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Lolzytripd
Chargemind payment plan

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5 hours ago
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Rendar
[3.01f] Italicizing Words...

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Snake
Place of Madness

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Snake
Vent Petale buff

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Rendar
[3.01f] Dark Bardn't

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AkaInuHime
[v3.01f] Clipped Wings

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Please bring back Lich an...

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InsainArcaneBirdbrain
Build Viability and Nerfs

Forum: Balance Fu
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Yesterday, 12:20 AM
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Rendar
[3.01f] Nighty Nacht

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08-15-2025, 09:56 PM
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Autumn
Elemental Resistance Mome...

Forum: Balance Fu
Last Post: Autumn
08-15-2025, 09:47 PM
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  Blowing up Balance
Posted by: Lolzytripd - 08-29-2016, 03:36 PM - Forum: Balance Fu - Replies (9)

bombs are not used , at all , in any sense
8-16 damage +25 from engineer, is useless


Instead if bombs scaled on character level, and recieved a bonus based on guile, bombs may in fact be used

my ideal balance of character level scaling and guile bonus would be

2-5 dmg x character level + 100% guile as damage vs resistance or def depending on the domb.

this at 60 would have bombs doing at max 120/180/240 damage +guile+25 from engineer vs phys or magic dr.

Evasion would also be proccable against this.

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  Hidden Cut
Posted by: Autumn - 08-29-2016, 11:41 AM - Forum: Balance Fu - Replies (3)

Hidden cut currently scales 30+75% STR at max rank, there are some kensei builds that don't scale STR, and with the way Sacred Art matters a lot to kenseis now I think changing hidden cut to be 30+75% weapon attack at max rank would fit into a lot more builds, while not changing the damage at all for builds that already use it.

Thoughts?

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  More basic tomes.
Posted by: Lolzytripd - 08-29-2016, 10:40 AM - Forum: Suggestions - No Replies

Could we get possibly
Basic light and dark tomes in line with the 1* 5* elemental tomes.

currently there are no faith scaling tomes, and only kigal that scales on res.

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  Heavy swords and spears
Posted by: Lolzytripd - 08-29-2016, 10:35 AM - Forum: Suggestions - Replies (7)

There are none, currently all axes are heavy axes, all spears are medium spears, all swords are medium swords.

for the two hand talent could we change it so that any weapon weighing over 20 counts as heavy?

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  Idea: Talent mastery Traits
Posted by: kylelopezwms - 08-29-2016, 01:01 AM - Forum: Suggestions - No Replies

Talent mastery traits, are traits acquired from mastering a specific talent (*gasp*).
Examples:

Blade mastery:
requires max ranks in Blade Expertise
Benefits: You are so adept at slicing an enemy to pieces with little to no resistance, that any basic attack with a sword or knife has an extra 5% critical chance.

Youkai contract:
requires max ranks in Take Prisoner
Benefits: Able to persuade/bribe a monster cohort into becoming a youkai.

Mana integration:
Requires max ranks in Capacity
Benefits: Spell costs reduced by 20%

Pyromancer
Requires max ranks in pyromancy
Benefits: Grants Flamewrath togglable skill: Flamewrath, weapon damage type changes to fire

Scavenge
Requires max ranks in Harvest
Benefits: Able to find resources even in the most unlikely of places and situations, grants +5% Item find rate

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  Face icon state guide?
Posted by: Stanley Funtime - 08-28-2016, 10:55 PM - Forum: General Discussion - Replies (2)

Ive been looking for about two hours now and the only thing i found was someone saying really complex (complex to me) stuff about BMIs or something....im a total idiot so i need a full explanation on how to make faceicons, so i can explain it to others, and so i can actually use the massive collection of images i looked up.

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  [Board] The Chimera Games
Posted by: Rockabye - 08-28-2016, 08:57 PM - Forum: Sigrogana - Replies (1)

A poster has been pinned to the board, a message neatly written beneath it.

[Image: 0d5zFmm.png]

Chimera Enterprises invites you to participate in an exciting battle of health and fitness! No, not the kind of battle you may be used to, but a series of athletic competitions that will bring out and test the upper limits of your speed, strength, and reflexes. Participants will join one of three teams to undergo these challenges. The team that scores the highest total out of the five challenges will receive the grand prize! But no competition can take place without fuel, so we've also provided refreshments and food for competitors and guests alike. Whether you're coming to compete, cheer on a friend, or just want to see who will walk away victorious, we encourage all to attend the Chimera Games! The Chimera Games will be held at Chimera Enterprises, located in east Cellsvich Residential, at the first building just beyond the gate. Please check the above poster for information on the time of the competition, as well as the activities. We look forward to seeing you there!

(Time Zone Reference)

PST: 4 PM - 8 PM
EST: 7 PM - 11 PM
GMT: 12 AM - 4 AM (Aug 31st)
GMT+10: 10 AM - 4 PM (Aug 31st)

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  Basic attack tax
Posted by: Lolzytripd - 08-28-2016, 04:55 PM - Forum: Balance Fu - Replies (1)

Prefix I have no decent ideas to fix what I percieve as the issue here.

Currently for a character to be good with basic attacking with their weapon they have to

put 40-50 in the weapons scaling stats, which could be anything. ( if its strength, just cry this stats useless except for being a junk hoarder)

They then have to put 40+ in the skill stat if they actually want to hit anything

They then have to put 40+ in luc if they want to crit reliably

They then have to put 30-40 in guile for their crits to be worth it.

if your weapons did not scale on luc, guile or skill, you've probably strained yourself thin making this build work, leaving little room for defensive stats.


Meanwhile for people who use auto hits, they don't have to pay skill tax, they don't have to pay crit tax, or crit damage tax, They just grab their weapon scaling stats and defensive stats.

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  "Check-Murai" Verb
Posted by: Exxy - 08-27-2016, 10:33 PM - Forum: Suggestions - Replies (4)

I realize this will probably be incorporated into a later update (probably one that changes the Inventory UI) but for the meantime can you add a verb to inform us how much murai we're carrying so we don't have to double back to a bank or shop to check?

I'm sure this will be liked by the majority, if not the entirety, of the community.

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  Class Incentives.
Posted by: Raigen.Convict - 08-27-2016, 04:42 PM - Forum: Suggestions - Replies (4)

I had this idea before I slept last night, if it's bad, feel free to say so but at least give a viable reason so I know.

So, the idea is that after you reach max level with a promotion class. There's an extra bar unlocked that only fills with Option 1, number of battles completed with this class equipped or option 2, a certain amount of BATTLE exp, only from battle, rp exp and full clear bonuses do not apply to this. Upon filling this bar. Either option 1, you gain a single bonus to something involving that class, not necessarily your skills like say for Bonder you gain some extra hit, Crit, Crit Evade and Damage for you and your bonded youkai as long as you all are within a certain range of eachother. Or with Evoker you gain extra elemental damage for each damage type. Or option 2, you first gain a small bonus, as the bar is there again with a higher variable for either battles or exp gained for another bonus up to a certain number of times, I pictured 3-5... These bonuses are also smaller if the class is your secondary, moderate for Main class and if you're monoclassing it's much greater, which would give an incentive to actually mono-class sometimes. And the last part of this is if you unequip the class you have a bonus in, even for just a moment... ALL your bonuses become null and must be worked up again. Which will promote you to stick with your class and become better rather than try to be a jack of all trades and continually switch classes to be that PVP god or something.

Long post yes, possibly a little confusing so ask on anything you may be confused on. Ciao for now.

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