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Snake
Place of Madness

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4 hours ago
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Snake
Vent Petale buff

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4 hours ago
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Rendar
[3.01f] Dark Bardn't

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AkaInuHime
[v3.01f] Clipped Wings

Forum: Bug Reports
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Tana
Please bring back Lich an...

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InsainArcaneBirdbrain
Build Viability and Nerfs

Forum: Balance Fu
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Rendar
[3.01f] Nighty Nacht

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Autumn
Elemental Resistance Mome...

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Autumn
[v3.01f] Blood Overbind

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Yesterday, 08:44 AM
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Druby
pocky atelier =͟͟͞͞ʕ•̫͡•ʔ

Forum: General Discussion
Last Post: Druby
Yesterday, 07:37 AM
» Replies: 11
» Views: 2,696

 
  Chase This!
Posted by: Raigen.Convict - 03-23-2016, 06:22 PM - Forum: Bug Reports - Replies (2)

Chaser when used in mid air after rising tide regaurdless of whatever other skills you do while airborn, knocks the target to either the left or right instead of forward like it would logically dictate...No matter what direction you're facing it is to your character's left or right. I also have the badge that gives me the wind based enchant on, so that might help, I'm not sure on regular airborn chaser.

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  Jackhammered
Posted by: Trexmaster - 03-23-2016, 05:52 PM - Forum: Bug Reports - Replies (3)

[Image: 4d2864a6a2.png]

The Jackhammer has this as its range now, for some reason. Instead of its old 4~ or so range circle attack.

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  Invisible Floor in New Caverns
Posted by: Ranylyn - 03-23-2016, 05:32 PM - Forum: Bug Reports - Replies (1)

Link to image: https://i.gyazo.com/e45e4cf363e9a6d1a177...afa8ed.png

Explanation: https://i.gyazo.com/8e5419c09fbaa4d8b588...3e2809.png

The grapple point on the upper right platform allows you to walk off it directly to the North (And it's impossible to escape this loop without doing so.)

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  Arena Issue
Posted by: Trexmaster - 03-23-2016, 05:20 PM - Forum: Bug Reports - Replies (4)

Whenever you start a Single Match or Group Match, you begin the fight where you stand, and you're not sent into the arena until after the first round.

[Image: ba4cf61253.png]

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  Guns --one round one shot
Posted by: iDarkCara - 03-23-2016, 04:04 PM - Forum: Bug Reports - Replies (1)

After your update, guns now only have one shot regardless of rounds or type. They are treated like they have one shot as well so the damage is equal to that one shot. Tested with multiple guns and many different people.

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  Black Door/Spacial Themes
Posted by: Poptartu - 03-23-2016, 10:11 AM - Forum: Suggestions - No Replies

I've been working on my house recently and I noticed a lack of any space themed things. I really like the patterns on the floor in the black door B.P.Ds, and would love to use it as a carpet, or even maybe as some sort of 'magic chamber'. It'd be a pretty neat new theme to get a DISCer for.

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  Argentyle
Posted by: Neus - 03-23-2016, 08:10 AM - Forum: Sigrogana - No Replies

Far in the depths below Sigrogana lay the god grave of Charachin, the elemental water god who was felled by the poison of another god, but not many know the story. As it goes, the Venomous God, Argentyle, was an enormous serpent that hid in the earth with his followers.

Argentyle did not respect his followers as other gods did, turning them into scale-covered snakemen, who would kidnap mortals from the upper world, and with the god's magic, perform abhorrent rituals, turning them into half-snakes. Even then, his behavior did not attract much attention from his rivals in Heaven's Contention.

However, the snake god was ambitious and arrogant. He wanted to win the war of the gods, and he had a very simple plan. Poisoning the well, so to speak, or more accurately, the being who was connected to all water, Charachin. While Charachin was a god and not entirely alive in the usual sense, the venom of Argentyle could affect anything, and not long after the scaled god bit in and unleashed his venom did Charachin expire.

The snake god was determined to expunge so much poison from his fangs that it would leave all living races, except his own, without drinkable water. The gods they follow, without worshippers, would be doomed to lose power and fade away. It was in this way that Argentyle planned to win Heaven's Contention in one swift move.

But we all know this is not how it ended, for we are here. In truth, the serpent god's plan was foiled by Huggessoa, the patron of the vampires, who is said to see into the Akashic Record itself, who appeared shortly after Argentyle's plan was underway. While Huggessoa and his followers do not typically intervene in normal affairs, this was different.

Vampires must feed on the essence of others, usually their blood, to survive. The snakemen, who carry Argentyle's poison inside of them, are ill-suited for this role. Thus, the death of all living creatures aside from them would also doom Huggessoa's kin. So, in this kill or be killed situation, Huggessoa killed.

