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[3.01f] Anchor rune weird...

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Sword Polisher not Reduci...

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[v 3.01f] Dull Claws

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v3.01f Can't toggle March...

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Calibrate Sound Bug

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[3.01f] Hidden Blade Two-...

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v3.01f - Confusing allies...

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[3.01f] Drifting Labrynth

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  Ashe Vs Kinu Replay
Posted by: Blissey - 07-05-2016, 06:31 PM - Forum: Suggestions - Replies (3)

Not particularly important, but can we perhaps get a replay of that extremely anime fight in the Statue of Memories? It was hilarious and I really enjoyed their characterization when interacting with each other during the fight -- also it was hilarious. Did I mention that already?

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  Double Rockdirt
Posted by: Autumn - 07-05-2016, 11:58 AM - Forum: Bug Reports - Replies (1)

Accessories, hand slot items and shoe slot items state their materials, twice.

[Image: 6f99d1b0d7.png]

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  Elemental Weaving
Posted by: Autumn - 07-05-2016, 10:30 AM - Forum: Balance Fu - Replies (4)

Elemental Rave does fire/ice/wind/lightning damage as it's bonus bloodshed effect, and this is pretty cool, but I kinda wanna suggest something to maybe make it a little cooler.

Can it be possible for elemental rave to be elemental compatible? And for the compatibility effect to just change the damage type on the four slashes during it's bonus bloodshed?

example: Equipping a mars badge makes it so your elemental rave does 4x fire hits while you and your enemy are airborne, thoughts?

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  Unlockable LE Traits V1
Posted by: Exxy - 07-05-2016, 05:12 AM - Forum: Suggestions - Replies (3)

Although this is more of just a conceptual idea I had about a week back, I'll give it in short form here until I can think of things to incorporate:


Idea 1: To incorporate unlockable LE Abilities that allow you to purchase exclusive Traits, these cannot be refunded (the LE Ability) and the Trait may or may not be able to be wiped via Fruit of Blandness.

Idea 2: To incorporate unlockable LE Abilities that boost the effectiveness of certain Traits by small percents, again these cannot be refunded (the LE Ability) and the Trait would be able to be wiped via Fruit of Blandness.


Edit: For now I'd just like to test the waters on where the community stands on this Suggestion before I try thinking of ways to expand on this.

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  LOOC Button
Posted by: Exxy - 07-05-2016, 04:27 AM - Forum: Suggestions - Replies (4)

Due to it not being suggested yet/the fact I can't find a thread already made -specifically about this- (and a lot of players who don't read the Update Logs or are new to the game being unaware of it), can we please get a LOOC Button added to the already-existing list? Preferably on either side of the already-existing OOC button (I would suggest left but that's personal preference).

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  Return to Hexer Island
Posted by: Rendar - 07-04-2016, 10:45 PM - Forum: Balance Fu - Replies (8)

Can we go back to looking at curses?

Whenever we decided that BoI mitigating the damage from 3 sources entirely was too much, we nerfed it to make it so that it reduces duration by 1 each time, making it last for 2 hits, and a round change.

Curses, such as Fellel's Fumble and Plisfa's Masochism (or whatever it's called) cause a person to always miss, or to never evade. While not overbearing on paper, missing three hits for the person afflicted is awful.

For three momentum, you make your opponent lose nine or more until they can attack back with basic attacks (and mind you, some builds don't use anything but basic attacks.) This isn't exactly balanced, and can rather continually be spammed again and again by the hexer for a low cost to themselves to make their opponent start racking up the negative effects that will almost certainly be the end of them.

Masochism? For 3m, you make certain your target takes the next 3 basic attacks (maybe autohits too?) It's bad, but not nearly as bad as Fellel's fumble because it doesn't net any real momentum loss outside of that. It's just 'meh why stop'.

I'd like to see that Fellel's Fumble and Masochism at least reduced the duration instead of the level whenever they take a hit to it. This way, a single hexer can fellel's someone... then that person (on the basic attacking side), can proceed to hit once, take it.. then hit again to lower the level... I'll just make a nice flow chart.

Combat Flow Chart

Hexer Fellel's
Hexer does other thing
--Attacker hits Hexer
--Attacker takes Fellel's
--Attacker misses Hexer
-----------NEW ROUND, HEX DECREASES IN DURATION
Hexer does stuff
Hexer Fellel's themself
--Attacker misses Hexer
--Attacker loses Fellel's
--Attacker hits Hexer

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  Haunted Poncho/Phantom Cloak is bugged!?
Posted by: Akame - 07-04-2016, 09:40 PM - Forum: Bug Reports - Replies (3)

I noticed this bug when I was doing an OOC battle with my own characters, and the hit against my dodgy character was a bit too high. I tested this with LatentSparrow are here's what we got.

The Haunted Poncho at full evade UL + tools gave me 13, plus the Phantom cloak (UL(19) x 2) evade should give me 38 evade vs melee, so in total 51 with the Haunted Poncho equipped.

Well, without the poncho equipped, LatentSparrow's character had -3% chance to hit.

[Image: nMgDsbP.png]

So, with the Haunted Poncho equipped I should have gained 13 evade from the Poncho itself, with the additional 38 evade from the Phantom cloak, making it a total of -54% chance for LatentSparrow, right? Wrong!

[Image: imWiigU.png]

The hit chance decreased by 1.88%. I'm not sure if I missed something, but something's not right either way.

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  Simple returns
Posted by: Lolzytripd - 07-04-2016, 08:17 PM - Forum: Balance Fu - Replies (2)

Could we simplify diminished returns on stats

Instead of it diminishing a bit more every 10 points ( which causes some inconsistencies when the next bump is on 50 for instance causing it to cost 51 now)

Stage 1 of DR is at 40+base
Stage 2 of DR is at 60+base.

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  A Bit Overcast
Posted by: Nytingale - 07-04-2016, 07:07 PM - Forum: Bug Reports - Replies (2)

Another bug I've found in dungeon-battles is apparently, some issue when half the battlefield seems to be... A bit overcast? Darker than another part of it, basically.

See the below screenshot

http://prntscr.com/borot8

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  The Mysterious Sword
Posted by: Nytingale - 07-04-2016, 06:58 PM - Forum: Bug Reports - Replies (1)

So, from time-to-time, a spinning sword would appear on the battlefield of dungeons, just there. I was told it was Kinu's new aura, but I've not seen it for myself like that yet so I'm not sure. I just know it appears at random as another player has also said they've experienced the same bug.

See below for a screenshot.

http://prntscr.com/boriav

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