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  Dungeoning Suggestion
Posted by: Raigen.Convict - 01-09-2016, 07:50 PM - Forum: Suggestions - Replies (3)

So, when dungeoning, can we get some sorta message that says something along the lines of "There doesen't seem to be any more monsters on this floor." When the last battle with enemies is over on that floor? And when you enter that floor it repeats it.

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  Battle Kitties
Posted by: Rendar - 01-09-2016, 04:40 PM - Forum: Suggestions - Replies (1)

Can we get a new 'option' made for the battle kitties? One that makes it so that if you can't see a target, you don't target it?

It would make for battlefields to be all the more immersive instead of "I just shot this guy through three walls." I know some level of 'player choice' should be allowed, but in the cases where skills just flat out target a giant area, it isn't viable. Like say there is a wall between me and X. Your character is C, your wanted target is Y. Walls are W.
*WW******
XWWC**Y
*WW******

If you used a 3-wide AoE, you would still attack X, and y, even if X wasn't visible.

It'd add a whole level of playability to custom battlefields that I know for certain would make people give more asagorians to buy them to spruce things up.

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  Sear Tiles
Posted by: Rendar - 01-09-2016, 05:13 AM - Forum: Bug Reports - Replies (6)

Sear Tile Damage is apparently triggering Soldier Kraboid's Physical DR.

Towering Soldier Kraboid takes 141 Fire damage.
Towering Soldier Kraboid's turn.
Towering Soldier Kraboid's turn.
Towering Soldier Kraboid attacks Tiny Fawn Girl with Soldier Klaw and hits them!
Tiny Fawn Girl takes 42 Pierce damage.
--- ROUND 1 ---
Sly Silver-Haired Male recovered 3 HP.
Sly Silver-Haired Male recovered 2 FP.
Tiny Fawn Girl recovered 1 HP.
Tiny Fawn Girl recovered 2 FP.
Towering Soldier Kraboid takes 13 Poison damage.
Towering Soldier Kraboid takes 0 Fire damage.

Which sort of means that the Sear Tiles are counting as PHYSICAL damage.

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  Expanding Ice
Posted by: Kameron8 - 01-09-2016, 02:05 AM - Forum: Bug Reports - Replies (1)

[Image: 62ecf76c26.jpg]

Expanding ice will not strike a target more than once, despite mentioning a separate calculation for it in the event that an enemy is surrounded by many ice tiles. I don't think the bonus damage should be put back in, simply because then expanding ice will deal between 200-350 damage on someone surrounded with ice, but that's more of a balance fu thing.

And reduce the FP cost of these skills holy shit Dev pls


Tests, if this is not clear enough:

-Created a straight line of ice with an enemy directly beside it, expanding ice to strike them with one tile for 100 ice damage.
-Used ice point to surround the target entirely with ice sheets, expanding ice for 100 ice damage.

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  Just a fancy beam suggestion.
Posted by: Snake - 01-08-2016, 09:50 PM - Forum: Suggestions - Replies (2)

How about when you use a 30-Ki charged Kadouha, the projectile leaves a blue trail behind to make it resemble a beam? (Of course a non-permanent non-field hazard trail, just for the effects.)

[Image: Z5GD9T2.png]

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  House Got Eaten
Posted by: MakeshiftWalrus - 01-08-2016, 07:07 PM - Forum: Bug Reports - Replies (3)

Hello. My house was just eaten.

[Image: eiqcdhW.png]

I had just moved my house from a house in Chatarunga to its new spot on the Coastal Cove.

Upon entering it the first time, it was completely fine strangely enough, with nothing missing at all. Upon exiting though, I reset my banner and uploaded a picture to it again because another player couldn't see it. I don't know if that had anything to do with it, but the next time I walked inside the house, it was a pitch black void. This was barely a minute after I reset the banner.

The border I could change, thus I did. The carpet tiles I placed was to see if I could actually place anything.

The void also deleted several donation items: 2 stairs, a music player and a shopkeeper.

My character's slot is MakeshiftMurk.slot2

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  Wreckrenzan
Posted by: Fern - 01-08-2016, 05:29 PM - Forum: Balance Fu - Replies (11)

Raijinken + Sharenzan combo used to be fine because the big damage it dealt was situational, since you had to be in one range to pull off the 1.5x damage.

However it's very very easy to go airborne now (see: Leaping Lizard / Burn Up / Crane Hop) and its large damage is not really situational anymore. You can easily set up for it.

Not only that but Raijnken + Sharenzan gets benefits from Combination Strike and unleashes this sort of damage VS a 56 DEF character:

Purple Suited Gentleman takes 262 Slash damage.

I suggest making it so Combination Strike only affects MA classes as a minimum nerf.

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  Endless Solar Stance
Posted by: Rendar - 01-08-2016, 03:15 PM - Forum: Bug Reports - Replies (2)

So uh. If you Solar Lance.. someone who already has an about-to-detonate Solar lance...

It'll sort of get caught in an infinite loop.

Resist! Purple Suited Gentleman takes 13 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Fortune Feather! Purple Suited Gentleman gains some resistance to the attack!
Resist! Purple Suited Gentleman takes 10 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.
Resist! Purple Suited Gentleman takes 13 Fire damage.


We're sort of stuck in a fight right now.

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  Light Tomahawk-No airborne
Posted by: Shujin - 01-08-2016, 08:01 AM - Forum: Bug Reports - Replies (1)

It says airborne comoatible. but you land after using it in mid air.
Axe kick works fine.

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  Sharenzan No Flying
Posted by: Rendar - 01-08-2016, 07:14 AM - Forum: Bug Reports - Replies (4)

Sharenzan flings a target back tiles even if they are not airborne and are wearing spiked treads.

Tested with a non-airborne sharenzan on both targets and was sent squares back.

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Sigrogana Legend 2 Discord