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  Star Shooter
Posted by: Rendar - 12-18-2015, 06:48 AM - Forum: Suggestions - Replies (2)

Can we get a toggle for it's New-Round effect? While it's useful, sometimes you REALLY don't want it to activate. See; Papilion butterflies in your face.

Or Hexer Curses always.

Maybe have it as a toggle skill that can only be used once every 2 rounds or something, or if you turn it off you have to wait a bit before you can turn it on as a charge up. I remember there was a "can we plz kill bonus damage" stuff because it screws up your Momentum if you hit a resist because your weapon decided to use it's elemental damage for once.

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  Cobras and Sear/Cinder tiles
Posted by: Autumn - 12-17-2015, 11:46 PM - Forum: Balance Fu - Replies (3)

Snake dancer attempts to dodge cinder and sear tiles, and I assume the other tiles as well, considering wide AoE cinder/sear tiles like Sear and Fire breath, it makes no sense from a viewer's standpoint, I propose that cinder/sear tiles ignore snake dancer completely.

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  Shinken 4 Daze
Posted by: Rendar - 12-17-2015, 06:22 AM - Forum: Bug Reports - Replies (3)

So. Shinken seems to have.. a lot of disparities with it.

A person that deals 74 BASE damage with Shinken ( 50 STR, +18 Katana, +6 Rank) on a target with 33 (Base) Defense is dealing 69 Defense. We figured that she's also getting KATANA MASTERY for Shinken, so it's 84.. but that still doesn't explain anything. The attack should deal 51 damage, not 69.

On a different target, with 10 defense, she did 92 damage. Ignoring his defense entirely and.. somehow getting a large power boost??? Well. It doesn't end there, oddly enough.

56 Def, 20 Terrasque Shell armor. 63 STR+18 Katana+ R1 Shinken+ Katana Mastery. 93 damage. I dealt 23 damage, without Kensei ((but the same strength)) I dealt 14. Which.. doesn't actually add up either, but whatever.

Damage seems to be very inconsistent all around and is probably worth a look into. Fern has some other issues they had involving it shrekking on 20% Resist, 60+ Def, and Evasion.. but idk.

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  Oversalted
Posted by: Soapy - 12-17-2015, 03:33 AM - Forum: Suggestions - Replies (2)

You can buy a shop stall indefinitely without actually putting a shop there.

I don't think I need to explain why this should probably be changed.

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  Long Gusty Arms
Posted by: Rendar - 12-16-2015, 01:52 PM - Forum: Bug Reports - Replies (2)

Longdraw + Gust Arrows with a 3 range bow.. does not give the intended range.

In fact, it only gives 2 extra range. That probably isn't how it should happen.

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  Arm.. not crippled?
Posted by: Rendar - 12-16-2015, 01:43 PM - Forum: Bug Reports - Replies (2)

Apparently if you have ambidexterity on and CRIPPLE ARM someone. It won't even fire. Like. You waste Momentum. And FP. But nothing happens.

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  Multifront Targetting Error
Posted by: Kameron8 - 12-15-2015, 11:08 PM - Forum: Bug Reports - Replies (1)

Using multifront defaults the target to the caster, giving it an offset of one. This means you can hit things at two range with it.

Normal:
[Image: dsw35Ki.png]
Default:
[Image: 89HvViM.png]

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  Finish 'em with the Pointy End
Posted by: Nytingale - 12-14-2015, 05:55 PM - Forum: Bug Reports - Replies (2)

So apparently, Execute doesn't seem to work with the Spear? Some have reported on it being horribly buggy in-game, but I don't think I've seen any posts yet speaking specfically about it or its "lack of working" with Spears. From the looks of it, it seems Spear weapons aren't recognized to be used with the Skill despite the description, as it doesn't even come up in my Skills-List.

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  Two minds as one
Posted by: Autumn - 12-14-2015, 06:40 AM - Forum: Bug Reports - Replies (3)

Youkai sync mind passives will work when Youkai are summoned, this is not supposed to happen.

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  Icepoint Guard turn order mess up
Posted by: Shujin - 12-14-2015, 01:32 AM - Forum: Bug Reports - Replies (1)

Nothing to big actually.
But I happen to trigger this when I use Icepoint+Ice point Guard in one round without having any other Skill equipped that has 1 M(like Shukichi)
So I would have 1M left and usually use Guard, but now the system skips this possibility and jumps to the next player allowing him to make one actions before it jumps back to me again. I didn“t test it on a battle with more people yet, But I assume it would still jump back to me for the Guard action.

The system seems to not register that I could use Guard that turn when I use ice point guard as second action. But corrects itself after someone made a action.

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