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Snake Seizure |
Posted by: Nuclear - 08-28-2015, 02:26 AM - Forum: Bug Reports
- Replies (1)
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Snake Dancer from the Demon Hunter 'Cobra' skill tree does not play well with a shock collar + conversion glove kit for the purposes of Excel weapons. At the start of your turn, where you'd normally take 0-2 electric damage and gain a charge, you instead COMPLETELY AVOID the attack in its entirety. No proc of electric damage, no charge, and you've expended one of your dodge dances for no gain whatsoever.
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Shop Stall Renting |
Posted by: Trexmaster - 08-27-2015, 05:19 AM - Forum: Suggestions
- Replies (15)
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Can we please have the option to rent a stall in higher intervals than 24 in-game hours?
Spamming the buy-time verb is irritating when upkeeping the time left on a shop.
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First hit of Rampaging Weapons |
Posted by: Kameron8 - 08-26-2015, 08:25 PM - Forum: Bug Reports
- Replies (1)
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When attacking for the first time with a rampaging weapon, the target appears to get a level 2 armor debuff with a duration of how much it should have actually removed. After hitting again, the damage is added normally and the duration is set to two. For example:
20 Power rampaging weapon hits a target. The target gains Rampaging Lv. 2 for 10 turns. Hit the target again, they gain rampaging lv. 12 for 2 turns. (adding normally now)
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"Near the Jammer Cavern". |
Posted by: Trexmaster - 08-26-2015, 04:32 PM - Forum: Suggestions
- Replies (1)
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Then you stare across the ocean and it's in Lordwain.
BDPs saying they're 'near the jammer cavern' while really being in the southeast corner of Lordwain, is what I mean.
Can we please either change where Lispool is located on Lordwain so that doesnt happen (I.E. closer to the center, so that the Jammer Cavern is never the closest point to a dungeon on Lordwain), or -something- to stop that from happening?
None of the other regions have this problem, as the continents are spaced out enough that the BDP reports won't incorrectly report which one its on.
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Breakdown Yourself. |
Posted by: Raigen_Convict - 08-26-2015, 02:59 PM - Forum: Suggestions
- Replies (2)
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Can we get a change so that the Breakdown menu doesen't display items currently equipped, in case you have very similar items in your inventory and can't tell which is which due to the haphazardly placement and suddenly you lose your magicians ring with 3 will and ice resist and get stuck with a 1 will fire resist ring. Or somthing along those lines.
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Not-so-vorpal Strike! |
Posted by: Fern - 08-25-2015, 08:13 PM - Forum: Bug Reports
- Replies (5)
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Vorpal strikes are adding defense to your damage after the critical hit modifiers. Tested on a 50 DEF character:
Critical Hit! [REDACTED] attacks [REDACTED] with Coral Vorpal Fang and hits them!
[REDACTED] takes 112 Pierce damage.
Vorpal Strike! [REDACTED] attacks [REDACTED] with Coral Vorpal Fang and hits them!
[REDACTED] takes 154 Pierce damage.
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Free-For-All |
Posted by: catabur - 08-24-2015, 10:41 PM - Forum: Bug Reports
- Replies (1)
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If you have the prompt to disband the party/kick someone from the party while in a fight, they'll be treated as an enemy (you can harm them). The round will still end if the actual enemies die. Happens in PvE and PvP.
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Youkai suggestions |
Posted by: Raigen_Convict - 08-24-2015, 06:28 PM - Forum: Suggestions
- No Replies
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So, I've noticed Seiryu and Byakko around for a long time now, but the beasts of the directions north and south remain unfound, so why not add in a defense based beast or maybe mystic as Genbu, and an Avian Suzaku. Genbu would probably be Earth as an element and Suzaku fire. Maybe a passive for owning all four at once.
Genbu:I say for it's offensive skill maybe a small aoe of earth damage equal to half Genbu's level + (def+res)/2? Something along those lines for a formula. As a passive somthing to increase Genbu's Def and Res when further south on the map.
Suzaku:For Suzaku, How about a single target fire skill that deals fire damage equal to half Suzaku's level + the casters Will and has a chance to inflict burn? For a passive whoever owns this skill when they fall to 0 hp they have a chance based on Faith to revive with 10% of their hp only once per battle, based on base faith, even. And annother passive to increase Will when the owner is on the northern part of the field.
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