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Gravestone |
Posted by: Akame - 12-16-2016, 04:46 PM - Forum: Bug Reports
- Replies (1)
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Ghost's gravestone isn't doubling Claret Call damage within 3 range. My source of claret call is a 12 UL Bloody Palms.
Impish Chataran attacks Tempest Raven with Cleaving Scythe and hits them!
Tempest Raven takes 92 Blunt physical damage. *Claret Call LV 12 is already inflicted*
Impish Chataran's turn.
--- ROUND 2 ---
Tempest Raven recovered 8 FP.
Impish Chataran recovered 1 HP.
Impish Chataran recovered 3 FP.
Tempest Raven's turn.
Impish Chataran's turn. *Gravestone is down in 1 range*
Impish Chataran's turn.
Impish Chataran attacks Tempest Raven with Cleaving Scythe and hits them!
Tempest Raven takes 92 Blunt physical damage.
The battle has ended.
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Weapon Parts and Tomes |
Posted by: Rendar - 12-16-2016, 03:23 AM - Forum: Balance Fu
- Replies (6)
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Tomes still don't have weapon parts. Since Mutation cores were invented, they can be mutated into other weapons.
Can tomes gain weapon parts to finally put them on par with other shit, considering they're usually magical and elemental damage, which makes them (usually) garbo.
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mask of the night lord refund option |
Posted by: Lolzytripd - 12-15-2016, 06:01 PM - Forum: Suggestions
- Replies (15)
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In west cellsvisch born and raised, by the fountain where I spent most of my days, chillin' out maxin' relaxin' all cool, using a mask to scare a fool, when a couple of guys, who were up to no good, startin making trouble in my neighborhood, they failed one assassination and the guard got scared, now the guard throw us all in jail for using the mask.
I'd like a formal refund or removal of the item because an event that happened almost a year ago has ruined its use as a joke item.
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[Mechanic] Pulling |
Posted by: Exxy - 12-15-2016, 09:03 AM - Forum: Suggestions
- No Replies
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So, I had this idea for something to allow non-partied players to follow you without actually being in your party. Simply put, I call it Pulling. Please read through "How It Would Work" before commenting on the "Uses" portion (it'll explain the reasoning/idea behind it).
Uses Thought of So Far
-In large group situations where you have more than 5 people involved, you could still all go in one line and travel together by having one party 'pull' the other.
-If you're playing two characters and don't want to party them together to transport them simultaneously (due to alt-partying being taboo/against the rules and needing GM permission for instances where you would), you could 'Pull' one with the other instead. Admittedly it might be somewhat rare to use in IC but I could see it being done (again, with either different characters you control traveling together or if your character is transporting a wounded/injured person and don't want them to instance into fights).
How It Would Work (In-Concept)
- It would work somewhat in the same fashion as a party line except it would involve two separate parties. The Receiving Party who accepted the Pulling Request would appear behind the last person in the Requesting Party.
- Monsters/Battle would instance individually, and preemptively end, both parties' Pull. This would either have the Pulled Party to begin Observing the Battle or to simply stop being Pulled (maybe a preference for it? Idk).
-Like with Trade Requests and Party Invitations, there would be a Setting Option to toggle these On or Off.
- Things that typically end parties would end this as well (such as log-out, Party Leaders exiting and so forth).
Risks/Downsides
-Like I said with the two players bullet point earlier, you would be able to pull two accounts/parties at the same time. An issue with this may be where someone takes two of their characters through a dungeon (although in different fights), although they would still have to handle two separate fight instances at once this would rid the need/hassle of having to drag multiple characters through it one-at-a-time. This is about the only obvious risk I currently see with this Suggestion. An alternative would possibly be to only have monsters/random battles instance for the Pulling-Lead.
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Anyway, feel free to comment (preferably constructive criticism but I'll be fine with people commenting in-general). I'm more-than-certain there may be a few 'blind sides' to this concept as of right now so if you can think of any that stand out to you please post them.
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Replica Scaling |
Posted by: Lolzytripd - 12-15-2016, 03:01 AM - Forum: Balance Fu
- Replies (3)
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All replica weapons have this odd scaling pattern
60% main stat, 15% sub stat, 15% san Adding up to 90% total
I don't think its quite fair, most mixed stat scaling weapons scale at or above 100% total.
