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[v2.89c] Water Tentacle Targetting |
Posted by: WaifuApple - 08-19-2024, 05:07 AM - Forum: Bug Reports
- Replies (1)
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Seems that lately you're able to attack ally aquamancer tentacles - potentially destroying this. I discovered this because it stole aggro from the targetting of a basic attack of mine, causing me to accidentally hit it instead of my actual target. I don't think you're meant to be able to attack objects placed by allies, but I might be wrong.
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Blazing sol duration tweak |
Posted by: Lolzytripd - 08-17-2024, 12:43 AM - Forum: Balance Fu
- Replies (7)
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Currently blazing sol's duration is 1 per 2 sol charge spent. There is a slight issue with it however, half its benefits are tied to start of turn, meaning spending 1-3 charges is pointless as the status will only have 1 duration and expire before any benefit can be acquired.
My suggestions to ease this pain point is one or both of the following
A) change the duration to 1+1 per 2 sol charges
B) upon use with atleast 2 sol charges, gain the effects of blazing sol as if the round had just started.
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Character approval |
Posted by: Kinerahos - 08-16-2024, 01:34 PM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Marinus
Character Name - Mischievous Naga
Request Type - Height Approval
Request Details - Over 7 foot character
Wanna make her at least a 20 to 30 foot snek.
upper torso somewhere between 5 or 6 feet.
but i figure their lower snek body would 4 or more times as long for comfort,
else they would look like a chode snek.
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Spellthief idea. |
Posted by: Raigen.Convict - 08-15-2024, 08:35 PM - Forum: Suggestions
- No Replies
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Spellslinger: What good is a spell if you can't even use it?
Causes your mainhand equiped weapon to be considered A casting tool for 3 rounds. 3M. 4 round CD. 20 Fp. 1 rank. (Only affects stolen spells.) Main class only.
Alt idea: 1 rank passive, while equipped, spells stolen within the past 2 rounds can be casted as if your main hand weapon was an applicable casting tool. Main class only.
Spellblade: Sometimes a thief has to strike when caught!
1 rank. Upon successfully stealing a spell, enchants the main hand weapon with LV 3 of Spellblade (max 3) for 4 rounds. Basic attacks will consume a single LV of Spellblade to deal elemental magic damage equal to 50% of elemental attack based on the domain of the stolen spell. (If general domain deal slash magical damage equal to 50% SWA.)
(Aquarian deals ice if the spell is ice based, water if water based. Nature deals sound for sound based and lightning for lightning based, etc...) main class only. Trickery effect: the basic attack explodes around the target, dealing an additional 25% elemental attack/SWA to the target and all enemies in a 3 range circle.
Two really cool ideas I cooked up and figured it'd be cool to put in and give some flair to the class.
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[2.89c] Mirage Walkn't |
Posted by: Rendar - 08-15-2024, 04:19 AM - Forum: Bug Reports
- Replies (1)
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If you take self damage (Namely, Void Reverb) whilst you have Mirage Walk up. It counts as an attack that has been dealt to you. Eating one charge of miragewalk.
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[v.2.89c(Live)] Uncasting Tool |
Posted by: Collector - 08-14-2024, 11:31 PM - Forum: Bug Reports
- No Replies
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Ryemei and Rye are consuming special arrows (gust arrows) from Archer with no tangible benefit. This only occurs with a Markedbark Howling Handshot (thus, valid casting tool for lighting spells), and does not apply to Vyd or other spells it's not an applicable casting tool for. Wacky, but I really like having my arrows.
As much as I would love a sniper ryefle, that probably isn't the intended result either.
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