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  [VFX] Prefix'd Red Gorgons
Posted by: Exxy - 05-09-2016, 03:36 AM - Forum: Bug Reports - Replies (1)

Not sure if this also applies to the other recently updated Goblin Tunnel mobs or not but:

[Image: ceyUBz3.png]

Edit: Will be sure to let you know, Dev.

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  Spell Stealer
Posted by: Rendar - 05-09-2016, 01:28 AM - Forum: Balance Fu - Replies (5)

X says "(i'm VA/Monk,but i have Hexer/Evoker/Summoner/Youkai/Priest spells...and Ghostwind)"

Skills
???????1
???????2
???????3
???????4
???????5
???????6
???????7
???????8
???????9
???????10
???????11
???????12
???????13
???????14
???????15
???????16
???????17
???????18
???????19
???????20
???????21
???????22
???????23
???????24
???????25
???????26
???????27
???????28
???????29
???????30
???????31
???????32
???????33
???????34
???????35
???????36
???????37
???????38
???????39
???????40
???????41
???????42
???????43
???????44
???????45
???????46
???????47

Being able to have 47 skills equipped, alongside every single spell readily available to the general populace (and spells that won't even scale terribly) is kind of bullshit. Especially when you can omniclass (currently) into these classes, level them up, level up those skills, then promptly never actually lose the skill and cast it as R5 or whatever rank the person you stole from had it at, forever.

I'm not sure if this is a bug, or a balance fu, but it sure as hell ain't balanced. (Also can we get some admin jurisdiction on whether or not people doing this crap is legal? Because p. sure it shouldn't be.)

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  Line of Sight Dismissal
Posted by: Rendar - 05-09-2016, 12:49 AM - Forum: Suggestions - Replies (3)

So with smoke wall being a thing (alongside some peoples custom battlefields in their house) is it possible for you (Dev) to code it so that things don't show up in logs for certain people?

Like if someone smoke walls, then uses a PR-Hi Pot.. the person on the other side of said wall, that can't SEE the person, not be able to see what they did. But someone off to the side that isn't obscured, CAN see them.

It's just be a kind of nice flavor thing.

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  Ah I can do this-- No I CAN'T! [Spellthief bugs]
Posted by: Snake - 05-08-2016, 11:04 PM - Forum: Bug Reports - Replies (1)

#1 - Stolen Youkai spells can't be removed from the skill list. (I suggest it failing to steal spells that ''don't belong to the target'')

[Image: FVhFnPS.png]

[Image: 19L94DC.png]


#2 - Summon Storm summons your latent Youkai, despite not having the Summoner class equipped. (Right click, view image, for the logs)

[Image: eL6HueB.png]


Also, they noticed every spell Eva casted after stealing resulted in ''Rank 1'' casts. (As in, Overload didn't get the bonus damage and actually did pathetic 1 damage. Summon Storm only summoned 2 Youkai, etc.) It's probably using the USER's ranks, not the Target's.

[Image: LVsFHFN.png]

[Image: Pdk0xrE.png]


All credits to the dynamic bug hunting duo, Eden and Eva

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  Copy-pasterino
Posted by: Autumn - 05-08-2016, 08:25 PM - Forum: Balance Fu - Replies (10)

Currently when you steal a spell with snatch spell, it will take in account your current rank in the spell, seeing as how this will never apply with destiny, and there are spells with amazing bonuses from being ranked up, I'd propose that when you steal a spell with snatch spell, it always becomes rank 1.

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  I See Through Your Lies!
Posted by: Clockworkers Doll - 05-08-2016, 07:38 PM - Forum: Bug Reports - Replies (6)

Create Shade, when used by a Redtail, does not hide the dice tails from the racial trait. Kinda defeats the purpose, here.
[Image: f976e365594c16ec40ab27e301e87c7a.png]

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  [Board] Free Enchanting
Posted by: Clockworkers Doll - 05-08-2016, 07:24 PM - Forum: Marketplace - No Replies

Attached to boards across the country of Sigrogana, although perhaps taking dominance mainly in Doremeho and Cellsvich, and making their way over to Oniga and Lispool as well in limited quantities, are simple posters, containing straight-to-the-point and simple information.

[Image: OmaqG4N.png]

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  SL2 Version 1.57
Posted by: Neus - 05-08-2016, 05:50 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_96.png][/float]

Sorry for the wait! This week, we have what was most requested in the survey, which was a new class. This new class, the Spellthief, is just what it sounds like, but I'll leave it to you to discover all of the details surrounding it. I did test it quite a bit but I'm sure I missed somethings, so don't be surprised if you find a few bugs here and there.

There are also 49 unread posts as of this patch notes, so I will likely have a lot of bugs I missed from the forums as well. What I will end up doing is slowly rolling/uploading these bugfixes so that they will take place at the start of the automatic reboots, so be sure to check the version number on the hub matches the version I put in the bug report topic before posting that they aren't fixed.


1.57
Spellthief - A new Rogue promoted class, the Spellthief, has been added.
Adjusted - Staff of Eyes' Analyze Weakness effect level has been lowered to UL/2 (from UL).
Adjusted - Added DJScias to the server management list so he can shutdown the server if needed.
* Bug Fixes
- Red Gorgon's icon is now centered again and roaming monsters on the map now use the updated icon.
- Pray no longer triggers its Sanctuary effect if one is already active for the user.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  a trip with friends
Posted by: Soapy - 05-08-2016, 12:42 AM - Forum: Egwyn - No Replies

Hot. Really hot. Mercalia or Reteria, probably? I'm not really sure, but it was a really hot day.
Egwyn's, er, wildlife, wasn't something I wanted her to deal with on her own (it's not like he'd help, unless it was serious), so we decided to mostly travel during the day.
Let me tell you now, that was a really bad idea, please don't do it. I had mostly covered up with some seaweed she'd gotten for me, but my legs ended up so burned it almost hurt to walk.
Probably didn't help to be wearing what we were, in that sun, on the water, but I think it was worth it. The jungle was beautiful, in a way.

Maybe next trip I'll even ask her to come along? I can protect us once we're on land. Her skin's like mine, though, so we should bring parasols...
Even that probably wouldn't work, though. I'll save it for a winter month, maybe. It'll give her more time to think about it and talk to her family, too.

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  Potion Legacy-less
Posted by: Autumn - 05-07-2016, 01:12 AM - Forum: Bug Reports - Replies (1)

All the new craftable potions don't get crafting skill bonuses from Elven Legacy

[Image: 90a3fffc61.png]
[Image: 6cc7351a32.png]

EDIT:
I also realized that Enhancer potions are also un-affected by Elven Legacy
[Image: b503693f82.png]

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