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Air Wazabane |
Posted by: Shujin - 02-04-2016, 02:56 AM - Forum: Bug Reports
- Replies (2)
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Air wazabane does not apply the extra air bonus or atleast it doesn´t apply to the new hit check when airborne.
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Mixtape Mixup |
Posted by: Slydria - 02-03-2016, 12:24 AM - Forum: Bug Reports
- No Replies
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Just a few bugs/issues with the new Custom setting for Music.
Music from Marching Bard or Fun-o-Grams don't start playing when you switch to Custom during battle / in a house.
Custom setting plays default battle music when there are no Marching Bands.
Custom setting doesn't play Fun-O-Gram music at all.
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Tome Specials |
Posted by: Ranylyn - 02-02-2016, 08:59 PM - Forum: Suggestions
- No Replies
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I'm fully expecting this idea to be shot down, but maybe it'll spark a better one.
As it stands now, tomes largely just exist to boost spell power (which Spelledge weapons also do.) As weapons, they're underwhelming. There's very little variance between tomes as with other weapon types (Compare armor piercers, bonus elemental damage, leylines, bonus crit damage, different ranges, poison, different AoEs, Vampiric Effects, etc, to tomes we have.) I feel they coud stand to be more interesting.
Let's just say... Tomes really do need something to set them apart, considering the lack of tome-specific skills.
My proposal: Each tome gets 3 different kinds of attacks, accessible via a trait (like Special Attack 1 currenty is) These effects...
- have varying AOEs, effects, and power
- have accuracy checks
- use durability, possibly more than 1 depending on effect
- Can cost FP depending on the effect.
- vary from tome to tome (but some may be repeated a few times)
- count as a normal attack for the sake of innates/passives
Example: (X = Empty space, T = Target square, P = Player) -15 hit, +5 power, 2 Durability, 0 FP
TXX
XTX
XPT
Pros:
- Tomes for attacking (Tactician, possibly hexer for Sadistic Renewal) become more viable
- More variety
- Accuracy checks opens avenues for unique skills we don't presently see in spell lists due to autohits (example: A low accuracy, high risk high reward all or nothing bast)
- Divine on tomes will actually matter if you use these.
Cons:
- If every class that uses Tomes gets these, they can feel samey.
- Creating and balancing these skills (factoring in the tomes themselves) would undoubtedly be a hassle
*shrug* thoughts?
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Tunnles 60+ |
Posted by: Shujin - 02-02-2016, 04:19 AM - Forum: Bug Reports
- Replies (2)
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I was looking for them for a while now, but I never seem to find one.
Possible that the spawning tunnels can´t go over 60?
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Fading Glory |
Posted by: Soapy - 02-01-2016, 11:52 PM - Forum: Suggestions
- No Replies
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Can Fade Out get a visual effect to make the user transparent?
Minor thing, but I was disappointed when it didn't do this.
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White Bolt |
Posted by: Soapy - 02-01-2016, 02:14 PM - Forum: Bug Reports
- Replies (1)
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Black Bolt applies no effects and doesn't consume Void Energy if the target ends up being teleported inside a Sanctuary.
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[QUE] Alternate Fire |
Posted by: Soapy - 02-01-2016, 01:54 PM - Forum: Bug Reports
- Replies (2)
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"Narcus"' Wrote:Upon taking damage: Your next attack within 2 rounds, on hit, will also deal Fire magic damage equal to the damage you took. (Power can stack, but duration can not.) Just for clarification, is the Fire damage triggering when attacking with other weapons intentional?
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Sayakana |
Posted by: Autumn - 01-31-2016, 11:34 PM - Forum: Balance Fu
- Replies (4)
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An accessory that has been overtuned for the absolute longest time, the absolute main source of "Guess the non-resistance" minigames, 1 slot that gives you a universal 10% damage reduction for equipping already one of the best enchants in the game.
Some of the things I've been able to abuse with Sayakana include:
Slapping it on my 900HP Tank to theoretically give them 90 more HP thanks to -ALL- Damage resistances
Pairing it up with golden glow to resist message literally every element except Acid/Akashic/Null (With planetarium mayelia, leather red cape, canvas dark walkers, chainmail boar bands to resist Sound/slash/blunt/pierce naturally)
Pairing it up with a Cloak of many colors to resist Fire/Ice/Lightning/Wind to shut down literally anyone who wants to run any semblance of an elemental based character, or make evokers cry.
It's been suggested before that Sayakana be changed to a damage reduction than a full out resist, and I agree wholeheartedly with that.
I'd suggest it go first in the damage reduction order to still make it worth it as an accessory slot.
Discuss.
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