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  Noble Houses: Alstalsia
Posted by: Neus - 12-31-2015, 09:09 AM - Forum: Alstalsia - Replies (9)

Alstalain Noble Houses

Alstalsia's ruling system is a High Council whereby important issues are ruled in favor or against via majority. The High Council itself consists of the heads of the nine most powerful noble houses in Alstalsia, which are listed below. Being a proud race, Zeran politics are usually hard to detect from outside of the country, but when you have so many egos running around with power, there are bound to be conflicts, be they subtle or blatant. The nine houses that make up the High Council are as follows (position on the list does not reflect power ranking/etc):

1. House Tyrmela
2. House Kaulyn
3. House Orin
4. House Zelag
5. House Arkime
6. House Tunnin
7. House Echor
8. House Domraye
9. House Suran

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  More-Mancy
Posted by: Rendar - 12-31-2015, 06:04 AM - Forum: Suggestions - Replies (7)

Can we have more -Mancy talents?

Mercalan-Mancy
Nature-Mancy
Hugeossan-Mancy.

Something will more 'pizzaz' to it, but still. Helps make mages more specialized.

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  lemme just pull my leg out here
Posted by: Chaos - 12-31-2015, 12:04 AM - Forum: Balance Fu - Replies (8)

See the next post I make in this topic, but basically, it's me against Cleanse Body affecting Cripple Leg.

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  Meditate
Posted by: Slydria - 12-30-2015, 11:30 PM - Forum: Balance Fu - Replies (14)

I think Meditate is far too effective at the moment. Even being 6M, it can recover a massive amount of HP and decent (or if you have the WIL, equally massive) FP.

While part of the thing that makes it -really- ridiculous is it's use with Crane Hop (which is addressed in the Crane Hop thread), I think even disregarding that, it's just too effective.

I think it's scaling should be reduced from SKI*2 HP and WIL*2 FP to just SKI HP and WIL FP (but I think it should also keep the halved effectiveness from Fear and Knockback.)

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  [Board] Gift Exchange!
Posted by: Rockabye - 12-30-2015, 05:54 PM - Forum: Sigrogana - No Replies

A poster has been pinned to the board, a message neatly written beneath it.

[Image: gyk2epq.png]

It's the season of giving, and we're here to help it along with a gift exchange event! Participants will arrive with a gift to be given to one other random participant, and will receive a gift from a random participant in turn. Participants will not know who they received their gift from or what they'll be getting until it's in their hands, but that's part of the fun! If you would like to participate, please bring one (and exactly one) gift with you to the Chimera Enterprises office in the east residential district of Cellsvich. We've provided a map below for your convenience. For the time of the event, please refer to the above poster. (TOMORROW as in Dec.31st EST.) We look forward to your participation!

A map with directions to the Chimera Enterprises office has been pinned below.

[Image: dcc47fb2d7.png]
[Image: a50008c52d.jpg]
(Take these stairs.)
[Image: c576049633.png]

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  Hop hop hop hop hop hop hop hop
Posted by: Kameron8 - 12-30-2015, 12:03 PM - Forum: Bug Reports - Replies (1)

You can use leaping lizard and a 0m skill that ends airborne forever, since jump cancel resets the skill back to 0 momentum. This normally means nothing but with skyburn you can sloooooooowly deal damage endlessly, giving you technically infinite damage.

For example:

I walk up to target with a Skyburn equipped.
Leaping Lizard
Celsius Shell
Enemy takes 4 fire damage.

I can then repeat these steps over and over and over and over until they die. I recommend hardcapping the amount of times Skyburn can go off in one turn, since jumping over and over any other time does nothing that I can think of.

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  Wild Ride + Jackhammer
Posted by: Kameron8 - 12-30-2015, 11:28 AM - Forum: Bug Reports - Replies (1)

If you wild ride with a jackhammer, you will fire duds that do nothing. Would it be possible to disable the use of Wild ride while jackhammer is being used or selected with Ambidexterity? Or, if it's intended to work for some reason and hit AoE 5 times, that too.

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  Winter's Bite No Longer Removing Resistance
Posted by: Kameron8 - 12-29-2015, 11:59 PM - Forum: Bug Reports - Replies (4)

Winter's Bite doesn't seem to remove ice resistance. I triggered a resist message and did very reduced damage to an enemy with 52% ice resistance after using Winter's Bite Rank 4, then Expanding Ice. Celsius shell's overcharge also did reduced damage and was resisted.

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  Install Suggestion
Posted by: Raigen.Convict - 12-29-2015, 09:00 PM - Forum: Suggestions - Replies (8)

Okay, hear me out. Everyone who uses summoner likes Install, right? Right, that youkai is in a way, still being used, what if, when installed a youkai gained a little bit LESS experience than usual, but still gained experience, if not the full bonus at the battles end... Yes?

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  Quazy Heaven Kick
Posted by: Trexmaster - 12-29-2015, 07:04 PM - Forum: Bug Reports - Replies (3)

Due to the fact you now fly up into the air like, 8 tiles, Quaking Heaven Kick knocks down from any range.

It's a bit difficult to count how many tiles it's dropping you, so, I figure the fix would be to take those tiles into consideration for its minimum range to KD. Probably.

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