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pocky atelier =͟͟͞͞ʕ•̫͡•ʔ

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  MG unlock Req
Posted by: Shujin - 03-20-2016, 01:59 AM - Forum: Suggestions - Replies (2)

Can we have another Unlock possibility for it, instead of having an Archer Level 20 and a Mage level 10?

So that a Destiny Archer can actually Unlock it?

wasting two Legend Inks just to Destiny out of archer to unlock Magic Gunner and re-Destiny into it, sounds like a little to much.

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  Hooked Arrow-head
Posted by: Autumn - 03-19-2016, 02:37 AM - Forum: Bug Reports - Replies (5)

Hooked Spearhead's "1 range" works at diagonals, meaning that if you pulling shot somebody or quaking bash someone against a wall, and knock them to your diagonal, it will apply hooked spearhead's damage fully 2-3 times, depending on how many diagonal tiles they travel.


Example:
Soldier uses Quaking bash against somebody up against a wall with a hooked spearhead equipped.
"Somebody" travels 3 squares to the side, proccing the "1 range" of a hooked spearhead twice because diagonal counts as 1 range.

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  Gust Trap + Another Trap
Posted by: iDarkCara - 03-18-2016, 07:45 PM - Forum: Bug Reports - Replies (2)

Placing a gust trap + Another (In this instance, Entangle) followed by hand triggering causes double instances of the entangle damage. Presumably calculating damage where they're at, followed by where they end up as they end up away.

Though the traps must be placed in the same row for the push back to properly impact. So like

o x x

where o is enemy
x are the traps.

(I assume damage from traps is calculated like an earthquake thing in this cute little graphic I made) [Image: 827ad20432.png] where it checks where the trap is, then around it, then around it again. When the gust trap activates, it checks the damage around, hits them, then ends up hitting them again when they end up one square away.

Examined in this cute little gif.

[Image: 21bd976b4ccd1559760cf5e5e28af78b.gif] Where they take

Code:
Chataran Arena Combatant takes 51 Wind damage.
Chataran Arena Combatant takes 57 Earth damage.
Chataran Arena Combatant takes 57 Earth damage.


The only thing that doesn't make sense to me, is the wind damage is applied first. It would make logic sense with the bug, earth damage then wind then earth again, though the push back is probably calculated in between damages. idk.

I assume this is a bug and not intended.

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  No mercy
Posted by: Autumn - 03-17-2016, 09:09 PM - Forum: Bug Reports - Replies (6)

Moonlight Mercy's critical damage effect applies to all weapons wielded by the user, this seems more like an oversight than anything as you can pair this up with multi-shot guns or daggers to achieve ridiculous damage.

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  Economy, and Crafting Overhaul
Posted by: Felkesste - 03-17-2016, 02:54 PM - Forum: Suggestions - Replies (1)

"Let's take all the adventurers who double as master craftsmen- and put them in a box."

In all seriousness, with the implementation of Destiny, you could totally make a new Destiny, called 'Artisan', or 'Working Class', or something- have their character level cap set to 30, their crafting skill points come every 3 levels, and raise/add-onto existing crafting recipes, so that adventurers who plow through dungeons aren't the master craftsmen of the world. If you make more recipes- or even just raise the requirements of existing recipes- you put the power in the Artisan's hands, giving them a chance to start up an economy of exchanging materials for services, or services for murai- rather than adventurers supplying everything they need for themselves.

If you offer other means of obtaining materials, too- say like, part-time jobs at various NPC shops, that have mini-games to them to keep it from being meaningless, or trivial- say like,
working in Pink's Pub as an 'unofficial Waiter/Waitress' could involve a pseudo-battlefield. The time of day could determine difficulty- in the morning, all anyone orders is Coffee, and Orange Juice, in the afternoon, it could be Coffee, Orange Juice, Milk, and Water, in the evening, all of that- plus Wine, Ale, etc. etc. With varying degrees of pay-off depending on how difficult the job was. You get into the little 'battlefield', and NPCs spawn on it, around the tables. You have to move over to them, and give them the right item/use the right skill, or whatever. They'll declare their order no matter how far away you might be from them, and you just have to run on over to them, making the job all about 'figuring out what their order was based on what they said'- (some times straight-forward "I want milk", some times "Give me something cold, with a heady flavor&quotWink, and speeding over to them to give them their order.
At the end of the job, you get some Experience, some Cooking materials, and some small amount of murai.

Blacksmithing part-time jobs could give the same rewards, but with Smithing materials, and their mini-game could revolve around having to hit a sword on an anvil- with every hit causing a counter-attack, so you have to choose the right hit- and fast- because the faster you finish the blade, the more blades you can make, for better rewards- and maybe some means of restoring your HP every now and again, at the cost of time, for less sturdy characters who need to do the job.

