Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 824
» Latest member: JustTouhou
» Forum threads: 11,566
» Forum posts: 57,833

Full Statistics

Online Users
There are currently 341 online users.
» 3 Member(s) | 336 Guest(s)
Bing, Google, Lolzytripd, Rendar

Latest Threads
Collector
[v.3.01b] Intense Observa...

Forum: Bug Reports
Last Post: Collector
26 minutes ago
» Replies: 0
» Views: 2
Lolzytripd
The worst item idea you’v...

Forum: Suggestions
Last Post: Lolzytripd
1 hour ago
» Replies: 1
» Views: 13
AkaInuHime
Undeep Breaths

Forum: Balance Fu
Last Post: AkaInuHime
6 hours ago
» Replies: 1
» Views: 31
Turadis
Flanking changes.

Forum: Balance Fu
Last Post: Turadis
9 hours ago
» Replies: 11
» Views: 322
AkaInuHime
Envenomed and Enflamed vs...

Forum: Balance Fu
Last Post: AkaInuHime
10 hours ago
» Replies: 2
» Views: 72
Autumn
[v3.01b] Not Really A Wal...

Forum: Bug Reports
Last Post: Autumn
10 hours ago
» Replies: 0
» Views: 16
Akaiger
Bought character slots be...

Forum: Suggestions
Last Post: Akaiger
11 hours ago
» Replies: 0
» Views: 18
Akaiger
Totaller control

Forum: Suggestions
Last Post: Akaiger
11 hours ago
» Replies: 6
» Views: 242
Skimmy2
Conflict and You

Forum: General Discussion
Last Post: Skimmy2
Yesterday, 04:07 PM
» Replies: 22
» Views: 1,130
Akaiger
Trait, Racial and Talent ...

Forum: Suggestions
Last Post: Akaiger
Yesterday, 12:22 PM
» Replies: 0
» Views: 30

 
  Argent Stab (Wrong Injury?)
Posted by: Ranylyn - 12-19-2016, 04:17 PM - Forum: Bug Reports - Replies (1)

Bite Wound and Stab Wound are two different things.

Argent Bite gives a Stab Wound.

Intentional? Probably not.

Print this item

  Specific Embers
Posted by: Autumn - 12-19-2016, 07:16 AM - Forum: Suggestions - Replies (8)

Fenrir's gentle embers effect only guards against Fenrir slows, as in specifically the lantern flame, could we have the fenrir slow be turned into celicus, so that Gentle Embers would protect against Celcius instead? There wouldn't be any change but the status effect itself.

Print this item

  Elemental gi's
Posted by: Lolzytripd - 12-19-2016, 02:07 AM - Forum: Balance Fu - Replies (2)

We have four current elemental gi that proc an effect when a spell is cast of the corresponding element.

Could we have this changed to whenever a spell is cast, OR damage of that element is inflicted.

that is all ( I'd also like to see more elemental gis, but thats a completely different idea)

Print this item

  Darkwoods Manor mobs [monster type thing bug]
Posted by: Snake - 12-19-2016, 12:48 AM - Forum: Bug Reports - Replies (1)

Dancing Lantern, Souls Tainted By Darkness, Ghost Dog, Headless Knight and Animated Sword are not counting as 'Undead' for the 'Slaughter the Undead' LaPlace mission. (And probably for Holy enchant and Fated: Undead too, not proved, but a maybe.)

As for an extra:

[Image: d7e6ac81346a4225987207b6aebc8c68.png]
The bloody footprints on the pathway towards the pumpkin field appear as an overlayer, not ground tile.

