Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 319 online users. » 3 Member(s) | 314 Guest(s) Bing, Google, Slydria
|
|
|
[QUE] To the skies |
Posted by: Soapy - 08-04-2015, 02:20 AM - Forum: Bug Reports
- Replies (4)
|
 |
Chaser's Bonus Bloodshed seems to have hopped on the ignoring knockback immunity bandwagon.
Is this intentional?
|
|
|
[Solid obstacles] Enough is enough! |
Posted by: Ranylyn - 08-03-2015, 10:20 PM - Forum: Suggestions
- Replies (6)
|
 |
Let me begin by prefacing this by saying "if your answer is "dude, chill and use an alga plume" my response is "fuck you up the ass with a soccer kleat" because while the situation is indeed escapeable via alga plume, they're a finite and precious resource early on, and unless my HP/FP didn't give it away, this is a level 7."
So I just logged in to this:
![[Image: a16c93c531a42168a80267725cc3f95c.png]](http://i.gyazo.com/a16c93c531a42168a80267725cc3f95c.png)
I can't be the only one who's fed up by it being 100% required to buy 10 rusty picks with the money saved from only buying one item in the tutorial, due to both static and BDP pathways being blocked regularly by ore veins. In a similar vein, notice that it is 100% required to either have High Strength or High Skill+Cel in BDPs for getting by doors (Which completely dicks over characters lacking either, such as Hexers, LBs in the Skill department, Tacticians in the Cel department, etc, making certain classes nearly incapable of dungeoning solo because they can't get past doors, forcing them to stick to only deserts and caves and drastically limiting their available options.)
Seriously, Dev. Please do something about this. Maybe limiting the ore vein placements to "not immediately beside a wall" and maybe a 3rd option for dealing with doors that scales with will? I'm fed up with literally getting blockaded in ways I can't circumvent.
|
|
|
Can't Hear, This Near |
Posted by: Mivereous - 08-03-2015, 06:02 PM - Forum: Suggestions
- Replies (1)
|
 |
It's kinda silly that, while in a battle, people nearby must view the battle to hear things said in it. I understand this may be useful in a busy place such as the arena, but in other places such as a BDP, or secluded areas (where someone may be attacked by a bandit or something), it could be dangerous to the character.
It would be nice if there were a way to possibly "yell for help" or something to people not viewing and outside of a battle, if one were about to lose a PvE battle, or were being attacked in a secluded area. It would probably have to be not solely a visual indication, since if you get attacked behind a building, you're SOL.
|
|
|
Gather Around the Campfire |
Posted by: catabur - 08-03-2015, 05:49 PM - Forum: Suggestions
- No Replies
|
 |
I like Camps and think we need more things about 'em.
First of all, a camp isn't a real camp without a tent. The arena has a perfectly good tent that could be slapped into a camp (could probably cost a few leather and iron thorns to give a boost to the campfire's hp/fp regen).
I also thought logs/fallen trees, and beaches/by-the-ocean camps, would be a neat addition.
[strike]And adding level-appropriate Dullahans attacking you in camps right next to Mallus at night.[/strike]
|
|
|
Ryecrit (QUE) |
Posted by: Trexmaster - 08-03-2015, 05:32 PM - Forum: Bug Reports
- Replies (1)
|
 |
Rye seems capable of critically hitting (doing more damage than it'd normally do on an attack, yet it doesn't print a 'critical blow!' message, or anything like it)yet makes no mention of this in its description.
Is this intended?
|
|
|
Food Stacking 2: I can't hold all this pizza, help. |
Posted by: Trexmaster - 08-03-2015, 03:26 PM - Forum: Suggestions
- Replies (2)
|
 |
Make food stack. Please. I know it doesn't stack because people wanted random variables instead of the same thing everytime, but come on, stacking them would be -so- much better.
If people still want it varied, here's my suggestion:
Make food come in more variants, have variations that surpass 'five star supberb filling', or better yet, make a system that uses less words to denote better versions of the food. The variants would, of course, represent food of certain levels (I.E. increments of +5% or something) As it stands we have:
'Filling'
'Superb Filling'
'Five Star Superb Filling'
There may be more but those are the only ones I can recall, and they're all due to the 'cooking' talent, instead of your actual cooking skill (but that's a completely different topic). Instead, how about we tone it down and leave it at one prefix? Instead of that, we could have
'Filling'
'Superb'
'Five Star'
and possibly for one -above- all those
'Divine' or something akin to that.
I'd make the best prefix only occur on a great success or something, but yeah, I want food to stack. It'd just be so much better .
|
|
|
Lore Questions: August (2015) |
Posted by: Neus - 08-03-2015, 11:05 AM - Forum: Lore Questions
- Replies (8)
|
 |
This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;
1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.
That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.
Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)
|
|
|
Snake out of water |
Posted by: Soapy - 08-03-2015, 03:34 AM - Forum: Bug Reports
- Replies (1)
|
 |
Snake Dancer seems to move you in a random direction half the time, instead of backwards.
Haven't really tested to see when it does or doesn't happen, but it happens very often.
|
|
|
Your very own farm |
Posted by: Balthie - 08-03-2015, 02:45 AM - Forum: Suggestions
- Replies (5)
|
 |
Not a very complicated suggestion, but one that I think could be of a pretty decent benefit.
Namely, holes and hoed land in houses not disappearing on reboot. Keeping up a farm or just having them for aesthetics isn't really feasible with them disappearing every reboot, unfortunately.
|
|
|
|