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Disco Inferno |
Posted by: Ardratz - 06-10-2016, 07:03 PM - Forum: Beta Bugs Archives
- Replies (1)
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Firespitter explodes into flames!
Brown Suited Gentleman takes 17577 Fire damage.
Firespitter explodes into flames!
White-Winged Maiden takes 11811 Fire damage.
The math for Self-Detonate seems to be far stronger then it should be as seen above, I guess it's dealing lvl+5000% fire power damage instead of lvl+500% fire power damage.
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Armor of Everything |
Posted by: Kameron8 - 06-10-2016, 02:51 AM - Forum: Beta Fu Archives
- Replies (2)
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Armor of Eyes still negates the hit bonus received from Guile. This makes it the best armor in the game to try and hit someone, and to try and dodge someone. It already gives an enormous middle finger to rogues with daggers, there's no need for it to have this much excess power.
I know it makes sense thematically, but it already does its job thematically very very well with the negation of flank and backstab, along with the low chance to take your critical hit and turn it to a very small number.
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Ice tile precedence and interaction |
Posted by: Kameron8 - 06-10-2016, 01:30 AM - Forum: Bug Reports
- Replies (3)
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After a metric fuckload of science, we have determined the following:
When generating ice tiles, any effect that has the 'Freezing' keyword from Kraken enchant or Mercury Badge is automatically given a higher precedence than all other skills.
What this means is these elemental compatibility effects can overwrite tiles. It may be intended for tiles to be able to be overwritten already, but outside of these skills that is not the case. For example, if I cast Famuiga to surround myself in ice tiles, an enemy can not harm me by placing an ice point right next to me and using expanding ice. Additionally, if I cast sear and surround both my opponent and I in sear tiles, him countercasting sear will not cause me to take damage next turn. He will still burn the next turn.
However, these Freezing-prefix elemental compatibility skills change the above rule on how tiles interact with one another. If I surround myself in ice tiles with Famuiga, like before, and am Freezing Heaven Kicked or Freezing Crystal Rose'd, the enemy can absolutely hurt me with expanding ice. In fact, I can no longer cast expanding ice if all of my tiles were consumed by these effects. If I try to re-overwrite the tiles with a spell, or ice point, it will fail. The ice tiles will remain theirs. However, if another Freezing-prefix'd skill is used, I CAN overwrite it. The ownership is not shifted, the entire tile is overwritten -- this is proven by the fact that any tiles replaced by a Freezing-prefix skill will adopt the lifespan/duration of that skill, not the duration of the spell that originally brought the ice tiles into existence. If ice point lasts for 5 rounds, freezing crystal rose will replace all of those tiles and remove them in 2 rounds.
Worth noting, blazing crystal rose will exist at the same time as sear tiles created by the Evoker spell Sear. Both players will take damage at the start of the round. My guess on the matter is that they don't qualify as the same tile, even though they look identical.
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Doomwall Percentage |
Posted by: Chaos - 06-10-2016, 12:36 AM - Forum: Beta Bugs Archives
- Replies (1)
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Earlier today, I ran a hardcapped STR Narcus build (126 Scaled ATK with around 65 Fire ATK, narcus was rustic, sharp and had full upgrade) against a defensive build with 53 DEF (see: 46 scaled DEF), 17 Armor, Rank 5 Indomitable, Rank 5 Know No Pain, and around 25% Fire Resistance.
So while we were testing how powerful r5 Shinken (see: 150% Scaled ATK) was (jury's still out on that, by the way), we saw an interesting trend in attacks:
Normal Attack: 42 Fire Damage
r5 Shinken (Normal Attack): 38 Fire Damage
CS r5 Shinken (Normal Attack): 25 Fire Damage
It seems that despite going in at 150% scaled ATK bonus and/or +25 damage, every boost the normal attack got would deal less damage
From what I've crunched so far, I'm given the impression that either Indomitable and/or Elemental Resistance is applying somewhere that they shouldn't and cutting the damage down far more than it should. Where they apply, however, is something I'm not particularly aware of.
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Mutated Gunbow is Broke? |
Posted by: Poptartu - 06-09-2016, 11:31 PM - Forum: Beta Bugs Archives
- Replies (1)
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Well, recently I tried my gunbow and it's crits were like... maybe 160, normal hits 120. Well, right now it's been hitting crits at 80 damage, with 40 guile, skill and will. Something feels off. It's a magical nova that's been mutated and I was hoping to use the magic gunner shotgun bonus on it. If it should be working, this is really off. This is logs from the same 13 defense enemy.
Female Arena Combatant attacks Case with Secondary Fire and hits them!
Case takes 28 Pierce damage.
Female Arena Combatant attacks Case with Secondary Fire and hits them!
Case takes 28 Pierce damage.
Female Arena Combatant attacks Case with Secondary Fire and hits them!
Case takes 28 Pierce damage.
Female Arena Combatant attacks Case with Secondary Fire and hits them!
Case takes 28 Pierce damage.
Female Arena Combatant's turn.
Critical Hit! Female Arena Combatant attacks Case with Overpowered Bowgun and hits them!
Case takes 78 Pierce damage.
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Not so Faithful |
Posted by: Raigen.Convict - 06-09-2016, 05:05 PM - Forum: Beta Bugs Archives
- Replies (2)
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I have 25 faith meaning I should have 10 youkai slots, yet it remains at 7, I do have the three faith boosting traits but even then that'd put me to 9 if those were not applying. I also have grand summoner as a primary meaning that would add annother 2 faith, and the two additional faith stamps from Hikari. And all those subtracted would put me at 18 faith making it 8 slots, I cannot figure what else would possibly dissallow base faith from rising from other sources.
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Spatial Anomalies |
Posted by: Rendar - 06-09-2016, 01:20 PM - Forum: Beta Fu Archives
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Spatial Terrors are 'meh'. Pretty sure their light ray is scaling off of FAI, so they do an astronomically low amount of damage at level 65 ( like 15 against a doriad with a priest jacket and 40 res )... Whilst the corruptors had nearly 2x the terror's HP, got to attack twice every round (and inflict painful status affects)... and to top it all off, they deal like.. 100-120 damage unmitigated by RES with each of these hits because they have high STR (like 50???) and high as hell VIT.. and since they can only attack twice a turn, they usually end up using Ignis and Poison water (which give DoT as well if you don't have good status resist).
So uh. NERF Corrupters some, buff Terrors some. I didn't even get to fighting a Ravager because I did not feel like slogging through molasses to kill one.
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Lore Questions: June (2016) |
Posted by: Neus - 06-09-2016, 12:40 PM - Forum: Lore Questions
- Replies (8)
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This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;
1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.
That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.
Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)
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