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Engineers |
Posted by: Lolzytripd - 06-12-2016, 12:17 PM - Forum: Beta Fu Archives
- Replies (2)
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can we please have the bots scaling be to a point where the standard ( from a level 35 engineer) bots will be on average able to Hit and Damage "players with average dodge and defense"
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arena combatants |
Posted by: Lolzytripd - 06-12-2016, 12:11 PM - Forum: Beta Fu Archives
- Replies (1)
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they have roughly 35-45+ at 60 in ALL stats.
example
STR
48
WIL
47
CEL
48
SKI
49
DEF
35
RES
39
VIT
37
LUC
34
FAI
47
GUI
34
SAN
7
APT
20
not sure if this is fair and balanced.
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I'm a snek |
Posted by: Rendar - 06-12-2016, 06:59 AM - Forum: Beta Bugs Archives
- Replies (1)
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Despite Naga's racial passive no longer saying that it gives HP regen.. or any HP scaling at all...
It gives HP regen. Tested at 600 HP on a 40 sanctity naga and then later on with a no sanctity added naga. Here are the results.
--- ROUND 6 --- (600 HP; 40 SAN)
ssss recovered 30 HP.
--- ROUND 1 --- (600 HP; 1 SAN)
ssss recovered 30 HP.
So, in reality, it doesn't even scale off of sanctity... and it's not listed anywhere in their racials so.
Bugged?
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Shady Business |
Posted by: Rendar - 06-12-2016, 06:27 AM - Forum: Beta Bugs Archives
- Replies (1)
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Ranking up Create Shade from Spellthief promotion class of Rogue to Rank 5 makes it so that you can no longer resize it.
Tested at R1 vs R5.
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Beta Items |
Posted by: Shujin - 06-12-2016, 05:23 AM - Forum: Suggestions
- No Replies
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Isn´t true anymore, it does half ice atk damage I think?
Sleigher
Tool tip also still says +10 magic ice damage based on will.
Mortissimo
I kinda feel that Sound Atk should effect it´s sound damage. Currently it doesn´t.
I will add more items, when I find issues with them.
Spectere Sword
Didn´t test it out, but the tool tip is still saying up to 15 darkness damage based on Will.
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Spell Thievery |
Posted by: Rendar - 06-12-2016, 05:16 AM - Forum: Beta Fu Archives
- Replies (1)
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So. With the recent round of mob balancing.. NPCs can still have their spells stolen...
So, it might be worthwhile to actually look into some of the NPCs skills to see if they're actually balanced for a player to be wielding them.
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