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Opaque Walls? |
Posted by: Trexmaster - 10-08-2015, 02:52 PM - Forum: Bug Reports
- Replies (1)
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The Stately DISCer doesn't have any new wall tiles as of the last update.
Or, more specifically, is lacking the opaque walls noted in the patch notes.
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SL2 Version 1.39 |
Posted by: Neus - 10-08-2015, 11:36 AM - Forum: Announcements
- No Replies
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[float=left] [/float]
This update marks us nearing the end of the 10* updates. There is only one more update to go, which will include the Undead enemies, as well as the Shadow Guardian. This week, it's jammers! You can expect the usual new 10* items and static dungeon. There's also a few miscellaneous additions and changes that were requested on the forums.
1.39
New 10* Equipment - Added 6 new 10* rarity equipment items that drop from level 61 and higher Jammer enemies.
New Static Dungeon - Added 1 new static random dungeon to Kysei; the Damp Depths, a level 65 Caverns dungeon.
New Mirror Shards - Added 4 new Mirror Shards, courtesy of catabur.
Adjusted - All of the Stately DISCer expansion walls now have opaque versions.
Adjusted - Pet Kits now allow you to choose the blend mode for the selected color in the color menu.
Adjusted - Automated Housekeepers can now gain Vanity Mirror functions by scanning Portable Mirrors. The cost to use this function is 25 Murai.
Adjusted - When used for a skill, a weapon's accuracy is now taken into account for determining Evasion instead of a flat value of 100. (This currently only affects Kensei skills. I will be transitioning other class skills after the next update, including the previous update's adjustment to Power calculations that the Kensei skills also have.)
Adjusted - Weapons that are multiple weapon types, such as Violet Varon, etc. now gain most benefits as if they were actually the secondary weapon type. This includes things like Backstab, Talent bonuses (for both weapon types), etc.
Adjusted - Say, whisper, and emote no longer pierce walls. Shout and a new command, lemote, do.
Adjusted - Player doors now have a 'toggle never opaque' verb that lets you toggle if a door becomes opaque when closed or not.
Adjusted - Item information, such as the 'About Daggers', etc text blocks in item descriptions are now collapsed by default and can be expanded by clicking the +.
Adjusted - Several map adjustments for Fort Arjav and Coastal Cove.
* Bug Fixes
- Hands of the Giant now gives its proper STR value.
- Black Beast battle rings are now centered properly.
- Black Beast attacks that take place in the Coastal Cove will no longer cut out the battle map weirdly.
- Fear applied by skills (Bellow, Styx Shout, Black Roar) no longer show the 'X has been frightened' message if no status is actually applied.
- Hexer spells and Ghostwind now take RES into account again, as they deal magic damage.
- Direction display for battle rings now properly updates after movement.
- Self-inflicted damage no longer triggers momentum bonuses or penalties if you resist or are weak to the damage type.
- Extra levels on the same tile as a dense object can no longer be entered.
- Auras now apply their hit modifications properly.
- The name of Spatial Ravager's 10* drop has been corrected (it is called Pillawag).
- Steal can no longer give you duplicates of status effects you already have. (You can still steal status effects you already have, but depending on the level and duration of each status effect, the one your character has at the end will be the better of the two. The stolen status effect is simply thrown away if it's not applied to you, meaning the enemy will still lose it.)
- Sweeper's basic attack should be functioning normally again.
- Pillawag's sub-attack should now work properly.
Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
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'Unaybis Province (Anubite Clan) |
Posted by: Breakaway~totheweird - 10-08-2015, 05:26 AM - Forum: Gold
- Replies (15)
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[Due to recent events, the Anubites are out of commission. They returned to Egwyn for the sake of continuity. Anything Anubite related is intellectual property of Breakaway~totheweird. Nothing should be used regarding them unless permission is given by Breakaway~totheweird. Thank you.]
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Commonwealth of Heim (Anubite Clan) |
Posted by: Breakaway~totheweird - 10-08-2015, 04:27 AM - Forum: Egwyn
- Replies (13)
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[Due to recent events, the Anubites are out of commission. They returned to Egwyn for the sake of continuity. Anything Anubite related is intellectual property of Breakaway~totheweird. Nothing should be used regarding them unless permission is given by Breakaway~totheweird. Thank you.]
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Recipe Card |
Posted by: Sarinpa1 - 10-07-2015, 04:16 PM - Forum: Suggestions
- Replies (2)
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Even through people usualy come across recipe cards via dungeon loot, it'd be nice if one could tell, on examining a recipe card, the properties of weapon parts.
In some cases, it's rather self-explanatory, but not in all of them...and when you are operating with a tight budget, the error in your selection of a recipe card to buy could prove troublesome.
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Summoners (Yet Again) |
Posted by: Chaos - 10-07-2015, 04:31 AM - Forum: Balance Fu
- Replies (16)
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As of late, Summoners (or Grand Summoners, more specifically) seem to be boiled down to the following formula:
1. Install for major boosts
2. Spam Evoke-Actives/Passives from other Youkai
Summoning almost rarely occurs here, instead turning the class into some kind of buff/toolbox class that practically never needs to have Youkai on the field. How can you really need to summon when you're sporting a Drowned Woman install, healing yourself for 40-50 a pop w/ 80-100 damage Parretas and the occasional 30 HP drain on anything within 3 tiles of you? (That's only scraping the bottom of the barrel, mind you)
It's quite limiting to the Summoner's playstyle, when your best bet is to couple up and abuse everything that isn't summoning a Youkai. (See: Not summoning when the class' name is literally 'Summoner') In order to adjust this, I propose this:
Quote:Sync-Mind is disabled while Installed; while the Installed Youkai's skills can be used (as per the description), no other Youkai skills are available at the time.
This would effectively split up Evoking and Installing, not only shutting down a lot of jacked-up shenanigans that resulted from having 25% Pierce/Slash/Blunt resistance and potent healing methods mixed together, but also puts Summoner into playstyles that don't result in 'one size beats all'; Do you want to forgo Install and summons for a large toolset? Take an install boost for yourself? Rely on your youkai? It would be much more likely to see Summoner used in different ways through this adjustment.
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Disunin Enclave (Anubite Clan) |
Posted by: Breakaway~totheweird - 10-07-2015, 12:09 AM - Forum: Egwyn
- Replies (15)
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[Due to recent events, the Anubites are out of commission. They returned to Egwyn for the sake of continuity. Anything Anubite related is intellectual property of Breakaway~totheweird. Nothing should be used regarding them unless permission is given by Breakaway~totheweird. Thank you.]
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Lasseit Township (Anubite Clan) |
Posted by: Breakaway~totheweird - 10-06-2015, 08:58 PM - Forum: Egwyn
- No Replies
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[Due to recent events, the Anubites are out of commission. They returned to Egwyn for the sake of continuity. Anything Anubite related is intellectual property of Breakaway~totheweird. Nothing should be used regarding them unless permission is given by Breakaway~totheweird. Thank you.]
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