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  Home and Back Again
Posted by: Nanovelich - 08-04-2017, 01:44 AM - Forum: Bug Reports - Replies (3)

Leaving a house too quickly after claiming it from an empty lot will cause the player to be warped into black space, unable to see see anything but the hud. Upon reconnecting and loading, they will be sent to the spawn area.

[Image: 84eba3b07da023f685a36830d7b4ec40.png]

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  [QUE] Giant Gene
Posted by: MegaBlues - 08-03-2017, 11:30 PM - Forum: Bug Reports - Replies (4)

What forms of HP are meant to be taken into account for Giant Gene's multiplication? Just for ease, I'll note the ones that I can remember.


Stat Point Allocation
Base VIT
Base SAN
Bonus VIT (EX Equipment and Traits)
Bonus SAN from all-around stat buffs (EX Ki Awoken)
HP Bonuses from Equipment (Gloves, Tarrasque Shell)
HP Bonuses from Classes (Hexer's Endurance, Soldier's Tenacity, Ghost's Afflicted Spectre)
Exceptional Health

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  Time to go easy on you... [Tekagen usage buff]
Posted by: Snake - 08-03-2017, 11:13 PM - Forum: Balance Fu - Replies (15)

[Image: 758TSYvQRm6VlabXGCcFJQ.png]

Can Tekagen use WILLPOWER, for the most of the things it does? So:

Quote:Tekagen:
- Reduces all of your stats by (Scaled WIL)%, except VIT, SAN, APT and WIL.
- Grants 5 + (Scaled WIL * 2) HP/FP recovery.

(optional)
- Increases Evade by (Scaled WIL * 2)/Grants 'Lesser Evasion'. (LV = Scaled WIL, max. LV25).

You're holding back, but what for anyway? Buying time? It should have a benefit behind it. And by 'holding back', Tekagen makes it seem like the Kensei is calming down and meditating in the middle of the fight, fighting with their eyes closed and a peaceful smile as their spiritual energy overflows, or something fancy like that, so that's why I thought 'WIL' could determine most of what's happening.

That aside, Kensei don't have reasons to build WIL anyway, so this might give them one.

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  The Hexing: Back with a Vengeance
Posted by: Rendar - 08-03-2017, 06:22 PM - Forum: Bug Reports - Replies (2)

Hexer spells do not suffer from the weapon casting tool penalty.

As in, a 40 power spelledge sword will still get it's 40 power, instead of half of it's power (20).

Tested with a spelledge sword with 40 power and a blacksand with 5 power, and 72 dark/earth attack
The sword has 139 SWA, the blacksand has 110.

Using Isendo as a basis...
The sword does 191 damage (should be 211)
The Blacksand does 182 damage

Using Wretched OIl as a basis
The sword does 194 (97 / 97)
The Blacksand does 166 (83 / 83)

with 40% of 72 being 28.8 (rounded down to 28)... that leaves us with everything adding up (with 1 point lost in calculations for the sword due to it being an odd number).


Iiiii really don't think this is working as intended, though maybe it is since hexer spells are weakish due to the dual type

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  Summoner Hell
Posted by: Rendar - 08-03-2017, 05:41 AM - Forum: Balance Fu - Replies (21)

Summoners have to deal with the day-in-day-out bullshit of having to level summons.

Which, while powerful, are usually not really worth the effort to actually summon in a fight since they die in about 1.5 hits (or a well placed AoE).

Now, I don't bother to actually write about that, but instead I write to lower the amount of bullshit grinding that is needed to get these little shits to be actually worthwhile.

They take forever, can only gain 1 level at a time, scale at the same XP rate that normal players do, and do not get XP for being in your back party. Only if they are actively summoned.


Can we get something about this to change?

A) Lower the XP needed to go from 1 > 60 on them
B) Allow the little mongrels to get multiple levels at once. There is zero reason they shouldn't do this right now anyways, since you aren't rolling for stats each level now.
C) Give us an XP share function so that you can toggle it on and say.. the first 3 youkai in your list gain XP. Or just a toggle for 1-3, incase you don't want XP for some of them, but want it for 1.