Pawnshop part-time jobs could have randomized rewards, and have a mini-game all about pricing things. Fast math. Everyone's favoriiiite.

Mage's Guild part-time jobs could have alchemy rewards, and have a mini-game all about solving recipe-riddles, because old alchemists all love writing their recipes in riddle form.

Inn part-time jobs could have experience-heavy rewards, and a mixed bag of mini-games, like inn-versions of all the existing mini-games. Giving drinks to patrons (pub), cleaning rooms (smith), determining how much of something to put into a meal (pawnshop), and chatting with customers (mage-guild).

With all these changes- and maybe a few more- the economy could be balanced some, so that adventuring isn't the only possible 'life' players can aspire to. The guards can keep the normies safe, the normies can sell the goods the adventurers need- and buy/trade-for materials from them that can't be obtained from the part-time jobs reliably, like Geodes, or Mind Stars, etc. etc.

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  Meditation from the other realm
Posted by: Shujin - 03-17-2016, 02:37 AM - Forum: Balance Fu - Replies (1)

Meditation works when you were KOed and got on your feets again with dying hard.

I believe you shouldn´t just recovers tons of HP after a knockout via meditation that you used a round earlier. So yeah, make KO cancel meditation please.

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  [BOARD] Illanthea's Enchantment Services
Posted by: Poptartu - 03-15-2016, 07:32 AM - Forum: Marketplace - No Replies

A note has been attached to the board, with what you can only assume is a sloppy handwriter's 'neat' print.

'Illanthea's Enchantment Services'

"I have been trying to spread word by mouth, but that's going slowly. This is a Message to get my name out there. I run a small enchantment business with no real shop. I can work almost anywhere, and will accept jobs most anytime. I spend most free time seated infont the blacksmith in Cellsvich, you have probably seen me! I am a Zeran woman with light blue-ish hair. I charge 100 murai for an enchantment if you have everything I need. I also sell enchantments, price varies with how hard to come by they are. I have a fair supply of some, but cannot promise to keep the rare ones in stock."

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  The Door is Barred from the Other Side
Posted by: Clockworkers Doll - 03-15-2016, 06:41 AM - Forum: Suggestions - Replies (6)

I feel like I've talked about houses and barring and shit way too much for one person, but, I had this thought while I was laying in bed waiting for sleep to hit me like some bricks yesterday.
This isn't directed at anybody, I've actually had barely any issues with other players recently. Js.

I think we should be able to bar people from houses without them actually being in there. It'd be less... aggressive than hoping and waiting for them to walk back in just to instantly kick them out. And I know some people are/would be kinda bitchy when it happens, as well as people that have anxiety being unable to do it while they're there (because yes, coming from someone with diagnosed anxiety, that is indeed something that can happen).
I dunno. It just sounds like a less confrontational (for the lack of a better word) way of keeping people out imo.
But just, a button on the guest list to add barred people, type in their key and slot. Wouldn't be too hard, I think. But then again, I ain't got no idea how coding works.

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  Ether & Snakescale
Posted by: iDarkCara - 03-13-2016, 02:01 AM - Forum: Balance Fu - Replies (7)

Hello

I wanted to propose a change to the materials Ether and Snakescale.

Currently both on armour are very bad at only +3 fp/hp respectfully. At that point, why not just make it iron? As it is iron tier.

Ether changed to: [strike]+10%/5% of total fp (I think this is fair considering most average 200-250 fp bringing it to around 12-15 extra fp; while liches would look at 25 at around 400 fp. Mages fall between. Not a major impact, but better than flat 3. This is at 5%)[/strike] +3% total FP (stacks additive with more pieces)

Snakescale: [strike]+10 flat HP,[/strike]+5% Poison res.

Thoughts, comments, opinions.

&& I just realized you could have technically three to four instances of this bonus. I adjusted the values as reflected.

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  Shop Stall Renting
Posted by: Trexmaster - 03-12-2016, 08:58 AM - Forum: Suggestions - Replies (1)

There are several issues with stall renting at the moment.

1. You can rent a stall out indefinitely without even placing a shopkeeper onto it, so long as you can pay for it. This isn't an issue really beyond the stalls in Cellsvich, but, it feels like an oversight when someone can hoard heavy traffic spots for the sake of griefing everyone (and, to my knowledge, be completely unknown, unless Dev or the GMs have some way to check stall owners).

2. You can't surrender a stall once bought until its time expires. This means you're obligated to hold onto a spot you may no longer want rather than being able to free it up on demand.

So my suggestions here are

1. Make having a shopkeeper a requirement to rent a stall/to have a stall kept. Somehow. Or just give GMs (unless they already do) the power to evict stalls or something to counterract this.

2. Let people surrender stalls they've rented (either require it be empty or just have it dock the time left on it down to 1 hour, or 0 if that won't somehow eat the shopkeeper).

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