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  Portable Passport
Posted by: Soapy - 11-27-2015, 04:41 PM - Forum: Suggestions - No Replies

Any chance of Housekeepers getting an Alias function?

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  Rule Clarification: Original slot returns.
Posted by: Ranylyn - 11-27-2015, 10:18 AM - Forum: General Discussion - Replies (4)

I remember this being mentioned before, but I can't find it, and it came up.

Items can be traded back to the original Key+slot of the ID. No one else from the IP, but the same key+slot is okay. As in, if it was Ranylyn Sot 3, that character could get their own items back.

I needed to flat out remake a character because of an issue that could not be fixed by LE, so I asked if anyone could hold onto two items of IC importance as I remade, as items going back to the same slot DOES work. And quite understandably, no one wanted to help because of the twinking rules and it not working anymore. I can't blame them at all. But I do seem to remember Dev saying something about it being okay to the same slot only, hence why you can get your own items back in the first place?

Anyways, I'm wondering for future reference. If I WAS breaking a rule for asking with that, I apologize.

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  Pulling Ambidextrously
Posted by: Ranylyn - 11-27-2015, 08:58 AM - Forum: Bug Reports - Replies (1)

Main hand: Bow
Offhand: Dagger
Ambidexterity toggled on.
Pulling shot used the bow's range and the dagger for damage. Special arrows were not applied, either.

Unsure of if this applies to other weapons but still worth fixing before someone finds some silly way to exploit it.

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  Ice Arrows (No witty title this time)
Posted by: Ranylyn - 11-27-2015, 08:53 AM - Forum: Bug Reports - Replies (1)

Description: Rank*2
Actuality: Rank*4

Proof: Frostbite level 20. Also doing 20 bonus damage instead of 10.

I mean, I'm definitely not complaining, but this is definitely not intentional, either.

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  LE Refund
Posted by: Rendar - 11-27-2015, 01:23 AM - Forum: Suggestions - Replies (5)

Know that time whenever you get something in the LE book and then you just go "HoLY FUCK I DONT WANT THIS Sad" whenever a new class comes in? yeah. We've all been there.

"Maybe I don't wanna be a dodger anymore. Time to LE for def/res." TOO BAD. YOU SPENT THAT SHIT ON YOUR CEL A FEW TIMES AWAY.

What's it do? "Yo fuck this LE part" GET A REFUND.

How do you do it? BE LEVEL 1. GET REFUND.

Is it abusable? I mean, probably. Have you seen Dev's coding. SHOULDN'T BE THOUGH IF YOU CAN DO IT ONLY AT LEVEL 1.

Like comment subscribe.

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  Phoenix band trouble
Posted by: kuronekosama08 - 11-26-2015, 05:33 PM - Forum: Bug Reports - Replies (4)

W i am going for demonhunter perk well you need to fight kinu 2 right i check my inv and i notice i dont have phoenix band so i go to get it and the silver chest that holds it isnt there its gone so i cant get demonhunter at all
i cleared cache and everything and it is still the same this is quite unusuall but i remember a week or so ago i had the phonex band in my inv not sure where it went but im stuck and cant get demonhunter due to it

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  Leveling
Posted by: Rendar - 11-26-2015, 06:37 AM - Forum: Balance Fu - Replies (15)

So. Leveling is still sort of. Uh. Well. Very imbalanced. Like, sure. It's a lot quicker now but. Let's be real. The Melee vs Mage debate will go on forever, and mages will literally always win this debate on speed. Well. Not all mages. Hexers and Evokers, honestly.

Now I'm not saying "oy vey nerf their clear rate on dungeons". It's not anyone's fault that they can wipe out a battle with 13~ level 70 enemies in 2-3 turns where as it would take a melee forever/DIE because Swarm (or 0 FP because they have to expend 50x the amount the mages do).

Hell, I'm not even going "Hey; why not make dungeons give easier!" Because that still makes it a ton easier for mages.

I'm just asking maybe we should check out clear times between classes and figure out a way to make XP gained from BDPs be scaled to that? Maybe if a fight drags on with damage being dealt/given (not just running away around the last enemy) you could gain XP buffs to the final total. So if you spent say... 40 rounds fighting ONE group of enemies... You'd get more EXP. Sure, it might not be enough to make up for the fact that a mage probably just wiped out 10-15 encounters in the time it took you to do just that one but... Something would be better than nothing for fights that drag on longer in PVE.

What's this solve?

NON-NUKE CLASS EXP GRIND TIME

To a degree anyways. Evoker/Hexer's with the Leviathan Ammy will literally always be the better monster denizen murderer. Simply because they will never run out of FP/HP. Because one fight done will almost full heal them. BUT YOU KNOW. IT'S WORTH A SHOT.

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  Another 9* hybrid weapon.
Posted by: Ranylyn - 11-26-2015, 04:56 AM - Forum: Suggestions - Replies (4)

Crossbow: Bow/Gun

It's purpose: Allowing people to use Archer's bow skills without committing to Arbalest. Since Arbalests are primarily about skills requiring a main bow and something else offhand, a number of class synergy options go out the window if you actually decide to use Arbalest to it's fullest (For example: Arb/BK synergize well due to both having high defense, but you cannot use a shield to protect allies if you require a secondary weapon to use most of what an arbalest can do.) A bow/gun would allow people to use base class archer skills as an MG instead, while granting access to skills like covering fire, parting shot, etc. It would effectively open up a "light archer" playstyle, allowing you to play more of a skirmisher archer than a heavy bowman.

I'm sure some people are thinking, "Pfft, MGs don't need even more perks!" And this is where I point out that most as a bow/gun, it wouldn't ignore defense, and of course wouldn't have multiple rounds, both of which are arguably MG's greatest benefits. As well, as it technically has no "rounds" due to shooting a bolt and not a bullet, One Overcharge would not work, either. Without either the raw damage of multiple rounds or the One Overcharge benefits, it'll basically just be a bow that can use parting shot and the like, as well as unboosted shell skills like mutated weapons.

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  Dagger Derps II
Posted by: Soapy - 11-25-2015, 10:28 PM - Forum: Bug Reports - Replies (1)

Dagger Dance doesn't seem to ever activate anymore.

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  Shenaniguns
Posted by: Slydria - 11-25-2015, 08:33 PM - Forum: Bug Reports - Replies (1)

Gust Arrows can be used with Gun weapons if you use the Cripple Arm/Leg skills. I imagine this isn't technically a bug and probably just an unintended oversight.

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