Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 821
» Latest member: kellanphil
» Forum threads: 11,398
» Forum posts: 57,204

Full Statistics

Online Users
There are currently 274 online users.
» 1 Member(s) | 270 Guest(s)
Baidu, Bing, Google, Poruku

Latest Threads
Miller
lfg nuking when you leave...

Forum: Suggestions
Last Post: Miller
4 hours ago
» Replies: 1
» Views: 29
Autumn
v2.98b Mastery of Weapon ...

Forum: Bug Reports
Last Post: Autumn
6 hours ago
» Replies: 2
» Views: 23
Rendar
Druidic Tending Prioritie...

Forum: Suggestions
Last Post: Rendar
Today, 02:50 AM
» Replies: 9
» Views: 171
Snake
Custom Idle Status

Forum: Suggestions
Last Post: Snake
Yesterday, 02:58 PM
» Replies: 14
» Views: 5,750
Snake
Geo of Crumbling

Forum: Balance Fu
Last Post: Snake
Yesterday, 02:54 PM
» Replies: 8
» Views: 442
Fern
v2.98b Spectre Sword Pote...

Forum: Bug Reports
Last Post: Fern
Yesterday, 07:13 AM
» Replies: 0
» Views: 37
Raigen.Convict
Miracle Druid

Forum: Suggestions
Last Post: Raigen.Convict
Yesterday, 01:40 AM
» Replies: 4
» Views: 141
Autumn
[v2.98b] Earthdown Vengea...

Forum: Bug Reports
Last Post: Autumn
05-16-2025, 05:54 AM
» Replies: 0
» Views: 48
TheGhostlyKnight
Cast Aside

Forum: Balance Fu
Last Post: TheGhostlyKnight
05-15-2025, 06:44 PM
» Replies: 9
» Views: 407
pilcrow
[v2.98b] AWOL Shard Track...

Forum: Bug Reports
Last Post: pilcrow
05-15-2025, 11:31 AM
» Replies: 0
» Views: 56

 
  Air Wazabane
Posted by: Shujin - 02-04-2016, 02:56 AM - Forum: Bug Reports - Replies (2)

Air wazabane does not apply the extra air bonus or atleast it doesn´t apply to the new hit check when airborne.

Print this item

  Mixtape Mixup
Posted by: Slydria - 02-03-2016, 12:24 AM - Forum: Bug Reports - No Replies

Just a few bugs/issues with the new Custom setting for Music.

Music from Marching Bard or Fun-o-Grams don't start playing when you switch to Custom during battle / in a house.

Custom setting plays default battle music when there are no Marching Bands.

Custom setting doesn't play Fun-O-Gram music at all.

Print this item

  Tome Specials
Posted by: Ranylyn - 02-02-2016, 08:59 PM - Forum: Suggestions - No Replies

I'm fully expecting this idea to be shot down, but maybe it'll spark a better one.


As it stands now, tomes largely just exist to boost spell power (which Spelledge weapons also do.) As weapons, they're underwhelming. There's very little variance between tomes as with other weapon types (Compare armor piercers, bonus elemental damage, leylines, bonus crit damage, different ranges, poison, different AoEs, Vampiric Effects, etc, to tomes we have.) I feel they coud stand to be more interesting.

Let's just say... Tomes really do need something to set them apart, considering the lack of tome-specific skills.

My proposal: Each tome gets 3 different kinds of attacks, accessible via a trait (like Special Attack 1 currenty is) These effects...

- have varying AOEs, effects, and power
- have accuracy checks
- use durability, possibly more than 1 depending on effect
- Can cost FP depending on the effect.
- vary from tome to tome (but some may be repeated a few times)
- count as a normal attack for the sake of innates/passives

Example: (X = Empty space, T = Target square, P = Player) -15 hit, +5 power, 2 Durability, 0 FP

TXX
XTX
XPT


Pros:

- Tomes for attacking (Tactician, possibly hexer for Sadistic Renewal) become more viable
- More variety
- Accuracy checks opens avenues for unique skills we don't presently see in spell lists due to autohits (example: A low accuracy, high risk high reward all or nothing bast)
- Divine on tomes will actually matter if you use these.


Cons:

- If every class that uses Tomes gets these, they can feel samey.
- Creating and balancing these skills (factoring in the tomes themselves) would undoubtedly be a hassle


*shrug* thoughts?

Print this item

  Tunnles 60+
Posted by: Shujin - 02-02-2016, 04:19 AM - Forum: Bug Reports - Replies (2)

I was looking for them for a while now, but I never seem to find one.
Possible that the spawning tunnels can´t go over 60?

Print this item

  Flashbangs, but less flash and more bangs [OC Bright Shell]
Posted by: Snake - 02-02-2016, 01:51 AM - Forum: Bug Reports - Replies (3)

Overcharged Bright Shell's AoE blind debuff isn't being inflicted to all enemies in a 4 range circle as described by the skill.

Print this item

  Fading Glory
Posted by: Soapy - 02-01-2016, 11:52 PM - Forum: Suggestions - No Replies

Can Fade Out get a visual effect to make the user transparent?

Minor thing, but I was disappointed when it didn't do this.

Print this item

  White Bolt
Posted by: Soapy - 02-01-2016, 02:14 PM - Forum: Bug Reports - Replies (1)

Black Bolt applies no effects and doesn't consume Void Energy if the target ends up being teleported inside a Sanctuary.

Print this item

  [QUE] Alternate Fire
Posted by: Soapy - 02-01-2016, 01:54 PM - Forum: Bug Reports - Replies (2)

"Narcus"' Wrote:Upon taking damage: Your next attack within 2 rounds, on hit, will also deal Fire magic damage equal to the damage you took. (Power can stack, but duration can not.)
Just for clarification, is the Fire damage triggering when attacking with other weapons intentional?

Print this item

  Using your fists to Slash is against the Law.
Posted by: Kavoir - 02-01-2016, 04:40 AM - Forum: Suggestions - Replies (1)

So now that marial Lawbreaker exists can all the Solider Damage Skills have their damage type changed to whatever the weapon deals? Because I am irrationally annoyed about slashing with my fists.

Print this item

  Sayakana
Posted by: Autumn - 01-31-2016, 11:34 PM - Forum: Balance Fu - Replies (4)

An accessory that has been overtuned for the absolute longest time, the absolute main source of "Guess the non-resistance" minigames, 1 slot that gives you a universal 10% damage reduction for equipping already one of the best enchants in the game.

Some of the things I've been able to abuse with Sayakana include:

Slapping it on my 900HP Tank to theoretically give them 90 more HP thanks to -ALL- Damage resistances

Pairing it up with golden glow to resist message literally every element except Acid/Akashic/Null (With planetarium mayelia, leather red cape, canvas dark walkers, chainmail boar bands to resist Sound/slash/blunt/pierce naturally)

Pairing it up with a Cloak of many colors to resist Fire/Ice/Lightning/Wind to shut down literally anyone who wants to run any semblance of an elemental based character, or make evokers cry.

It's been suggested before that Sayakana be changed to a damage reduction than a full out resist, and I agree wholeheartedly with that.
I'd suggest it go first in the damage reduction order to still make it worth it as an accessory slot.

Discuss.

Print this item

Sigrogana Legend 2 Discord