Huggessoa is said to have expelled Argentyle's massive body into the Void, tearing it open in a manner not unlike the demonic Zera, an act the snake god was unable to fight against before it claimed him entirely. Along with the snake went the vast majority of the poison in the water, which ended the clever serpent's role in Heaven's Contention.

The snakemen still live in the blackened caverns below the northern end of Sigrogana, and a decade ago they would still come to the surface and kidnap humans, some believe for their strange rituals. Eventually, the Empire sealed off the bottom floor of the caverns to keep the snakemen out, but this wall has since been breached by a mysterious intruder.

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  SL2 Version 1.53
Posted by: Neus - 03-23-2016, 08:10 AM - Forum: Announcements - No Replies

[float=left][Image: talkav_96.png][/float]

Sorry to keep you waiting. This entire update ended up being a long process, even while working in the background of previous updates. It's not entirely what I wanted to release with it, but considering it's been a little while since the last update, I thought this would be good enough. Anything I want to add will come as a supplementary update this weekend to get us back on schedule, and then I can try and figure out what I would like to do next.

One of the things that SL2 rather lacked has been explorable areas, namely dungeons, which are mostly randomly generated. I think this has been fine but I've always wanted to add more non-town areas when possible. This update contains one of those, a new dungeon called the Argentyle Caverns.


1.53
Argentyle Caverns - A new dungeon has been added, the Argentyle Caverns. Enemies in this dungeon will scale to your level. It can be accessed from a certain floor of a certain cavern.
New Monsters - Added 3 new monster types.
New Boss - Added 1 new boss enemy.
New Alchemy Ingredients - Added 9 new alchemy ingredients gathered from the new area.
New Alchemy Recipes - Added 21 new alchemy recipes. These require the correct ingredients to appear in the crafting list.
New Items - Added 12 new items.
New Youkai - Added 1 new youkai, the Phase Python.
* Bug Fixes
- Light Tomahawk's description has been updated to match its new Urawaza effect.
- Body of Isesip now takes priority over other reduction effects, such as Know No Pain.
- Energy Transfer can no longer target yourself.
- Class level 'til-next-level' EXP is now considered 5 levels lower for Promoted Classes. (Previously, it was +15 for Promoted Classes, but that meant you'd have to earn enough EXP for character level 65 to reach 50 with the new Destiny options. Now it's the same as character level 60.)
- Danger display for Explosion should now reflect that it's a circle.
- Danger display for monsters should now take into account boosting effects such as Skilled Hunter.
- Turn order display sticking after fleeing a battle or having it forcibly ended has been corrected.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  History System
Posted by: Chaos - 03-20-2016, 08:42 PM - Forum: Suggestions - Replies (3)

As everyone knows, Traits hold a certain cycle known as 'History: X', which are available at the start, a necessary first-pick at level 1, and are limited only by the amount of relevant traits available. That being said, there are a lot of combinations that are left out, and instead of trying to make an unholy 54 new Traits just to make all combinations possible, I propose that all current History Traits become inaccessible and a new, very small system put in their place: the titular History System.

How the system works is simple: Upon character creation or Legend Extension, the user is given access to a new, temporary button on the side. Clicking this button will allow them to chose two stats: The first stat chosen will receive a +10% growth bonus, while the second (which obviously can't be the same stat as the first) receives a +5% growth bonus. Once these selections are made, the button will disappear for the remainder of that character's cycle, so to speak.



Now, to answer potential criticisms of this idea:

Q: BUT CHAOS, THIS WILL PROMOTE MIN-MAXING!
A: The History Traits have promoted min-maxing to begin with. The only change this provides over what we currently have is:
1. Traits are no longer used to provide these growth boosts
2. The possible combinations are fully expanded without requiring dozens of new traits to be implemented
Otherwise it's the exact same premise we've had since the very first Alpha version.

Q: BUT CHAOS, WHAT ABOUT PEOPLE WHO HAVE THE HISTORY TRAITS ALREADY?
A: As stated earlier, the existing History traits will ideally be taken off the available Traits list, but not entirely deleted. New characters and anyone who (inevitably) performs a Legend Extension will smoothly transition to the new system.

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  Resource Download Bug 'Fix'
Posted by: Fern - 03-20-2016, 05:59 PM - Forum: General Discussion - Replies (1)

Ever had that annoying problem where you disconnect from the game for some reason, and then BYOND makes you download -all- of the game's resources again? Well don't worry, there's a solution that helps you avoid this!

Problem: As far as I know, this happens because your byond.rsc file becomes corrupt (for some otherworldly reason). BYOND notices that and technically makes you create a new one, pretty much.

Fix: Go to your BYOND folder, then open the cache folder. Make a backup of this file:

[Image: 6VJMoDU.png]

Save it anywhere that isn't the BYOND folder. Some place that you will remember.

When BYOND makes you download resources again, just close the program completely and replace your byond.rsc file in the cache folder with the backup you made at some point. It should work as long as the backup file is not very old.

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