Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 835
» Latest member: AnhitaM
» Forum threads: 11,772
» Forum posts: 58,605
Full Statistics
|
Online Users |
There are currently 118 online users. » 1 Member(s) | 115 Guest(s) Bing, Google
|
|
|
Will Not-Powerful |
Posted by: GSM - 10-19-2017, 06:17 PM - Forum: Balance Fu
- Replies (16)
|
 |
I’ve had this issue for a little bit, and I’ll voice my complaints here. Simply put, Will isn’t up to par when it comes to skill slots. Let’s run through this:
Skill gives 1 skill slot per 5 points of Skill. That’s a given, since Skill is literally how skilled you are at something, and how much experience you have. It only makes sense.
Guile gives 1 skill slot per 5 points of Guile. This one is more in the air for me, but I can let it pass, since it’s cunning and slyness. Though, very odd, considering...
Will gives 1 skill slot per 10 points of Will. Mental fortitude and actual focus aren’t as good as being sneaky and deceitful, and since mages often run on Will, this is leaving me confused. Without scaling kicking you in the rear, you can only get 4 skill slots with 40 Will (a huge investment), and if you’re a Lich, you get 5 instead with 50 Will.
This seems a little odd to me, especially considering that people were complaining about skill slots being a problem. But, there’s one thing: Spellbook. For the low cost of 3 spent talent points and main-handing or off-handing a tome, you get 5 free skill slots just for holding a tome. I personally think this is a bit ridiculous, on top of the Will skill slots, so I’m going to suggest this to save characters that rely on Will without using a tome (like Spelledge weapon users, Black Knights, Martial Artists, Monks, Ghostwind/Asura Fist, etc):
Quote:Will gives 1 skill slot per 5 scaled Will.
Spellbook’s effect is halved if the tome is offhanded or if wielding another weapon other than a tome.
|
|
|
Screamer self damage |
Posted by: Sarinpa1 - 10-17-2017, 07:43 PM - Forum: Balance Fu
- Replies (9)
|
 |
insert obligatory cries of being rekt
Now let's move onto the topic at hand.
Screamer self damage counts towards Matador and Narcus.
That means you just have to dump shitton of HP, use screamer, dish out immense damage. Particuairly helpful if you're actualy getting silenced.
Pack it with damaging status effects, you're looking at unreasonable damage which you have very little defense againts.
Add interference and you're helpless.
Add EI to the mix with Narcus and yeah.
This is not something only squishies are affected by. Even the fattiest of fatsies get absolutely destroyed by these.
pls fix
|
|
|
(QUERY) Worn Gumshoe Material |
Posted by: Trexmaster - 10-16-2017, 06:46 PM - Forum: Bug Reports
- Replies (1)
|
 |
Is the Worn Gumshoe intended to be metal or cloth?
As it stands it's treated as a metal, is this intended?
It seems more like it'd be cloth, for the sake of material changes (considering it has no material since it never drops and is only sold from a vendor).
|
|
|
Kiras Stupid Ideas.(Class Geomancer) |
Posted by: Kiranis - 10-16-2017, 06:09 PM - Forum: Suggestions
- Replies (7)
|
 |
When I first joined i was flooding chat with my observations one of which actually got some positive feedback including at least two people telling me to put it up here
CUT TO TODAY when i finally get off my ass and TRY to post the idea in full
GEOMANCER A class that specialises in Environmental summons These are not Yokai but elemental spirits (nerhaven redgull Kraken ect,) given physical form under the geomancers command.
Red Skills
Erupt. a small ball of magma that grows as it travels exploding cinder tiles in an area around equal to it's size
Glacier A large spike targeting one enemy damaging everything around said enemy and filling the zone with ice
Fling A gust of air in a straight line throwing objects away from the geomancer
Pull a magnetic spear of rock drawing everything close to where it impacts
Unleash destroy target golem to have (TILE TYPE) spread across a large area
Consume 9x9 area gain 1 fp per tile in that area remove tiles (works on their tiles too!) perhaps make the area bigger as you rank up and start it smaller?
Blue Skills
Yellow Skills
Imbue Targeting a terrain effect to force the elemental spirit from your body into a new form
Requirement one of the mages elemental buff skills and Appropriate terrain
Cinder Tiles house the Nerhaven Spirit summoning a giant Fireblood Golem It burns enemies around it every turn and can take quite a beating and can Explode
Ice Plate Tiles Summon a Ice Golem subjecting everything around to frostbite and makes ice tiles when it walks
Molding Heal target Golem ?