Print this item

  Forced Drehen
Posted by: Snake - 12-18-2016, 10:25 PM - Forum: Balance Fu - Replies (7)

[Image: 668c511e60a744eab45a4e7c4a774fae.png]

Rank 1: 7 FP, 3M, 3 range, pull 3, reduced move 1
Rank 2: 10 FP, 3 range, pull 4, reduced move 2
Rank 3: 13 FP, 4 range, pull 5, reduced move 3
Rank 4: 16 FP, 4 range, pull 6, reduced move 4
Rank 5: 20 FP, 5 range, pull 7, reduced move 5

Pretty please? ;_;

Print this item

  Magical Girl Matadors
Posted by: Snake - 12-18-2016, 08:53 PM - Forum: Balance Fu - Replies (1)

[Image: f177be3e7b8b49779fa0601e87361b33.png]

Can all Matador Skills do Magic Damage instead of Physical Damage then? It would be cool to have this class mirroring Reaver in damage wise, and also there are a few reasons it should do Magic Damage in my opinion:

The way it gets reduced by other factors (Ogata's Waraji + Unarmored Turtle Shell combo, Black Knight's Indomitable itself, for example.) makes it do significantly less damage than it is intended to, added to the fact it can targets Elemental Resistances, in which people will sure have a minimum of 2% - 6% lingering about to further butcher Retaliate's damage.

And we even have Evasion and Wraithguard to gib it more, added to the other facts.

And you don't have any ways to 'stack' up Rage Energy other than taking heavy physical damage, in which is pretty bad because you absorb a lot of damage, but can't return it effectively, partially ruining the idea behind the stance.

Print this item

  The Set of Kings
Posted by: Rendar - 12-18-2016, 05:14 PM - Forum: Bug Reports - No Replies

Sets that have multiple pieces but can share a slot (See: weapon Sets); can effectively be dual wielded with just double of the same kind>

Tsukikage + tsukikage

Hikage + hikage

Mugendai + mugendai

etc. Etc.

Just putting that here so that you can click it's fixed whenever.

Print this item

  End Turn
Posted by: Akame - 12-18-2016, 02:55 PM - Forum: Bug Reports - Replies (10)

Ended my turn with my Youkai, and it failed to do so.

The game then gave me this message; "It seems something went wrong with End Turn. Please post a bug report with this: Seiryuu, /tac_battle"
Also; "It seems something went wrong with End Turn. Please post a bug report with this: Asrai, /tac_battle"

Print this item

  Temporary contract removal.
Posted by: Autumn - 12-17-2016, 11:15 PM - Forum: Bug Reports - Replies (1)

When you reduce someone's FAI to 0 via dark water, their base youkai slots become 4 instead of 5, I assume this is a bug because the base slots for youkai is 5.

Print this item

  Punches hurt my soft bones.
Posted by: Autumn - 12-17-2016, 09:59 PM - Forum: Balance Fu - Replies (13)

Most of us had our fun with Boxer for a while now, but I think one thing does need to be dealt with is how much damage they deal, I get that they have hefty FP costs but honestly FP costs don't matter to some builds, so I think some hits to their damage is needed.

I think most of the boxer skills should be normalized to soldier-level damage scalings at the respective skill's max rank, considering that they're all autohits that scale from already extremely high scaling weapons (Fist weapons have better scaling than any other melee weapon in the game.)

It might also make sense to bump the damage bonus to boxer skills you get from Schwarz Sturm to 15%, from 10%, to still give Boxer the potential to deal a lot of damage, but not immediately murder you for not building 50 DEF on any character. (Which..is not good for anyone)

Proof, a boxer combo actually straight up just one-combo'd my squishy character at around 3-4 sturm generated, the essence of counterplay was not even apparent.
[Image: 8e3f748ba2.png]

Anyway, here's what I think the boxer skill scalings should be, Verglas skills were used as my basis for what they should be since they are both considered combo autohit classes.

Regenschauer, Asura Fist, Grandupper, Felsmange should stay the same, simply because the latter of the two are finishers and should stay strong.

Korkenzier - 128% at max rank, considering it's also mobility.

Felhook - 120% at max rank, it is the most spammed skill for boxer considering it has a 14FP cost at rank 5.

Sturm Shreik - 120% at max rank, same as felhook but it costs 1 less momentum and can even silence.

Orkam Drehen - 90% at max rank, it's got a huge map wide AoE radius at higher sturm levels, and pulls people in towards them a fuck ton to assure this skill lands on just about anyone, building sturm is not hard at all so this skill really needs to be hit hard at the least.

If anyone has problems with the scalings I've suggested then it's free for debate, but honestly I don't think the class needs to be one shotting people left and right with no chance to react.

Print this item

Sigrogana Legend 2 Discord