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  [v2.89c] Water Tentacle Targetting
Posted by: WaifuApple - 08-19-2024, 05:07 AM - Forum: Bug Reports - Replies (1)

Seems that lately you're able to attack ally aquamancer tentacles - potentially destroying this. I discovered this because it stole aggro from the targetting of a basic attack of mine, causing me to accidentally hit it instead of my actual target. I don't think you're meant to be able to attack objects placed by allies, but I might be wrong.

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  [v.2.89c(Live)] Target-ening Continues
Posted by: Collector - 08-18-2024, 10:38 PM - Forum: Bug Reports - Replies (1)

Pressure Fletch can be used to shoot allies.

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  Blazing sol duration tweak
Posted by: Lolzytripd - 08-17-2024, 12:43 AM - Forum: Balance Fu - Replies (7)

Currently blazing sol's duration is 1 per 2 sol charge spent. There is a slight issue with it however, half its benefits are tied to start of turn, meaning spending 1-3 charges is pointless as the status will only have 1 duration and expire before any benefit can be acquired.

My suggestions to ease this pain point is one or both of the following

A) change the duration to 1+1 per 2 sol charges

B) upon use with atleast 2 sol charges, gain the effects of blazing sol as if the round had just started.

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  Character approval
Posted by: Kinerahos - 08-16-2024, 01:34 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Marinus
Character Name - Mischievous Naga
Request Type - Height Approval
Request Details -  Over 7 foot character


Wanna make her at least a 20 to 30 foot snek.
upper torso somewhere between 5 or 6 feet.

but i figure their lower snek body would 4 or more times as long for comfort,
else they would look like a chode snek.

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  Idea for Ghost's "Evade Buff".
Posted by: Snake - 08-16-2024, 06:51 AM - Forum: Suggestions - Replies (11)

Make it a passive that interacts with Fear. If the enemy is feared by you, you gain +15 Evade against them.

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  Spellthief idea.
Posted by: Raigen.Convict - 08-15-2024, 08:35 PM - Forum: Suggestions - No Replies

Spellslinger: What good is a spell if you can't even use it?
Causes your mainhand equiped weapon to be considered A casting tool for 3 rounds. 3M. 4 round CD. 20 Fp. 1 rank. (Only affects stolen spells.) Main class only. 

Alt idea: 1 rank passive, while equipped, spells stolen within the past 2 rounds can be casted as if your main hand weapon was an applicable casting tool. Main class only.

Spellblade: Sometimes a thief has to strike when caught!
1 rank. Upon successfully stealing a spell, enchants the main hand weapon with LV 3 of Spellblade (max 3) for 4 rounds. Basic attacks will consume a single LV of Spellblade to deal elemental magic damage equal to 50% of elemental attack based on the domain of the stolen spell. (If general domain deal slash magical damage equal to 50% SWA.)
(Aquarian deals ice if the spell is ice based, water if water based. Nature deals sound for sound based and lightning for lightning based, etc...) main class only. Trickery effect: the basic attack explodes around the target, dealing an additional 25% elemental attack/SWA to the target and all enemies in a 3 range circle.

Two really cool ideas I cooked up and figured it'd be cool to put in and give some flair to the class.

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  [2.89c] Mirage Walkn't
Posted by: Rendar - 08-15-2024, 04:19 AM - Forum: Bug Reports - Replies (1)

If you take self damage (Namely, Void Reverb) whilst you have Mirage Walk up. It counts as an attack that has been dealt to you. Eating one charge of miragewalk.

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  [v.2.89c(Live)] Uncasting Tool
Posted by: Collector - 08-14-2024, 11:31 PM - Forum: Bug Reports - No Replies

Ryemei and Rye are consuming special arrows (gust arrows) from Archer with no tangible benefit. This only occurs with a Markedbark Howling Handshot (thus, valid casting tool for lighting spells), and does not apply to Vyd or other spells it's not an applicable casting tool for. Wacky, but I really like having my arrows.

As much as I would love a sniper ryefle, that probably isn't the intended result either.

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  [v.2.89c(Live)] Immunity Overwritten
Posted by: Collector - 08-13-2024, 10:09 PM - Forum: Bug Reports - Replies (2)

The 5 turn knockdown immunity provided by Strong Legs is overwritten by the 2 turn knockdown immunity from Gentle Embers Typhur.

This has come up exactly once, but I was marginally sad about it.

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  [Version 2.89c v5 (Testing Server)] Monster Ally Duplication
Posted by: Snowman - 08-13-2024, 12:35 PM - Forum: Bug Reports - Replies (1)

Hnnggg... Bug maxing...

[Image: image.png?ex=66bc9d03&is=66bb4b83&hm=3af...91e073245&]


For this Bug recipe. you need~!

Two items, the Betrayer's Wit on the main hand and the Jade Whistle on the second hand.

One ally PC (Not NPC, checked that) to be currently invoking a spell.

Access to the Conductor's Melody Skill.

Firstly, you stir your brain with the self-confuse of the Betrayer's Wit. Soon after that, you must use Conductor's Melody on your ally PC without shame! Which has to be invoking, mind you. This recipe is very strict about it being an invoking ally PC. Anyway, this will result in another Bug spawning in the map as if it were your first song!

This can be done infinitely, too, as long as Conductor's Melody is off cooldown.

That's basically all. Hopefully this helps in your hopes and dreams, fellow bug lovers!!!

[Dev plz make Conductor affect allies pretty please and thankies]

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