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  LB Skill: Gentle Embers
Posted by: Ranylyn - 04-29-2016, 09:03 AM - Forum: Suggestions - Replies (2)

TLDR version: in light of Priest, Pacifist Boon, and Curate Destiny, the suggestion is for a skill that trades in offenses for enhanced support. If you are of the opinion that LB should not be supportive at all because it's the elemental branch of Curate, there's no need to keep reading, just jump straight to your post. I'd like to point out that Hexer is the support branch of mage and is plenty offensive on it's own merits, though.


So a recent discussion about LBs got me thinking.

No one really uses LB anymore. The Elemental Ressisance Stacking meta + advent of priest basically invalidate LB when you consider how much their spells cost for what they do, after their nerf. They have some neat tools, sure, but at times, their only tools are downright harmful to themselves even in PVE. As just one example, if fighting a Firesplitter. Activating Salamander for the Elemental Resistance before tanking the detonation instead of repeatedly blasting it with Kel to save FP. Heals nearby enemies and hurts your momentum. Oh, and if you're trying to play supportively, that kills your pacifist boon. And this is even before getting into Phoenix being a joke of a spell compared to Mass + Graft, even without God Rod.

So I thought I'd propose something to make them fit a more supportive niche in light of Curate Changes, especially since Destiny is now a thing.


New Passive Skill: Gentle Embers. When equipped, all Lantern Spells lose their offensive effects and extras (Salamander can't burn, Typhur can't knockback, Aterra can't blind, etc) in exchange for various bonuses. This allows them to keep Pacifist Boon going while changing their elements, allowing them to serve as a beacon of bonus stats and minor elemental resistance for the team.

Idea 1: 5 Ranks, 10% FP cost reduction per rank. (Example, changing elements costs ~10 instead of ~20 when the elemental is at R5)
Idea 2: +1 Eternal Flame Strength per level (So +10 Stats instead of +5)
Idea 3: Grants Elemental Augment of the corresponding Lantern Flame to allies in range? (Presently no light/dark augment so not likely)

Anyways, just a thought.

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  Do you even know how to dance?
Posted by: Egil - 04-29-2016, 04:29 AM - Forum: Bug Reports - Replies (1)

Bandit Backstabbers will use Spin Around even if your back is already facing them.

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  [Lighting] Chaturanga-Snake Den Intersection
Posted by: Exxy - 04-29-2016, 04:21 AM - Forum: Bug Reports - Replies (1)

Noticed a lighting bug that's been present since the areas were implemented in-game, since no one's said it yet I will now. The lighting error has an effect on a majority of the intersection between the Snake Den and the Chinota Mines.

Edit: It's worth noting this was taken during the night in-game. I am not sure if the same issue is found during daytime.

[Image: wvxRFOc.png]

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  Running dulla-Man
Posted by: Autumn - 04-28-2016, 05:24 PM - Forum: Bug Reports - Replies (1)

Dullahans using the default soul as their body frame for putting armor over top of, will constantly play their running sprite very fast, when being highlighted by a skill in battle.

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  Hooked, line and sinker.
Posted by: Autumn - 04-28-2016, 04:21 PM - Forum: Bug Reports - Replies (1)

Hooked Spearhead will proc on abilities that "move" a character attacking someone with the hooked spearhead
for example:

Person A has hooked spearhead
Person B's turn and is using Parting shot

Person B Attacks Person A with handgun and misses them!
Person B takes 30 pierce damage(hooked spearhead proc)

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  Affinity Rewards
Posted by: Raigen.Convict - 04-28-2016, 03:53 PM - Forum: Suggestions - Replies (1)

Disregaurd this post, I'm not sure how to delete posts but it was just a bad idea.

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  Hundred Crackin' Arrows! [Crash Potion-fu]
Posted by: Snake - 04-27-2016, 09:24 PM - Forum: Balance Fu - Replies (4)

[Image: mAFW0Dc.png]

So, why not bows too?! Guns would be way too much so, no. But bows could make some PvE use of it.
Just a small one, so go wild on the 'why nots'.

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  General Survey: Summoner.
Posted by: Raigen.Convict - 04-27-2016, 06:27 PM - Forum: General Discussion - Replies (3)

So, for everyone who even bothers to use summoner, or even those who face a lot of summoners. In your honest oppinions, how do you feel about it, and its promotions? How strong do you feel most youkai are? Do you feel there should be more of them? Do you feel they're viable in PVP right now? Do you feel they're viable in PVE right now? Do you feel the focus drain on them compared to their power is worth it? Do you feel that there's enough variety with their damage types? (Elemental and magical/physical?) And are there any concerns you have overall with the class tree or youkai themselves?

This is just a simple general survey to see a majority oppinion of a class I personally adore, it's mostly for curiosity. But it could also help improve the game a bit, maybe even get us some more background lore over Summoners in the world, youkai and the ether itself?

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  [QUERY] Tamer's Regalia and Astral Aegis
Posted by: Autumn - 04-27-2016, 01:46 PM - Forum: Bug Reports - Replies (2)

Astral Aegis clearly dictates that it's effect is supposed to add to class bonuses
[Image: 9679285b8a.png]

And Tamer's regalia's effect implies that it boosts class bonuses, however when testing in game, it does not give 50% more def/res from astral aegis, is this a bug?

[Image: 2a0a168669.png]

If it isn't a bug, can these armors effect stuff like Ghost's rising game, Grand summoner's astral aegis and the such? Giving them 50% more bonus stats, and It'd give them a much better position than they are in now.

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  The vessel is frail, too frail.
Posted by: Autumn - 04-27-2016, 01:41 PM - Forum: Balance Fu - Replies (10)

With the recent addition of Nagas, you can make much better off full offensive mages than liches(both reach 80 base wil easily), and not die instantly to 2 or more spatials/a light breeze.(on top of that, Nagas get a 15% higher VIT growth.)

Currently Magia Detremus gives you 50% more FP for 50% less HP, would it be possible if these were both lowered to 25% more FP for 25% less HP? Would anyone even be opposed to such? Health is very vital to living, liches are not even scary to deal with, since they will more than likely go down instantly, most times on round 0 or round 1. and not even 80 base will builds will take down anyone instantly anymore, there's too many ways to survive nowadays.

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