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Exceptional Stats |
Posted by: Autumn - 07-02-2016, 05:19 PM - Forum: Suggestions
- Replies (7)
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Since there are alternatives to getting more FP and HP, can the "Exceptional Will" and "Exceptional Health" traits have their requirements changed to something like..
200 HP/FP total, respectively
10 WIL/VIT respectively
Also I might as well add this one, can tactician be changed as well stat requirement wise?
I was thinking maybe something like...10 SKI or a lvl 20 requirement.
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Re: Gigantic Gene |
Posted by: Joseph Jostar - 07-02-2016, 03:48 PM - Forum: Suggestions
- Replies (3)
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Was there ever really a point to the 'increases icon size' thing? I can understand the idea's probably something like 'make it obvious they've got bonus hp' or something, but considering that people can just make their icon a step smaller anyway all it really does is forbid you from having a short tank with a relatively-sized icon (unless you don't want that delicious bonus hp and weight for board shaker). That, and 'you can now be SUPER SIZE'.
Especially now that examining people's equipment is a thing, any chance it can be done away with and ++ size can just be an actual option for icons?
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Endless Combat! |
Posted by: Normal Username - 07-01-2016, 02:28 PM - Forum: Suggestions
- Replies (1)
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Hi, so I know this might sound like just another spiel about something that might have been brought up countless of times; the timer in PVP is quite problematic for those who likes to type lengthy RPs in the midst of heated combat to increase the dramatic factor and the fun factor, hence why I typed up this suggestion. My suggestion is to basically add another dialog box like this kind dialog box over here:
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'Do you want this PVP to be a stylish combat?'
Except in my suggestion, the dialog box will ask if the player wants the PVP to have NO TIMER at all, which would be quite useful in many instances.
Now I know adding another dialog box might overcomplicate things, but at the same time, it circumvents any problems in simply removing the timer in all the battles (such as waiting for reinforcements in both PVP and PVE, etc.).
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Punching Shot |
Posted by: Trexmaster - 06-30-2016, 11:37 PM - Forum: Bug Reports
- Replies (1)
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Going by its description, it says it ignores Defense, but, it only adds a flat number to your damage still equal to the amount of Defense it claims to reduce, and after some tests done against an unarmored then lightly armored target, I think it's just ignoring an amount of Armor equal to the Defense it says its ignoring (10 at max rank).
So, either it needs to be updated to say 'ignores x Armor' or changed to actually ignore that amount of DEF. I think Armor would be easier personally. And that's what it already seems to do.
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no. |
Posted by: Egil - 06-30-2016, 10:37 PM - Forum: Balance Fu
- Replies (8)
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Mechanations being able to use Upgrade/Repair on themselves don't make sense in lore (they aren't robots) and lead to swell situations where they Overclock a Medbot and gain back all their health for less than 40 FP.
It should either be nerfed for self-use or be banned for self-use.
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Prescribed Blue Potion |
Posted by: Exxy - 06-30-2016, 07:01 PM - Forum: Suggestions
- Replies (5)
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Simple as it reads, probably a Blue Potion from the related Quest as all the other Prescribed medicines that would heal 40 FP (capped at 5% of max if others are that salty over this).
I feel like this would solve the want for provide other FP restorations other than converting March as seen in other Suggestions, the Butterfly levels of dungeons or Healers/Inns and that it wouldn't be overly over-powered.
Opinions?
EDIT: I am -sure- I'm not the first and that someone else has suggested this in the past, I apologize to those who have but I can't remember who you are to cite a source.
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[Suggestion] Critter Blindsides |
Posted by: Exxy - 06-30-2016, 06:12 PM - Forum: Balance Fu
- Replies (1)
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Could we have the recoil damage that critters proc work similar to how Risposte and other proc-based hits work??
If I really have to state my logic behind this in defense against people wanting to shoot holes in it like me and the Heaven Kick-Critter issue: Something should NOT be able to bite me if I'm punching it's back-side, simple enough no?
EDIT: Obviously it's nothing that's straight-out nerfing or removing their recoil damage, it's just providing a new mechanic to them (that applies to fist weapons) that can create a Movement "sink" especially at later levels.
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