that sort of thing, that is seperated on the same map level with no actual way to get inside except via the teleporter. Etc, etc, etc.

Example

Teleporter A has a configuration code of 34ANK95.
Teleporter B has this same configuration code.

These two 'teleporters' are linked.

Honestly, it's really just for flavour and making it so I don't really have to buy a god damn extra level to have a small house.

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  Pink Eye
Posted by: Rendar - 07-28-2017, 05:08 AM - Forum: Balance Fu - Replies (7)

There are numerous glaring issues with the skill "Dark Eye" within the tactician repertoire currently.

Aside from the bugs (AKA: it draining all of your momentum)...

The eyeballs are slow moving, statless, and will die in not even one hit of someone using an AoE in pvp testing. I'm not kidding, they just die far too quickly for this ability to be actually useful (despite how lovely the ability is!)

There's not much 'Skill' behind it either. You summon them on your turn, and depending where on initiative you are (top of the turn count, or somewhere below the enemy team's fastest), you will notice a glaring issue with the little eye-bombs. They have 1 in every stat bar DEF/RES (and maybe vit? I'd have to look). They have 120 hp, and 50 FP. Their self-detonate skill costs 50FP to use, meaning that any draining of FP/WIL/SAN/FAI will automatically make them unable to use said ability, making them actually useless little orbs that stop you from using the ability again until you get them to an-hero somehow.

If you go first in initiative (a rarity sometimes, but possible due to On My Mark), and you use this skill, you will be greeted with the enemy team getting not one, but TWO full turns before the orbs get to even act. At which point they might be well out of the three movement range the bombs have. Their damage is mediocre, at best, due to dark resist being in high quantity in the current meta, so that isn't a selling point for the ability, either.

It's selling point ™ is that when it does go off, it nails the person with a status effect that lets you analyze/evaluate another person and apply the effect (1.5x) to your dark eyed target for 5 rounds. This is a nifty ability, don't get me wrong.. but it is severely lacking in every regard aside from the 'desired' reason to have it. The bombs can't even be detonated on a target if said target already has the status effect...

I'm not sure how to work to fix this or make the ability viable, I'm willing to discuss ideas, but as of right now it's meant to combo with other abilities (like pinpoint electro), but makes it impossible to combo because the skill itself is just bad.

Ideas I've had so far...

1. Give them "On my Mark" so they go after the Tactician's turn the subsequent round ( meaning they still suffer from 'summoning sickness' as it were).

2. Give them SWA/3 in all stats and raise their movement up some so that they might live more than a single hit from anything.

3. Make them invulnerable to everything but light damage.


It's not much, but I'm willing to see where this goes, since all the tests I have done with them as of yet have shown them to be verrry lacking (not as bad as White Prison, since that ability doesn't even do it's job.)

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  Geist Shit
Posted by: Rendar - 07-27-2017, 11:10 PM - Forum: Bug Reports - Replies (7)

Lieutenant Love's Geist Schritt was waiting for Zeranic Vagabond's Sheath Sword, making it miss the mark!

You can avoid Sheath Sword (despite having ALREADY LANDED THE BLOW)'s Hidden Cut, despite already landing the hit.

This is rather obviously a bug, considering Hidden Cut's interaction with Cobra (in that you can't 'dodge' an attack that has already hit you.)

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  Unban Request.
Posted by: Wooden Sun - 07-27-2017, 09:01 PM - Forum: Unban Requests - Replies (2)

Game you were banned from:
Sigrogana Legends 2

In-game name (key):
I got Boosted

Reason you were banned:
It said I was spamming and lorebreaking. I'm not sure if there was more. The game closed right after.

The length of the ban, if you know:
I think 3 days. It said something like 4700 minutes.

Who banned you, if you know:
Don't know.

Why we should unban you:
I wasn't spamming. I know people see flooding the chat as spamming but it's called flooding. It's my way to chat to keep a conversation alive. I chat like this in games, facebook, whatsapp. Anywhere really. Not sure how a way you chat is banworthy. Got no warnings about this as well. Some guy that still has problems with me from way back seemed to complain about this however. He was called sarinpa orsomething. That's his key.

Lorebreaking. I'm pretty sure I didn't break lore. I asked for what I did. All things they claimed weren't said by me. Not sure how this gets me banned as well. Nowhere did I receive a warning or any way to tell me I was actually in the wrong aside from maybe 2 players that didn't like my RP style and found it too aggresive for them to handle. Not sure, looked like it doe. So I stopped roleplaying with him/ her.

Even if I don't get unbanned I'd like to know what I actually did wrong here. No clue how and why I'm banned. Got no warnings, got no pointers from any gm. I just got straight up banned out of the blue. Same happened to my mate. Skarz19. He legit didn't do anything however. He didn't type. He just told me on OOC he was back and he got banned. Can you also explain to me why he's banned. Because you left both of us clueless in this matter.

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  Eyeing the Text
Posted by: Rendar - 07-27-2017, 11:11 AM - Forum: Suggestions - Replies (6)

Would it be possible for the text in the lower lefthand corner to have a preference for making it bigger?

As of right now it is ridiculously tiny and hard to read if you use stretch to fit (or even don't use it, so long as you aren't using 200% mode).

Just having preferences for 1x > 2x > 3x would be ridiculously handy.

For reference:

[Image: 3fb3FVf.png]

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  Charging Smash
Posted by: Rendar - 07-27-2017, 08:30 AM - Forum: Balance Fu - Replies (5)

Charge + Move + Bash right now takes 5 Momentum. This can be good in certain circumstances, but more-often-than-naught you're left with 2m left over and not much to do with it.

In most cases, a person could use Incise or get a 20% shield.

Or, if you got the knockdown effect, you can just bash again and be done with it.

This is... Kind of jarring, in terms of momentum. This might not happen if you get a crit before and do all this stuff, but it's very 'meh' otherwise.


Thoughts on how to fix: When you charge > move > bash someone, you get refunded the bash momentum (1) if you actually moved (No Thunderhooves)

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