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  Mirror, Mirror, on the Wall, Who's the Opaquest of Them All?
Posted by: catabur - 10-02-2015, 09:12 PM - Forum: Suggestions - Replies (4)

[Image: 3550c42448.png]

These walls don't have opaque versions of themselves.
So, can we get them?

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  Just A Bit More...
Posted by: Mivereous - 10-02-2015, 06:22 PM - Forum: Suggestions - Replies (3)

Could there be a three to five minute timer after leaving a BDP for it to despawn? Currently, if no one is in it and the world does its hourly swap, then it just disappears.

In my case, I had to go get repairs, and as soon as I left the BDP, it disappeared. Seven floors of a 55 Spacey, and no chance to even see the core yet, all because I walked out at the last second. Cry

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  No basic attack?
Posted by: Urthrem - 10-02-2015, 05:03 PM - Forum: Bug Reports - Replies (5)

Hi, I do have annoying problem with basic attack, after one of the patches for whatever reason I was unable to do anything to any of the opponents I fought against. Skills work all fine but basic attack consumes points and nothing happens and before anyone asks, yes I have tried to restart the game repeatedly, I tried to swap weapons, ensure that I have nothing in my second hand and so on, nothing helped. I don't know what else else that I am using Draconic Bane sweeper, Black Knight and Ghost as classes with Hyattr as race.

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  Sidesteppin'
Posted by: Mivereous - 10-02-2015, 03:27 PM - Forum: Bug Reports - Replies (1)

Battle Rings do not update their facing (the blue/purple part) when a mob uses Movement, until they are hit.

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  Crawling in my skin
Posted by: Soapy - 10-02-2015, 02:59 AM - Forum: Bug Reports - Replies (2)

Certain things that inflict damage to the user (Screamer, as far as I know, possibly things like Poison Bite and Skyburn?) cause you to lose momentum for hitting your own resist.

Also not entirely sure, but apparently having dark resist might make Etacof take momentum from you?

Lemme know if there's any other self-inflicted damage that lowers momentum on a resist, I guess.


Relevant Balance Fu material:

Can frayed Voidgates not cost you momentum for hitting someone? It feels awful for someone to be able to cost you half your turn for 7 rounds by standing next to one.

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  Furniture Equality
Posted by: Soapy - 10-02-2015, 12:09 AM - Forum: Bug Reports - Replies (7)

A sign placed on an extra level will prevent you from entering it, but a closed door will not.

Doors should probably stop you from entering places.

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  Dream Seeker Crashing
Posted by: Essay - 10-01-2015, 11:42 PM - Forum: Bug Reports - Replies (9)

I just started playing so I don't know if this a common bug
but I was fighting jammers and I logged out- now whenever I join up the game, dream seeker crashes after loading resources
I tried changing resolutions, disabling/enabling graphics rendering, uninstalling/reinstalling byond, rebooting the pc
Using windows 8

Any advice?

I tried a few other games and there were no issues,
windows does not tell me a reason for the problem either

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  [Sug] 7M
Posted by: Reikou - 10-01-2015, 08:31 AM - Forum: Suggestions - Replies (8)

Taking into consideration the power players currently have access to, I feel like monsters above a certain level ( 50~60+ ? Dunno. ) deserve to have their base M boosted from 6 to 7, or something. There, I posted it.

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  Random icon sugs
Posted by: Reikou - 10-01-2015, 08:14 AM - Forum: Suggestions - No Replies

Layer control: Basically, the ability to manually change what layer the selected piece of clothing is on, without the need to go through the often frustrating process of removing then re-coloring other pieces.

Hair stacking: It would be nice if we could stack up to 2 different hairstyles, and would open up some interesting possibilities.

Black an' white variations for naturally colored icons: Gray scale/Black and white icons are usually easier to work it, and depending on the natural colors of a certain piece of clothing/hair it can be 'almost' impossible/quite hard to achieve certain colors.

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  Movement
Posted by: Balthie - 10-01-2015, 03:05 AM - Forum: Balance Fu - Replies (13)

So, I've been asking around a bit, and the people I've asked seem to agree with me on this issue.
It's pretty plain to see the catalyst for the armour class limiting movement change, and yeah, god did HT need a nerf, but it seems the consensus is that the armour class limitation is a tad much. The being over BW limiting movement thing I'm pretty sure everyone agrees works just fine, conceptually and in practice, but the armour class limitation really affects, well, everyone.

Tanks are obviously the most heavily affected, and lacking movement so much really poses a problem in a lot of cases- even a full move and hanging or forced move doesn't quite catch up to the unarmoured full 15, falling just short at 14. God forbid the unarmoured foe is ranged, or one could easily be kited for days.
Of course, it limits everyone too. And movement is fun to have.

Of course, from a conceptual level, it makes sense. Heavy armour could be quite movement limiting. But as it stands it feels awful, being cut so short, and potentially poses problems. If it's all under BW, I'd say let them run free.
(For reference, this is heavy armour, with a 16 weight axe. http://puu.sh/kuhMQ/b8fc4897c4.jpg Hard to image that being very limiting. Mutated armour is also a thing.)

In any case, discuss away.

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