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  Dancing all your life
Posted by: Soapy - 12-03-2015, 06:46 PM - Forum: Balance Fu - Replies (1)

Once Dagger Dance works again, can we have it be a toggle skill?

It kinda sucks to doublestab Matador/Drowned Woman, and then probably get double Riposte'd.

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  Law's End Poster
Posted by: Sawrock - 12-03-2015, 02:27 PM - Forum: Gold - No Replies

Some posters on the back of a few of the buildings in Law's End have shown up...

[Image: dUr6Yzm.jpg]

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  [Board] Rustic Arctic yukijin
Posted by: Shujin - 12-02-2015, 10:52 PM - Forum: Marketplace - No Replies

A poaster with a girlish handwriting was seen on the board, pinned on it with a old rusty dagger.
On it were written a few simple words.

Shall anyone come across an Ancient Katana, made from arctic gold, please contact Shivania van Fenrir. I am willing to pay a fair price for this blade.

And signed by Shivania van Fenrir.
Nothing more. not even a description of the person looking for it nor a location where she usually was.

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  Footless rabbits
Posted by: Autumn - 12-02-2015, 03:10 PM - Forum: Bug Reports - Replies (1)

Rabbit Foot, doesn't seem to be adding power to Verglas kicking skills, Martial Artist kicking skills work fine however.

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  Banquet and Early Game
Posted by: Ranylyn - 12-02-2015, 03:26 AM - Forum: Balance Fu - Replies (1)

Banquet is fine as is for higher levels. The frontal hit penalty is a fine tradeoff for Silvermists, as you can't just double spam Banquet in their face most of the time, unless you're a high hit build against a low Cel build.

But let's discuss low levels. A low level player who desperately uses Silvermists to not die is penalized way too harshly, as the -2 to stats is quite literally half their stats, and, as an example, Jammer Cave enemies have 1-3 vit, so it takes a massive feast just to recuperate.

My proposal: The Frontal hit penalty already has a minimum penalty of 10. Why not make the essence gained a minimum of 10? This basically won't affect anything past level 15 or so, but will prevent low level players from basically finding it faster to remake the character to reset to 50 essence if they accidentally Lunar Lunatism'd at a bad time or something.

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  Arrow Failure
Posted by: Rendar - 12-01-2015, 06:33 AM - Forum: Bug Reports - Replies (1)

If you use arrows (in this instance, gust arrows) and finish a battle with some left over. They carry over.

If you then go to use the same type of arrow next battle to renew them, they'll last a turn (maybe) then cancel out next turn (or when you use them again) and you'll have to spend 3m again to get them back.

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  Cripple Arm/Leg
Posted by: Rendar - 12-01-2015, 06:11 AM - Forum: Bug Reports - Replies (3)

If you use Ambidexterity to fire an off-hand gun to use Cripple Arm/Leg, you won't add in your SKI bonus to the damage at all.

Pretty sure anyways, as a crit hit from a 23 power gun did about as much damage as the POW.

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  Invite, damn you!
Posted by: Clockworkers Doll - 12-01-2015, 02:03 AM - Forum: Bug Reports - Replies (1)

Guild Invites appear to not be working/accepting even though slots are available, but you've hit the original 25 member limit.

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  Arbalest Unlock Issue
Posted by: Ranylyn - 11-30-2015, 05:33 PM - Forum: Bug Reports - Replies (1)

This was reported earlier in OOC and I tested it myself to confirm:

Arbalest Unlock 1: Win with a bow and heavy armor
Arbalest Alt Unlock: Win with a Sword/Spear/Axe subweapon.

The issue: If your offhand weapon is a dagger (and presumably anything that isn't an alt unlock condition) Arbalest will not be unlocked even if you meet Condition 1. The issue is most likely due to a check for Condition 2 to prevent it from unlocking with the wrong weapon types, but it still locks out condition 1. While this is clearly not a "gitch" per se, it's obviously still an issue as it blocks out the other condition completely.

In testing, Arbalest unlocked properly after unequipping the offhand dagger and winning another battle.

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  Spirit Jarred
Posted by: Soapy - 11-30-2015, 02:15 PM - Forum: Balance Fu - Replies (8)

Quote:--- ROUND 0 ---
OOC Thing's turn.
OOC Thing recovered 48 HP.
OOC Thing recovered 25 FP.
OOC Thing's turn.
OOC Thing recovered 44 HP.
OOC Thing recovered 23 FP.
OOC Thing's turn.
OOC Thing recovered 40 HP.
OOC Thing recovered 21 FP.

Spirit Jar is definitely the best item in the game right now, letting you heal a ridiculous amount of HP/FP and remove negative status effects for almost no Momentum.

Apparently it might've been secretly changed to only consume one spirit when used, since more than a few people remember it using all of them?
I didn't notice this until a few hours ago, and I use it on 4 characters.

Either way, it's absolutely ridiculous right now. I strongly suggest changing it to consume all spirits when used.

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