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v2.98b Thunder Drive does...
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[2.89b] On A Leash
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[2.89b] Caimac Sneakmines
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Throwing Weapon issues |
Posted by: Ranylyn - 12-10-2015, 03:58 PM - Forum: Bug Reports
- Replies (1)
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1) Backstab
Shuriken gains the Backstab Crit bonus at 1 range, but NOT bonus damage. (Either that or it ignores Flank's Damage Bonus when applying Backstab)
Sample Test: Sand Shark Shuriken equipped, Dagger Dance equipped, Maxed Flank and Maxed Backstab
- Takes 36 + 7 damage from the front
- Takes 46 + 9 damage from the side (+2 per rank of Flank. +10 total)
- Takes 46 + 9 damage from behind (+2 per rank of ????, ignoring +2 per rank of ????, +10 total instead of +20 total)
2) Dagger Dance
When dual-wielding Shuriken, Dagger Dance applies at Diagonals, much like how oracles used to benefit from diagonals and bows used to suffer from diagonals. I'm guessing that this isn't intentional.
3) Probably not a bug, buuuuut....
Also worth mentioning since Soldiers get a dagger skill now; Throwing Knives and Javelins do not benefit from Charge Bonuses, despite their primary types being melee weapons, due to their ability to strike at range. Is this intentional? I mean, it PROBABLY is considering how they interact with Forgeries and Betas, but it just seems REALLY weird that you couldn't use a Javelin as a normal spear at close range.
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Cold, Lonely Embrace |
Posted by: Kameron8 - 12-10-2015, 02:13 AM - Forum: Balance Fu
- Replies (3)
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Could the turn duration be made to 2? If you're slower, you don't immobilize them. Because it's 1 duration, and the next turn begins immediately after your turn. Uhh...So, yeah.
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Talk Arrows |
Posted by: Sawrock - 12-10-2015, 12:00 AM - Forum: Bug Reports
- Replies (3)
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Talk arrows do not appear when on the "full" face-icon size. I think they should appear, if possible.
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Hidden Cut VS Cobra |
Posted by: Shujin - 12-09-2015, 11:19 PM - Forum: Suggestions
- Replies (4)
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Hello!
I would like to ask if we can have Hidden Cut not trigger Cobra.
Because if you already manage to hit a Cobra user, he can´t really dodge the after damage from it, no?
Right now it´s:
You attack and hit him from behind(Usually after move and if you crit you get a chance)->He turns around to you-> So you don´t attack again and instead use sheath sword-> He dodges the hidden cut.
But I don´t see how someone can dodge something thats already there.
(Might even be a bug, Don´t know. I simply put it here Since I thought it´s logical.)
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Knockdown status before damage in KD skills. |
Posted by: Snake - 12-09-2015, 04:01 PM - Forum: Suggestions
- Replies (2)
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Why not the status applying before the damage, in some skills like Dense Thunder or Turnover?
I mean... Eh, 'Knockdown now shuts down Cobra!', but you CAN'T get to hit a Cobra Hunter who just got damaged by a Dense Thunder, flopped away, then got KD'd. It's pretty silly because even nerfed, Cobra counters it's nerf.
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Lore Questions: December (2015) |
Posted by: Neus - 12-09-2015, 12:01 PM - Forum: Lore Questions
- Replies (12)
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This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;
1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.
That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.
Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)
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Strange Movement Caps For Items/Skils |
Posted by: Kameron8 - 12-09-2015, 06:02 AM - Forum: Bug Reports
- Replies (1)
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The game does not appear to register movement over 12 tiles for things such as thunder hooves or the new Charge mechanics (like madchop's knockback). That is to say, if you run 15 tiles with thunder hooves then madchop somebody, you will gain 12 stacks of electrocharge and knock them back 12 tiles.
On a similar note, it is currently possible to double your movement by taking roundabout paths manually to your destination. If these caps are at all changed, this should be addressed.
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