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Miller
This update is just.. kin...

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Versatile

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[v3.00j] Eventmin Mob Too...

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  Dank Eyes
Posted by: Rendar - 07-27-2017, 08:18 AM - Forum: Bug Reports - Replies (1)

Dark eyes when used and you have more than 3 M (4-7), it will consume all momentum and end your turn.

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  Tickle-Me-Bloeden
Posted by: Sawrock - 07-27-2017, 07:31 AM - Forum: General Discussion - No Replies

Since Warrick dolls are getting more popular, another type of doll has been appearing around Cellsvich and surrounding villages. They can't be bought; only found in strange places, apparently just left there. Tickling the doll causes it to wiggle and squirm, saying a short message.

[Image: 2a97e1567b.gif]

Roll 1d20 to see what the message will display:

1: Hee hee! I want you inside me!

2: Hee hee! Death to the Empire!

3: Oh ho ho ho! I love you!

4: Ah hee hee! Kill and mutilate a bunch of people and then you'll be idolized!

5: If you don't love me, I'll love you more!

6: Shoulders are for sitting!

7: The best clowns are those who don't wear a costume!

8: Bring down the Empire for the sake of FUN, kids!

9: Let's play a game!

10: This doll is 100% anatomically correct!

11: Yes, like that, babe!

12: Sometimes when life brings you down, you have to find the perfect hole in the perfect tree!

13: When live gives you lemons, you visit the hospital to remove the lemons!

14: You're in hell. You've been playing at this for how long, now? And you're tickling someone else's doll? For what purpose?

15: Go big or go bigger!

16: Go big or give up on your dreams. You're not worth it. I've never believed in you.

17: Eventually we all die. Even immortals like vampires die sooner or later.

18: There is no afterlife. Just a thin barrier that tries to break when you die, and if you don't escape soon enough you'll never get out of the abyss.

19: You will join the nothingness, eventually. There's nothing worth striving for, because there's nothing later. Just...

20: Hee hee! Not my funnybone!

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  Haya-whatsa?
Posted by: Autumn - 07-27-2017, 04:17 AM - Forum: Balance Fu - Replies (7)

A while ago I made a thread on tsukikage (http://www.neus-projects.net/viewtopic.p...amp;t=4080) which caused a bug to get fixed, a set effect bug, which plunged Hayabusa into basically the worst set for any weapon pair.

Hayabusa, the dagger set for Hikage and Tsukikage have been long forgotten, they deal poor damage, and even then they deal elemental damage, simply put I've been trying to use these in PvE of all things and even then these daggers do not measure up to any other dagger in any way, I think during Great Reckoning these daggers got hit the hardest, way too hard infact.

I'd argue these daggers are unusable, I'm doing a full 1-60 run on a LE'd character with Hayabusa daggers and I swear this is the hardest time I've ever had leveling a VA, hitting resists on ocean blood, hitting absorbs on firespitters and on goblins, this is just not a good set.


These daggers need some sort of rework to them, they're unusable, no one I know even uses these things so I don't even think changing their scaling would be a bad thing either.

For one, I think they need to be pierce damage like other daggers, or at least have a toggle that makes them pierce damage because in PvE you'll constantly hit absorbs from 2 groups of monsters if you use dagger dance, and dagger dance is a non toggleable passive.

I'd make other suggestions but honestly I wanna hear other people's thoughts.

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  Know no Flame
Posted by: Autumn - 07-27-2017, 01:49 AM - Forum: Bug Reports - Replies (1)

Know no Pain doesn't seem to block cinder tile damage, it used to a while ago (I cant remember when, I just know it isnt happening now), is this intentional?

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  The Warrick Doll
Posted by: Haunted Evil Pajamas - 07-26-2017, 04:26 AM - Forum: General Discussion - Replies (2)

From popular demand and in honor of my best(?) character, Doctor Warrick.
A brand of Warrick dolls have reached the markets, you pull the string and he says a quote, normally berating you or those around you.


.png   Warrick Toy Template.png (Size: 895 bytes / Downloads: 2270)

This PNG is made with a blank background, and sized for face icons, attach it to your face icon and have fun, when you pull the cord, roll a d20 and you get the following quotes.


**SAVE THIS**
1. You owe me a lot of money.

2. Not even the power of friendship can fix you.

3. I'm not a teacher, I just act like one and people bought it.

4. You're the living equivelant of a participation award.

5. You're an asshole...you know who you are.

6. You'll get over it tomorrow.

7. Under my professional observation, you're fucked.

8. I'm a doctor first, a person second.

9. Yes, it is all your fault.

10. If I'm a villain, you're a goddamn saint, and we all know that isn't true.

11. Mountainside Academy was an inside job.

12. I would make fun of you, but mother nature did that for me.

13. I was a toy before it was cool.

14. I was a doctor before it was cool.

15. Stop stealing my clothes.

16. You're the son I never wanted.

17. Is that a short joke?

18. Don't touch me, I bite.

19. My tuition is not expensive...

20. I did not say that.

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  Hidden Wot
Posted by: Balthie - 07-25-2017, 07:02 PM - Forum: Bug Reports - Replies (1)

Alright, this is one I can't quite work out. I think it's just Dark Moon not doing as much hidden cut damage as it should.