Any combination of these 3 changes would be very welcome, but having at least B would save us so much god damn time, infact I would love just B if literally nothing else changes.

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  Sore Throat Medicine
Posted by: Snake - 08-03-2017, 02:23 AM - Forum: Balance Fu - Replies (22)

Can Throatopener grant a 2 round immunity to silence on use?

Since you can't infinitely use it anymore and the ways to silence someone are sometimes way more stacked on the opponent's direction, (Cutthroat knocks down, Absolute Fear can re-apply it infinitely, Rebia and Sturm Shriek can refresh it infinitely and comes with a good damage, etc etc.) just to make every use a bit more fair for Mages in this gut punching meta.

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  Sky Call
Posted by: Autumn - 08-02-2017, 07:50 AM - Forum: Balance Fu - No Replies

A potential for Ramarg, its a really cool weapon that can be really strong, but its potential is rather lacking, I don't see any reason to sacrifice the wind ATK granted from this weapon for Sky Call atm, there's just better potentials out there, I think this potential should take a page from the shuriken potential skills in order to be good.

Proposed change: Sky Call now becomes 1m, and deals magic damage equal to stolen wind ATK, in addition to the effects it has now.

(Current effects: 3m skill, consumes stolen wind ATK buff and lifts all enemies within a 3 range circle into the sky)

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  Arena Gates Are Open
Posted by: Rendar - 08-02-2017, 12:19 AM - Forum: Bug Reports - Replies (6)

[Image: mZMueVw.png]

The arena is malfunctioning if it's in the 2nd arena (or 3rd, etc) and you are fighting one enemy.

[Image: H0xLHxO.png]

On second thought, it might just be giving a huge-ass group battle with every fight. Including a group battle.

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  y te castigarĂ© en el nombre... de la Luna!
Posted by: Rendar - 08-01-2017, 10:51 PM - Forum: Balance Fu - Replies (2)

Shitty western joke aside, I think it's time we take a look back (since it's been over a year apparently) upon the Moonlight Mercy. This was sort of not the case in the past, but with recent nerfs to other things, Quickdraw Gunners have come back to being a thing. Except they use a Quickdraw.

With a side-rifle of a Moonlight Mercy. They almost never fire the damn thing. They use it simply for the fact that it gives the gunner (who usually builds for high-crit) +24 damage on every shot, when the gunner can pump out 10-15 shots a turn. Crit, once again, is still stupidly easy to build (especially since remains are now a thing), while crit evade is tied with FAI AND LUC (with Crit being SKI AND LUC).

Most people won't have FAI unless their build calls for it, and LUC is in mostly the same light. While a crit-build will want both of those for +HIT (and usually +DMG because of scaled weapon attack).

This could bother getting looked into, considering just how much sheer damage this combination does against anyone that isn't BK + LUC + FAI built.

Thoughts and feedback would be welcome

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  Yet another Kadouha suggestion
Posted by: Ryuzaki - 08-01-2017, 06:36 PM - Forum: Balance Fu - Replies (3)

So, I had an idea with Kadouha the other day and I decided to eventually bring it up here.

Instead of straight up altering its scaling, why not make it alterable by elemental impact effects? Those that use badges could have it switch out for something that makes it actually useable.

For instance: A MA that uses crits, but also uses monk for GG/KA would use a Jupiter badge to switch its damage out for lightning, giving it a chance to crit and add the lightning damage to it instead of light attack.

Strength based/Setting Sun merkers would be able to use a Mars badge to over-ride the light damage with fire attack, enchanting it with Nerhaven to replace the effect.

Dodge monks could use the CEL badge to make it a wind based attack.

The effects of the elemental impact would replace the current light scaling when it becomes active, removing light damage from it and replacing it with whichever badge the user was wielding at the time.
Now I know this could be a potentially stupidly OP thing, especially for those of us with ridiculously high amounts of elemental damage but to counter that, it could have a clause added where the effect only takes hold with 30 Ki Kadouhas, that way it would act like the finisher it's supposed to be, we'd not be blowing our 30 Ki for a fancy light show.

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