Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 275 online users. » 0 Member(s) | 273 Guest(s) Bing, Google
|
|
|
Sayakana |
Posted by: Autumn - 01-31-2016, 11:34 PM - Forum: Balance Fu
- Replies (4)
|
 |
An accessory that has been overtuned for the absolute longest time, the absolute main source of "Guess the non-resistance" minigames, 1 slot that gives you a universal 10% damage reduction for equipping already one of the best enchants in the game.
Some of the things I've been able to abuse with Sayakana include:
Slapping it on my 900HP Tank to theoretically give them 90 more HP thanks to -ALL- Damage resistances
Pairing it up with golden glow to resist message literally every element except Acid/Akashic/Null (With planetarium mayelia, leather red cape, canvas dark walkers, chainmail boar bands to resist Sound/slash/blunt/pierce naturally)
Pairing it up with a Cloak of many colors to resist Fire/Ice/Lightning/Wind to shut down literally anyone who wants to run any semblance of an elemental based character, or make evokers cry.
It's been suggested before that Sayakana be changed to a damage reduction than a full out resist, and I agree wholeheartedly with that.
I'd suggest it go first in the damage reduction order to still make it worth it as an accessory slot.
Discuss.
|
|
|
[Board] Chimera Enterprises Event Survey |
Posted by: Dystopia - 01-31-2016, 10:05 PM - Forum: Sigrogana
- Replies (1)
|
 |
Next to the board a little metal postbox has been (obviously temporarily) erected, some kind of minor mechanation to house a seemingly unlimited supply of notecards and mini pencils bearing the CE logo.
A neatly-written sign is pasted onto the mechanical postbox!
Hello! If you attended our previous BEACH BLAST event, then you might have seen this.
![[Image: NTcDfbP.png]](http://i.imgur.com/NTcDfbP.png)
Here at Chimera Enterprises, we are dedicated to providing an environment that all can enjoy at our events.
Therefore, lovely citizens, we would like to hear from you!
Please fill out this brief survey at your leisure~
Paper and pencils have been provided, just slip your message in the box when you're done.
[[[ OOC Note: You may bring alts if you like, we don't judge. If you have multiple votes then you can add them below in a message or something, but still cast a normal vote for one of them.]]]
|
|
|
Talent Traits |
Posted by: Autumn - 01-30-2016, 09:17 PM - Forum: Suggestions
- Replies (5)
|
 |
Can we have a few more? or be able to customize one, perhaps an Legend extension option that allows you to create your very own talent trait, and name it.
having a few more build varieties would be nice.
|
|
|
Holy Edge |
Posted by: Soapy - 01-30-2016, 04:52 PM - Forum: Suggestions
- Replies (4)
|
 |
Not to say these two things aren't good on their own, but I think it'd be neat if Holy and Purity Edge could somehow be made to work together.
I'm thinking a new Priest skill like one of the following:
Passive, 1 Rank. Lets Holy (and maybe Divine) enchanted weapons qualify for Purity Edge (or makes Purity Edge weapons considered Holy).
Passive, Toggle, 2 Ranks. While active, equipped (non-Mutated) weapons will be considered to be enchanted with Holy for all purposes. Rank 2 makes it free to equip.
Active Buff, 5 Ranks. Grants an ally Rank*10 Holy for 3/3/4/4/5 Rounds.
The toggle skill would effectively disable current enchantments, which is why it wouldn't work with Mutation.
Holy status would basically have the same function as the weapon enchantment, but stack with other enchantments (other than Holy).
Thoughts?
|
|
|
Deviter |
Posted by: Kameron8 - 01-29-2016, 08:11 AM - Forum: Bug Reports
- Replies (10)
|
 |
Eviter cannot proc off of soldier autohits. After swinging two hundred damage instances of chaser, thousand stab, mad chop, shinken projectiles, retreating swipes, it did not go off even once with a divine weapon (which means 40% proc rate).
|
|
|
Eyes in the Back of my Head |
Posted by: Kameron8 - 01-29-2016, 08:10 AM - Forum: Bug Reports
- Replies (2)
|
 |
Flottement causes you to hop a tile away from anyone who triggers your Evasion or misses you with an attack, disregarding the line of sight requirement. This removes the option of 'fighting against it' by attacking from the three tiles behind them. Additionally, the hop always makes the duelist face away from the person who was dodged or Evasion'd.
|
|
|
|