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Armor and movement restrictions |
Posted by: Autumn - 02-07-2016, 12:14 PM - Forum: Balance Fu
- Replies (3)
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A simple suggestion to increase the maximum move on Heavy armor and Light armor by 1 each.(10 and 13 respectively)
Reasoning: It is way too simple to kite heavy armor users, 9MV + Hanging will not reach any foe with 15 move, also, most tend to have 5-7 move base, giving more of a reason to max charge as a heavy armor user.
As for light armor users, I can't see much reasoning behind it, but thought I'd throw that in anyway since light armor could use a few more benefits.
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Minimum Movement |
Posted by: Autumn - 02-07-2016, 12:10 PM - Forum: Balance Fu
- Replies (9)
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While it is funny to see opponents reduced to 1 move sometimes, I believe restricting someone's move into the negative, until the point where they can't even boost it by 1 with Charge or Shuukuchi is way too much, especially against black knights, I believe that movement impairing abilities should reduce movement to a minimum of 1, instead of below 1 with stuff like OC Celcius shell and then cripple legging someone.
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Nofunallowedograms |
Posted by: Trexmaster - 02-07-2016, 09:51 AM - Forum: Bug Reports
- Replies (1)
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Fun-o-Grams on floors beyond the first are not playing the music set on them, instead the first floor's Fun-o-Gram will continue to play its music on every floor, regardless of the presence of a Fun-o-Gram on the floor in question or not (i.e. the music will persist even on floors -without- a Fun-o-Gram, and it will override any Fun-o-Grams actually on the floor.)
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Cool hayttrs |
Posted by: Shujin - 02-06-2016, 07:57 AM - Forum: Suggestions
- Replies (7)
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I was thinking about it for alittle.
Can we possibly get a Raciall trait for them that changes their Fire breath element to something else? Probably also swapping weaknesses and such aswell?
I imangined it would be nice to have a dragon also breath ice,lightning,wind etc. maybe. It just needs the restriction that you can only have one element change trait and can“t use fire anymore when you have it.
That way maybe equipping against hyatters with fire resistances will stop aswell.
Just a small idea, which I would probably enjoy.
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More House Locations and DISCer Expansions? |
Posted by: owarinohebi - 02-06-2016, 12:23 AM - Forum: Suggestions
- Replies (1)
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Alright, I have no idea how many people will agree with me on this one, but with the growing playerbase (as slow as the growth is, but still), there's not enough player house locations to meet the demand. Sure the GMs can clear up places that are occupied by inactive players (Thank you again Sly for that help, when I was looking for a house), but what if there are only say... One or two houses in a single area, there's enough room to place a few more, and the houses are occupied by active players (*cough cough* that one coast near Dormeho *cough* ). Is there a way that we could possibly get more houses placed in places, or have the option to actually place a house somewhere on the World Map, similar to the camps? I know it could potentially end up like a clusterhole like Sigrogana Legend 1's DISCer placing was, but maybe do as was done there, and not have portals within a certain area of one another??
And my second suggestion: More DISCer expansions?? I know we have many already, but if you're a design-o-holic like me, it would be GREAT to be able to get even more of these on my hands. Maybe something more like the Castle dungeon walls, or a more crypt-like expansion maybe? We already pretty much have everything in the Black Doors and all.
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Turn off Your Luck! |
Posted by: Sarah54321 - 02-04-2016, 10:24 AM - Forum: Suggestions
- Replies (9)
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Sometimes you don't want to work with your dice. Sometimes you don't want to work entirely on luck. Sometimes you don't want people knowing you're a bloody redtail each time you fight, who knows!
I reccomend a skill that can turn off your dice that lasts through battles and hangs over each battle, like Essence. This skill would cost three momentum, so that way people can't just turn off their dice when they have a bad roll.
That's about it.
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Blade Barrier |
Posted by: Rendar - 02-04-2016, 05:27 AM - Forum: Balance Fu
- Replies (6)
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Can we have Blade Barrier not proc at all when Knocked Down, "Dead", or when you're guarding... or when you're stunned. It's kind of absurd.
Also maybe have eviter not work when your stunned or KD'd? That'd be great.
/much salt
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Flotterment moved to Archer Class |
Posted by: Snake - 02-04-2016, 03:44 AM - Forum: Suggestions
- Replies (1)
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Well, it would be more useful for the ranged to open a gap as a reward for managing to dodge that 3x Charged Sharpened Borneblood Excel Hasta's Colouir. Iunno, random bad idea I had that could be good looking.
Or keep Flotterment (Which isn't bad itself, I mean, it's a Duelist reaction skill to chain a side/sillcut, still fancy on it's way and I like it.) and add something like 'Backstep' passive reaction skill to Archer Class, which simply makes the dodger step away by one tile from a basic attacker (Doesn't trigger with Evasion/Doesn't offer any bonuses, simply moves away.)
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