This is my Akujin.
[Image: 5aba29fe6b.png]

This is my tarnada. Not a huge SWA difference.
[Image: 2aeccbdd06.png]

And yet. .

Prinny takes 202 Darkness physical damage. (Kagekiri / Caravella)
OOC Windstick's turn.
Prinny takes 115 Darkness magical damage.
Prinny takes 227 Darkness physical damage. (Kagekiri / Nagamaki)
OOC Windstick's turn.
Prinny takes 198 Slash physical damage.

This was the difference in hidden cut damage.
Seems to be a problem with Akujin specifically, as I have a yukijin build with similar SWA that does monstrous hidden cut damage.
No idea what's causing this, good luck.

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  SL2 Version 1.82 ~ 1.83c
Posted by: Neus - 07-25-2017, 02:37 PM - Forum: Announcements - No Replies

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

1.82
New Tactician Spells - Added 10 new Tactician spells.
- Bonded Youkai now have pink names on the companions interface.
- Dungeon floors are now, in general, smaller. They also have less enemies.
- Doors in dungeons that are directly adjacent to other doors now follow the same pattern in regards to being locked/unlocked. (Meaning, a line of doors will all either be locked or unlocked, instead of decided on an individual basis.)
- Randomly generated battle maps now have normalized spawn locations.
- The level of a dungeon is now displayed near it on the map.
- Open chest verb added for random chests in case they get covered by something that prevents double clicking.
- The game will print notifications for timed-out trade/party invites in the chatbox.
* Bug Reports
- Dragon Gale was applying its damage to the wrong enemy when launched from range.
- Healing Discharge was affecting all Youkai, even non-Bonded ones, at all ranges.

1.83a~c
Colossal Tower - The path to the large tower on the west shore of Sigrogana is now open.
- New animation for the Ice Lily potential, courtesy of Sawrock.
- Boxer's Asura Fist no longer generates Schwarz Sturm on hit, only on use. Base FP cost increased to 20 (from 15).
- Boxer's Korkenzieher can now be resized between the minimum of 2 Range to the maxmimum of 2+SS level. (Range not changed, only added the ability to alter size.)
- Flying monsters do not trigger field objects that activate when walked on.
- In the item selling menu, you can now right click items; this has the same effect as dragging and dropping them.
- Replaced the Spatial Core requirements for enchantment catalyst crafting with various amounts of Magic Mud.
- EXPERIMENTAL: Turn order is now determined only by base CEL.
* Bug Reports
- Cryomancy's Efficiency talent was not functioning properly.
- Vydel was using up too much momentum when cast without HSDW.
- Good Materials wasn't actually doing anything.
- Guest lists let you kick users who were not actually in the house anymore.
- Skill pool limits could be exceeded with certain items equipped/unequipped.
- Nightflower will no longer apply silence effects if the target is already silenced.
- Bushes could spawn on the battlefield spawn locations.

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  [Some funny comment about skills being ejected]
Posted by: Galethvia - 07-25-2017, 08:21 AM - Forum: Bug Reports - Replies (1)

Equipping a skill that has been upgradded to not take a skill slot will still regularly cause whatever skill was last equipped to get ejected.

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  Ninja Void Assassins
Posted by: Snake - 07-24-2017, 03:50 AM - Forum: Balance Fu - Replies (5)

[Image: ib1xFbkPSr2AMp9pXS8fwg.png]

Can this either cost 1M to use, or grant a 3 round immunity to those debuffs it cleanses? The design of this is pretty odd without an immunity attached to it.

Because let's say, a Kensei who's slower than the Void Assassin will just re-apply Absolute Death and will still have 4M to act freely. Or worse, Staff of Eyes will just re-apply an Analyze Weakness for just hitting the Void Assassin, so cleansing it beforehand would be pointless and a waste of Momentum.

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  Potential Idea - Equalizer
Posted by: Autumn - 07-24-2017, 12:13 AM - Forum: Suggestions - Replies (5)

While I don't have an idea as to what weapon would get this, I thought this might be a cool skill for a weapon potential, and I'd hope to see it get implemented.


Equalizer - 3m (Cooldown: 5 rounds)

Target 1 enemy within 3 range, and places a status upon them that negates all bonus/racial/class stats for 5 rounds, however you will also gain this status, negating your bonus stats as well.

But as I said, I haven't the faintest clue what this sort of ability would belong to, but it would sort of create a counter to people who stack too many bonus stats, other than overload.

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