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  Status Damage (poison/burn)
Posted by: Autumn - 11-05-2015, 11:57 PM - Forum: Suggestions - Replies (7)

Is it possible that they could be changed from physical/magic damage to a non-physical/magical damage? As Poison will gather rage from matador for about no reason.

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  [Board] Simple Poster?
Posted by: Kavoir - 11-05-2015, 11:36 PM - Forum: Sigrogana - Replies (2)

[Image: baf8b5fd3d.png]

A simple white piece of paper with this written at the top is stuck up on the board in Cellsvich. The rest of the paper is blank. No further information is presented.

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  Guild Slots
Posted by: Clockworkers Doll - 11-05-2015, 01:55 AM - Forum: Suggestions - Replies (2)

I/we want more of them.
Either as a donation item, such as the bank slots card, or just in general.
It's slightly aggravating that we have to rotate out members who haven't shown up due to internet issues/school just so we can add someone else.

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  There's On Hit and then there's "on hit"
Posted by: Ignored Knowledge - 11-04-2015, 12:22 AM - Forum: Balance Fu - Replies (1)

Quote:Steel Aura

The Black Knight gains the power of Negation, preventing weapons with On Hit effects from utilizing them when attacking the Black Knight for X rounds (based on Rank).

Warning: Read Carefully!

I think this skill will be more helpful if instead of On Hit Weapons effects, it prevents on hit effects on the black knight with the exception of auto-hits. When I mean by effects, I mean everything that happens to the black knight besides damage, hit, critical and so on via basic attack and basic attack skills. Just simply 'effects'. Debuffs, skills and things, that activate with basic attacks that negatively effects the black knight.

Some examples of what I mean:
Using a High Charge Vamp shell wouldn't drain the Black knight's stats, but the Magic gunner will still gain his or her buff from it.
Pulling Shot still does extra damage but can't pull.
L'au-Dela doesn't inflict fear.
Blowback Cannon doesn't knock back or stun
Curse Haunted does not inflict fear.
Straight Cannon's sub-weapon's on hit effect doesn't happen
Drown can inflict Silence
Bright Bishop can inflict Glowing
Noshka's Famine can travel back and forth between a black knight and a hexer as normally
Backstab will do extra damage and critical boost
Oil Chain does work with Cannon Skills


This new rework will really give the feel of black knights being hardy warriors of steel above others. Either way, it could be a good warp-able idea for any future classes or items.

Also can there be a clearer way to point out what is an autohit or not? Like an icon in the skill's right side description?
 

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  Not Too Special
Posted by: Mivereous - 11-03-2015, 03:15 AM - Forum: Bug Reports - No Replies

Special Attack 1, for any weapon, when set to the hotbar only acts as if you had pressed Basic Attack.

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  Anti God Mode Enchanting
Posted by: Ignored Knowledge - 11-02-2015, 12:44 AM - Forum: Suggestions - Replies (4)

Not everyone places their craft in enchant and some people wants others to enchant their items. But some items... Are a little too valuable to just give to any stranger..

You may want someone to enchant Lucky to your circle ring and the bastard may just fly off with it. His character having no real fear of what happens to him because it's in a box at his house somewhere behind a wall or something. And he just hides from the guards whenever they're on. Never to be touch and etc. May just say they can't take it from him period. You get the point.

Some people may fear a mess like this so how about requesting enchantment at the stations? A window or something pops up after accepting and both you and the other can place catalysts and items in and one of them can enchant it. As for how it works ICly, they hold out the item in their hands and the other does the magic for them or something like that.

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  Berserker Shell not benefitting sub-axes
Posted by: Autumn - 11-01-2015, 11:34 PM - Forum: Bug Reports - Replies (1)

Red Argus or any weapon that is a weapon that is "Also classfied as an axe" does not benefit from Berserker Shell's crit buff

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  Lore Questions: November (2015)
Posted by: Neus - 11-01-2015, 09:48 PM - Forum: Lore Questions - Replies (9)

This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;

1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.

That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.

Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)

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  [SUG]Donor Outfit slots
Posted by: Autumn - 10-30-2015, 08:38 PM - Forum: Suggestions - Replies (4)

Could it be possible to add a donor item for outfit slots, The ability to get more via LE is nice, but characters already satisfied with their current legend extensions would really not be able to get these, perhaps a new donor item that'd enable up to 2 more slots at a time?

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  [SUG] Legend Ink Trading
Posted by: Sawrock - 10-30-2015, 07:52 PM - Forum: Suggestions - Replies (5)

Can we make Legend Inks tradeable, but only to players who are level 60? Players that are not level 60 can still trade it, as long as they're not on the receiving end.

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