Green Skills
Spirit Bond when a Geomancer Imbues there is a % based chance that they auto enchant themselves with a spell in their possession
Guardian You golems gain stats and abilities per skills level
Level 1 Protect (does this skill work? XD) probably +hp +def + Res
Level 2 Stamp Blunt Damage and 50% elemental damage from golem type 1 tile away (essentially to give them a second attack)
Level 3 Blast 100% elemental attack up to 3 tiles away (ranged attack)
Grey Skills
A passive that buffs Wil
Land Feeder. Increase Fp gain from consuming tiles. per rank
Thoughts. Erupt Glacier Fling and Pull are your tile interactions Cinder and Glacier should be for tile creation fling and pull are used to draw rocks and enemies together / away
Imbue Should have one Elemental Golem for each mage spirit buff Using Ice Tiles and Cinder tiles Rocks/Flowers/Mana Crystals and Perhaps it's own Elemental spirits for Darkwater and Sanctuary tiles. (or give holy and dark spirits to the mage?)
Note not even sure how much of this is doable and most of this is just for me to put my dumb idea's down somewhere (should this go in general discussion instead?)
I know it's not even half finished but i got tired of quietly working on it since i first talked about the idea on ooc.
UPDATE added consume moved molding to yellow skills considering removing it entirely Added Guardian Added Landfeeder Added skillpoint counter
Total Skillpoints in tree 58
|
|
|
Unban Appeal |
Posted by: Delicious Venom - 10-16-2017, 05:26 PM - Forum: Unban Requests
- Replies (1)
|
 |
Game Banned From: Sigrogana Legends 2
in-game name (Lusamine-Delicious Venom)
Reason I was banned: I don't honestly know I was told I was God-modding and ignoring guards
Length of Ban: initially it said something about January, but then was changed to October, 19th
Who banned me: I don't know
Why should we unban you: Because I was fairly new at the time. I wasn't even active for a full week before this happened. Second of all I didn't fully understand the rules at which I was breaking which is partially my fault. Third of all I'm very friendly, co-operative and I'm a good rper in general. I'm not the type of person to intentionally break rules, I just didn't completely understand everything. I had got upset during an ic situation and I left, but that honestly was also due to real life duties I also had to tend to, but I've talked to someone and have received a better explanation as to how what I did was breaking the rules and I will make sure it isn't repeated in the future.
|
|
|
Domino Reso-late |
Posted by: Autumn - 10-16-2017, 12:37 PM - Forum: Bug Reports
- Replies (5)
|
 |
Domino Resonate's effect where if your target collides with another enemy it will knock them away as well, does not trigger.
Example:
Target A uses Domino Resonate on Target B
Target B flies back and collides into Target C, Target C will not be knocked down and knocked away.
|
|
|
Evading Bullets |
Posted by: Autumn - 10-16-2017, 01:57 AM - Forum: Bug Reports
- Replies (1)
|
 |
Seems you can trigger evasion on magic shell effects like chain shell's damage, considering a gun has to connect a hit first I think this is a bug? Also as far as I know, on-hits like elemental augment don't behave this way.
|
|
|
I'm bald help |
Posted by: PantherPrincess - 10-15-2017, 05:28 PM - Forum: Suggestions
- Replies (5)
|
 |
Can Liches have the hair tab returned to them for the purposes of creativity/arcane-like hair? I know they don't have actual physical hair anymore but
arcane hair wouldn't be such a reach and I think it'd add some flavor to the rp if everyone wasn't the exact same bald lich.
|
|
|
Kekagen |
Posted by: Inconspicuous Kitty - 10-14-2017, 12:20 AM - Forum: Balance Fu
- Replies (21)
|
 |
Tekagen is one or two points wasted. Three HP and FP back a turn for losing /half your stats/ is frankly, ridiculous. While I get that it's holding back, there's still not purpose to, well, holding back.
A simple but effective change for starters would be to make the regeneration granted by Tekagen percentile based. So, instead of 3hp/FP a turn, you will get 3% of your HP and FP a turn. The numbers can make to be adjusted, but it's not overpowered and it's still you holding back.
I believe this would be a worthwhile change.
|
|
|
|