Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 341 online users. » 3 Member(s) | 336 Guest(s) Bing, Google, Lolzytripd, Rendar
|
|
|
Specific Embers |
Posted by: Autumn - 12-19-2016, 07:16 AM - Forum: Suggestions
- Replies (8)
|
 |
Fenrir's gentle embers effect only guards against Fenrir slows, as in specifically the lantern flame, could we have the fenrir slow be turned into celicus, so that Gentle Embers would protect against Celcius instead? There wouldn't be any change but the status effect itself.
|
|
|
Elemental gi's |
Posted by: Lolzytripd - 12-19-2016, 02:07 AM - Forum: Balance Fu
- Replies (2)
|
 |
We have four current elemental gi that proc an effect when a spell is cast of the corresponding element.
Could we have this changed to whenever a spell is cast, OR damage of that element is inflicted.
that is all ( I'd also like to see more elemental gis, but thats a completely different idea)
|
|
|
Forced Drehen |
Posted by: Snake - 12-18-2016, 10:25 PM - Forum: Balance Fu
- Replies (7)
|
 |
![[Image: 668c511e60a744eab45a4e7c4a774fae.png]](http://image.prntscr.com/image/668c511e60a744eab45a4e7c4a774fae.png)
Rank 1: 7 FP, 3M, 3 range, pull 3, reduced move 1
Rank 2: 10 FP, 3 range, pull 4, reduced move 2
Rank 3: 13 FP, 4 range, pull 5, reduced move 3
Rank 4: 16 FP, 4 range, pull 6, reduced move 4
Rank 5: 20 FP, 5 range, pull 7, reduced move 5
Pretty please? ;_;
|
|
|
The Set of Kings |
Posted by: Rendar - 12-18-2016, 05:14 PM - Forum: Bug Reports
- No Replies
|
 |
Sets that have multiple pieces but can share a slot (See: weapon Sets); can effectively be dual wielded with just double of the same kind>
Tsukikage + tsukikage
Hikage + hikage
Mugendai + mugendai
etc. Etc.
Just putting that here so that you can click it's fixed whenever.
|
|
|
End Turn |
Posted by: Akame - 12-18-2016, 02:55 PM - Forum: Bug Reports
- Replies (10)
|
 |
Ended my turn with my Youkai, and it failed to do so.
The game then gave me this message; "It seems something went wrong with End Turn. Please post a bug report with this: Seiryuu, /tac_battle"
Also; "It seems something went wrong with End Turn. Please post a bug report with this: Asrai, /tac_battle"
|
|
|
Temporary contract removal. |
Posted by: Autumn - 12-17-2016, 11:15 PM - Forum: Bug Reports
- Replies (1)
|
 |
When you reduce someone's FAI to 0 via dark water, their base youkai slots become 4 instead of 5, I assume this is a bug because the base slots for youkai is 5.
|
|
|
Punches hurt my soft bones. |
Posted by: Autumn - 12-17-2016, 09:59 PM - Forum: Balance Fu
- Replies (13)
|
 |
Most of us had our fun with Boxer for a while now, but I think one thing does need to be dealt with is how much damage they deal, I get that they have hefty FP costs but honestly FP costs don't matter to some builds, so I think some hits to their damage is needed.
I think most of the boxer skills should be normalized to soldier-level damage scalings at the respective skill's max rank, considering that they're all autohits that scale from already extremely high scaling weapons (Fist weapons have better scaling than any other melee weapon in the game.)
It might also make sense to bump the damage bonus to boxer skills you get from Schwarz Sturm to 15%, from 10%, to still give Boxer the potential to deal a lot of damage, but not immediately murder you for not building 50 DEF on any character. (Which..is not good for anyone)
Anyway, here's what I think the boxer skill scalings should be, Verglas skills were used as my basis for what they should be since they are both considered combo autohit classes.
Regenschauer, Asura Fist, Grandupper, Felsmange should stay the same, simply because the latter of the two are finishers and should stay strong.
Korkenzier - 128% at max rank, considering it's also mobility.
Felhook - 120% at max rank, it is the most spammed skill for boxer considering it has a 14FP cost at rank 5.
Sturm Shreik - 120% at max rank, same as felhook but it costs 1 less momentum and can even silence.
Orkam Drehen - 90% at max rank, it's got a huge map wide AoE radius at higher sturm levels, and pulls people in towards them a fuck ton to assure this skill lands on just about anyone, building sturm is not hard at all so this skill really needs to be hit hard at the least.
If anyone has problems with the scalings I've suggested then it's free for debate, but honestly I don't think the class needs to be one shotting people left and right with no chance to react.
|
|
|
|