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Housing/Furniture improvements |
Posted by: Someone - 07-19-2015, 01:32 PM - Forum: Suggestions
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1) Mailbox-Mode-Toggle
A mode for containers that allows people to view and deposit items, but only the owner can take them out. A nice way for employees to deposit resources and to have an IC mailbox without OOC nerds stealing it.
2) Editor-Access-Toggle
Allow House Editors to access owner-locked containers. For people that own a shop and employ workers, or have an IC wife/husband/family, so that they can have access to items without running the risk of some jerk-off coming along and stealing everything if they forget to lock the door.
Or simply wanting to have something stored in a public area for convenience.
3) Upgrade furniture (?)
Upgrade or customise your containers to store more items inside.
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Shutup custom mercs, take my money |
Posted by: Lolzytripd - 07-19-2015, 01:58 AM - Forum: Suggestions
- Replies (3)
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***** asago cost
lets you make a mercenary for yourself, with a character creator where you pick race and their trait.
they will be a single monoclassed arena combatant/merc mob, you pick their skills from their class, you supply it with gear, call it a day
and if dev doesn't mind, you can pick which class it uses for randomized stat growth.
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A Question on Cinder Tiles |
Posted by: Kameron8 - 07-18-2015, 06:05 AM - Forum: Balance Fu
- Replies (1)
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Monsters who run over cinder tiles take a fraction of the spell that created it's damage. In the event of something like fire breath, monsters who run straight through the tiles take extreme amounts of fire damage from hitting so many cinders. However, player movement does not trigger damage from cinders. In order for players to be damaged by cinder tiles, they either need to begin the turn on top of it (and take one instance of damage), or be forcibly moved across them (with forced move, the kensei charge attack, lazarus wind, etc). My question is: Are the cinder tiles intended to behave differently for players than they do for monsters? Are player's Youkai supposed to take damage from moving across flames (which cannot be prevented)? Are players supposed to? Or is nothing supposed to unless they're forced to move across the tiles via a pushing skill?
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[Housing] Individually locked Chests |
Posted by: Ranylyn - 07-18-2015, 03:59 AM - Forum: Suggestions
- Replies (1)
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Scenario: Player 2 marries Player 1 ICly, and they move in, together. Due to the nature of the relationship, Player 2 is granted access to multiple of Player 1's recources, via...
- The front door (to the town) being left open.
- Getting keys to the doors
- Making multiple storage containers not locked to the owner, because it's your own damn home, you'll keep some of your stuff there instead of the bank!
This is fine. Right? Right!
The issue comes from other people getting in. I sometimes see people in OOC bragging about stealing from people's houses when they forgot to lock doors. And, while I get that theft is a legitimate IC action (albeit scummy and petty from an OOC standpoint) I thought it was incredibly unfair that only the house owner would get "theft protection" in the form of personally-locked containers.
So what I'm proposing is to allow some chests to be locked with a key, just like doors. This will let residents (Be it spouses, children, employees, friends, in-laws, whatever) actually have their own secure place to store loot.
Also, on a related note, could we have a preference to allow us to open locked doors without unlocking them if we have a key, so they will be locked again after closing, making it a simple two clicks to get in (Open/Close) instead of multiple right clicks? Because that's a pain in the neck to do just to stop other players from being dicks.
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Crit? What crit? |
Posted by: Someone - 07-17-2015, 03:13 PM - Forum: Bug Reports
- Replies (1)
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I upgraded something to +5 and have +5 listed in the forge but 0 mod on the actual item description.
Carapace Spectre Sword. No crit qualities. added Razor Blade for +10 crit. Upgraded to +5 crit at the forge, still only 10% crit.
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Turn Order |
Posted by: Ranylyn - 07-16-2015, 11:51 AM - Forum: Bug Reports
- Replies (6)
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I do not know what causes this, but on occasion, units with higher cel seem to go last without skipping.
Tested with: Izabe (Repeatedly going after a slower summoner) Zoria (Repeatedly being slower than Alma) and one player character whose turn just randomly started happening last for no reason, despite being one of the faster fielded units. Testing was all in PVE.
EDIT: Sentinel has 10 modded Cel. Izabe has 55. Notice that Izabe goes last in round 1, but first in round 2. Test was in Chinotoa.
--- ROUND 1 ---
Sapphire Sentinel recovered 2 FP.
Sapphire Sentinel recovered 5 FP.
Forgery's turn.
Forgery's turn.
Forgery attacks Izabe with Heavy Ring and misses them!
Forgery's turn.
Forgery's turn.
Forgery's turn.
Forgery attacks Izabe with Heavy Ring and misses them!
Forgery's turn.
Sapphire Sentinel's turn.
Sapphire Sentinel attacks Forgery with Sentinel's Edge and hits them!
Forgery takes 21 Slash damage.
Sapphire Sentinel recovered 17 FP.
Izabe's turn.
Forgery takes 76 Light damage.
Izabe's turn.
Izabe attacks Forgery with Izabe Bop and hits them!
Forgery takes 35 Blunt damage.
--- ROUND 2 ---
Sapphire Sentinel recovered 2 FP.
Sapphire Sentinel recovered 5 FP.
Izabe's turn.
Forgery takes 72 Light damage.
Izabe's turn.
Forgery's turn.
Forgery's turn.
Forgery attacks Izabe with Heavy Ring and misses them!
Sapphire Sentinel's turn.
Sapphire Sentinel's turn.
--- ROUND 3 ---
Sapphire Sentinel recovered 2 FP.
Sapphire Sentinel recovered 5 FP.
Izabe's turn.
Forgery takes 75 Light damage.
Izabe's turn.
Izabe attacks Forgery with Izabe Bop and hits them!
Forgery takes 39 Blunt damage.
Forgery's turn.
Forgery attacks Izabe with Heavy Ring and misses them!
Forgery's turn.
Sapphire Sentinel's turn.
Sapphire Sentinel attacks Forgery with Sentinel's Edge and hits them!
Forgery takes 20 Slash damage.
Sapphire Sentinel recovered 17 FP.
The battle has ended
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