Example Tessen
40% in 3 stats, 120% total
50% elemental attack in 2 elements.
Example 8* fan tomes
50% in 3 stats
Pure 1 stat scaling weapons are fine, because you can pump one stat to get alot of mileage out of them (also insane weapon power from rebelling on low 1* high scaling weapons)
What should change
60% main stat stays
*30% in san and second stat
for a 120% total scaling.
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Tsukikage |
Posted by: Autumn - 12-14-2016, 08:44 PM - Forum: Balance Fu
- Replies (15)
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Tsukikage's scaling is rather inconsistent and doesn't match up with any other dagger by far, and it's effect is just not worth it to run over any other dagger, as cutthroat has a silence already, and it's got a total scaling of 70% compared to it's sister dagger Hikage, which has 90%.
I'd prefer it if we saw Tsukikage's total scaling upped to 90% so that both of these daggers are on par with each other, as they have essentially the same effects (Except one is silence, one is burn.)
There's two good ways to go about it to not change any existing builds too much, in where you can change it's scaling to:
30% VIT, 60% GUI
or..
15% STR, 75% GUI (It'd mirror the Hikage with this scaling, creating synergy and looking cool)
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Vent Petale Issue |
Posted by: Ardratz - 12-14-2016, 07:11 PM - Forum: Bug Reports
- Replies (4)
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The issue is simple, Vent Petale is only meant to work if you are dual wielding a sword weapon and a spear weapon and it does but it also works even if you are using two swords or two spears. It doesn't work if you just have one weapon equipped though. I checked my character screen with all of those combinations and the only time I wasn't getting the boost to skill and defense was when I had a single weapon equipped.
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SL2 Version 1.70 |
Posted by: Neus - 12-14-2016, 02:02 PM - Forum: Announcements
- No Replies
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Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
New Aspects - Added new aspects for Guile and Sanctity.
- Kingslayer's STR scaling increased to 90% (from 75%).
- Lunar Lunatism's status LVs are now equal to half of your scaled SAN (from 100% of it.)
- Archer's Cripple Arm and Cripple Leg will now treat Gun attacks as if they were single-shot.
- Dragon King set now also increases the soft cap for Strength by 3 per piece equipped.
- Reuse and Recycle now applies to Engineer bots which are alive at the end of a battle.
- Respeccing your talents no longer causes spirits to be released; if you begin a battle with an insufficient Possession subrank, however, you will lose spirits above the cap.
- Hanging's range scaling with a white spirit boosting it at max rank is now increased by 1.
- Various PvE Adjustments
-- Lowered the scaling of Kinu 1's weapon slightly.
-- Removed Goblin Giant's additional stats per level (0.5 STR, 1.2 VIT per level).
-- Lowered the scaling of Goblin Giant's weapon slightly at levels 1 - 25.
-- Lowered the story boss Winged Guardian's HP to 600 (from 1000).
-- Lowered the scaling of story boss Winged Guardian's weapon slightly.
* Bug Reports
- Pure Genius was incorrectly applying its old effects as well as the new ones.
- Dragon Remains was not being treated as an Ore-type material for changing materials via kits.
- Material Change Kits were being consumed even if you cancelled the item selection.
- Blade Mastery's Reliability talent subpath wasn't applying unless you had Weapon Discipline active.
- Quickness's description was incorrect in regards to its Move bonus.
- Material Change Kits weren't changing the crafted icon for items when used.
- It wasn't possible to trigger the Argentyle shortcut.
- Campfire Kits weren't working in camps.
- Gain Air was causing sound issues.
- Berserk Shell was giving 50 more Critical than it was meant to.
- Headless Knight's monster weapon was doing Blunt damage instead of Slash damage.
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[Graphical] Darkwood Kitchen Set |
Posted by: Exxy - 12-14-2016, 10:07 AM - Forum: Bug Reports
- Replies (1)
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Currently the mouse-over for the Darkwood Kitchen Set lacks the typical "!" mouse-over Icon you receive when you scroll over a Crafting Station (although to note, it can still be used).
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