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Universal Love |
Posted by: Kameron8 - 11-22-2015, 10:32 AM - Forum: Bug Reports
- Replies (1)
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Being charmed causes you to try and jump in front of the damage for ANYONE within one tile you, friend or foe. Not just the inflicter. Furthermore, charm can cause you to body block damage from effects like poison and burn, that are uh...Well, don't make sense.
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Snake Dancer |
Posted by: Slydria - 11-22-2015, 04:59 AM - Forum: Balance Fu
- Replies (3)
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So this has been a long time coming but Snake Dancer is just too good.
One of the big issues I have with it is it's totally passive. So while you've got your two dodges every round, you're basically free to do whatever else you'd like.
Another issue is if you don't have any multi-hit attacks, you're in for an uphill battle. You are stuck moving around the enemy every round, basically halving how effective you can be which is only made more difficult thanks to Knockdown.
Assuming you get knocked down every 2 Rounds and have no multi-hits, you can only get in 1 Attack every 4 Actions.
And yet another issue I have is that Snake Dancer is more effective overall and has less drawbacks than Body of Isesip, a comparable skill.
Body of Isesip is an active that costs 22-30FP, 3M and 10 Ki to set up three damage blocks. The three blocks not only degrade over time but also cut your evade in half.
Snake Dancer is a passive which only has two requirements, you to be in Cobra Stance (which costs absolutely nothing at max with Gradient Blur) and looking at the enemy (which is basically all the time unless they move).
So here's some ideas for how to make it less unfair:
1) Make certain status effects disable it. (e.g. Knockdown, Immobilize and Blind.)
Knockdown is already the equaliser for Guard and Evasion. It stands to reason that if you are knocked down, you can't dodge as well.
Immobilize doesn't do a whole lot right now, nor is it that common. But I think it also makes sense for it to stop Snake Dancer considering how it moves you out of the way.
Having sight on the opponent seems to be important for Snake Dancer, being Blinded would naturally make this impossible.
2) Restrict the number of dodges based on your Armor. (e.g. 2 if Unarmored, 1 if Light, 0 if Heavy.)
Should an armored dude be able to dance like a snake? Probably not.
3) Lower how often Snake Dancer recoups.
Instead of getting 2 dodges back each round, perhaps you only get one per round. Or maybe even one every 2 Rounds. Perhaps you don't get any unless you're in Cobra? I think it's worth considering.
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Book Tap |
Posted by: Soapy - 11-21-2015, 07:26 AM - Forum: Bug Reports
- Replies (1)
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Like the Black Wind of old, the effect of Book Smack is only ever useful if you're faster than the opponent.
Which I guess might not technically be a bug, since it lowers current Momentum instead of giving a status effect or anything, but..
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Masochism In The Name of Love |
Posted by: Kameron8 - 11-20-2015, 04:57 AM - Forum: Balance Fu
- Replies (6)
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I think it's best to get this out of the way now. Charm probably shouldn't let you 'dive in front of ' your own damage. In the case of the strongest charm players can get, Wink, it offers 30% flat damage reduction, a further 30% chance for you to deal 0 damage to the enemy, and to instead do your damage to yourself. If you crunch the numbers, I'm pretty sure it ends up reducing your damage on average by 51%, and that's not including the damage you deal to yourself.
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