Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 827
» Latest member: VibeInc
» Forum threads: 11,639
» Forum posts: 58,088
Full Statistics
|
Online Users |
There are currently 264 online users. » 1 Member(s) | 261 Guest(s) Bing, Google, Poruku
|
|
|
R.I.P Scias [Host doesn't have reboot verb] |
Posted by: Snake - 09-13-2016, 01:18 PM - Forum: Bug Reports
- Replies (2)
|
 |
Self-explanatory.
DJScias (the host) has been revoked of his verb to hardboot (or whatever was it named) the server. (The only thing that fixes the flash-step delayed frame bug) Probably a version bug or something that got lost in the updates. He's been trying to communicate with you via w/e means to keep you updated, but nothing from you.
|
|
|
[Board] Lawless Mechanic Shop |
Posted by: Lolzytripd - 09-13-2016, 03:56 AM - Forum: Marketplace
- No Replies
|
 |
This is a flier listing contact details for work orders on mechanations, aswell as the shops location in laws end, a picture of a green haired woman named Harkona who is the owner of the workshop.
( still working on an actual flier)
|
|
|
Class Traits and Legend Extending |
Posted by: Nytingale - 09-12-2016, 06:56 PM - Forum: Bug Reports
- Replies (1)
|
 |
There are relevant Class-Related Traits which allows you to gain +1 Skill Point in Base Classes and their relevant promotions; however, upon Legend Extending after getting one such Trait, the Classboard only shows that you have -1 Skill Point in any Class which benefits from the aforementioned Trait. In truth however, it doesn't seem to deduct - any - points, allowing you +2 Skill Points / +1 Free Trait Point. It apparently doesn't seem that well known of a bug, but it's something I've stumbled across and the only way to correct this currently is by using the Fruit of Forgetfulness. Granted, if you've already gotten all the Skills you needed in the desired way, that's hardly an issue.
|
|
|
Sarasha Gi |
Posted by: Trexmaster - 09-12-2016, 05:52 AM - Forum: Bug Reports
- Replies (2)
|
 |
Sarasha Gi's bonus is applying regardless of the weapon's typing.
e.g. A gun mutated into a bow gets the bonus from it while having another gun mutated in a bow, a spear, an axe, an actual bow, a sword, or a gun in the sub weapon slot.
|
|
|
HSDW Tweak in Light of Mage Update |
Posted by: Kameron8 - 09-11-2016, 07:15 AM - Forum: Balance Fu
- Replies (11)
|
 |
As per tradition, mages have once again shifted from useless to strong. Hopefully we don't see that cycle continue any time soon, but I'd like to revisit a change I suggested right around the time Martial Artist was updated.
Invocations cast with High Speed Divine Words suffer from repeat action penalty.
To clarify, this means it would take 7 momentum total to cast an invocation in one turn. Starting the invoke would take 3, then finishing it would take 3+1 from repeat action penalty. Specifically, this would tone down the power of Screaming Tome and Burn Up + Winged Serpent. As of right now, any mage who has Charge Mind and High Speed Divine Words active is (almost) entirely unapproachable because of Screamer. Going into a damage race against someone who is threatening your entire health bar and Lazarus Wind that can't be stopped by Silence -- or Knockdown, in the common situation that they run Martial Artist in tandem -- is entirely unfeasible. Stacking resists can only take someone so far, and mages in this game do not often follow the glass cannon stereotype. Indeed, we are more often than not seeing bulky mage-tanks throwing Sear or Isenshi at people. Additionally, the distance players usually spawn away from one another often gives someone enough time to put these buffs up before their opponent is even capable of reaching them to punish it.
By making this change, keeping a mage silenced will at least force them to loose non-invocation spells. Triggering a resist on the first spell cast would then become meaningful, since it would then bring them to 2 momentum. This works out well, since the tome already skews the action economy in the mage's favor. Inflicting silence is almost always a 3 momentum venture, and outside of a few setups -- Void Assassins with cutthroat, nightflower weapons, water damage stacking Summoners with Drown -- using that three momentum for silence is often doing far less damage than your other options, not to mention less reliable if a status infliction check is present. And while Screaming Tome does have relatively poor scaling compared to the rest of its weapon types, most people simply run their real casting weapon in the off-hand since the game chooses the best one automatically.
On the other side of the coin, Burn up + Winged Serpent (Which I will now call BUWS to make life easier) does the opposite. Instead of making a mage impossible to shut down or approach, it makes their range of approach far greater. BUWS accomplishes the same thing as Blink without siphoning an action from the person using it. The only time blink becomes more worthwhile as far as invocations are concerned is when one is already in the process of being cast. In this scenario, you are no longer safe from invocations even at ludicrous range. Unless someone is able to reliably attack from 15 range or greater, AND create that distance every single round, it is impossible to avoid being Overloaded/Isenshi'd into the dirt within one or two rounds. Because of this, requiring 7 momentum for one-turn invocations would drastically lower the amount of damage being threatened at those incredible ranges.
Hopefully I made it clear enough as to why this change would be helpful. This was not originally necessary because, in their first iteration post Great Reckoning, mage invocations didn't do enough damage to be a meaningful threat. That has since changed, and rightfully so. If these disproportionately powerful combinations can be tweaked as a result, that'd be even better. If at all possible, discussion about silence as a whole should go elsewhere; any thread that mentions Screaming Tome has a habit of quickly devolving into outcry over how polarized the status effect is.
|
|
|
Promptly Speaking |
Posted by: MakeshiftWalrus - 09-10-2016, 06:52 PM - Forum: Suggestions
- Replies (4)
|
 |
Some players like to use the command prompt that appears rather than type in the actual command bar itself, which breeds the problem of not being able to see the tiny speech bubble signifying that someone is typing.
It'd be nice if us prompt-users could get some kind of toggle verb to turn it on and off when we make posts.
|
|
|
Door Bashing |
Posted by: Ranylyn - 09-10-2016, 05:54 PM - Forum: Suggestions
- Replies (3)
|
 |
You bash against the door, which is quite tiring, costing 2 Physical Stamina.
Thank you for making it literally impossible to complete a BDP unless you have lockpicking.
Please, change it back.
EDIT: Alternatively, make it so we don't need to bash through several layers of doors several times per floor, sometimes? Like, a code to prevent door stacking?
|
|
|
Lagthulu's Rage? Who knows. |
Posted by: Blissey - 09-10-2016, 05:03 PM - Forum: Bug Reports
- Replies (1)
|
 |
Periodically, and pretty much also all the time I play (and others, as well), the game's FPS stops working and everything freezes. The server remains just fine, and you can still input messages and read output messages, but everything stops functioning. However, if you decide to move, and you re-log, you move to the spot you presumably tried to move to.
This started after 1.62d rolled around, with the BYOND beta test. Hopefully I'll have more information soon. If anyone else is going through this seemingly selective issue, please feel free to post below with details.
EDIT: Clearing the cache seems to fix this. Operative word being 'seems', since I haven't been online long enough to really tell.
|
|
|
Monster Invocations |
Posted by: Shujin - 09-10-2016, 12:26 PM - Forum: Bug Reports
- Replies (3)
|
 |
Monster seem, while they start an invocation to cast other spells without breaking the invokation, nor casting it. Atleast if you are in range for that.(didn´t try outside of their range yet.)
Also Magaisendo desn´t seem to work for NPC. As in, it doesn´t do damage or anything.
|
|
|
|