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  Omnidexterity
Posted by: Fern - 10-18-2015, 09:12 PM - Forum: Bug Reports - Replies (5)

Having ambidexterity on lets you perform certain skills with the wrong weapon. (See: Sidecut and Power Gradation with a gun.)

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  My spider sense is tingling!
Posted by: Fern - 10-18-2015, 09:05 PM - Forum: Bug Reports - Replies (2)

Shock collars cause Cobra's danger sense to make you face another direction.

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  some people just can't have permission
Posted by: Kavoir - 10-18-2015, 08:04 PM - Forum: Bug Reports - Replies (1)

Okay so I tried to give someone house editing rights. And they apparently didnt'get the hammer so I gave them bouncer writes then a barred them to confirm I got the name right. Then I added and readded them to the list then I added the other slots on their key to the thing they still don't have edit rights and I still cannot edit with them in the house.
http://puu.sh/kP0xZ/b9e8dc7ed8.png

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  Skill Query (Null Shell)
Posted by: Trexmaster - 10-18-2015, 11:29 AM - Forum: General Discussion - Replies (1)

So, how does Null Shell's charge effect work?

It says 'removes up to bonus shell power/2 beneficial status effects', but, does 'up to' mean that's how many it will remove, or does it mean it has a -chance- to remove -up to- that many statuses? Because in the past it's been seen to not remove as many as its maximum, so...

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  Oh, also a MG thread
Posted by: Rendar - 10-18-2015, 10:46 AM - Forum: Balance Fu - Replies (5)

Why the shit can they cause interference for 12 rounds. Why the shit can they literally drop someones movement to ONE whenever the person who got smacked has quickness and 7 base movement. Celsius Shell Overcharge is kind of bullshit.

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  JUDGEMENTTTTTTTT
Posted by: Rendar - 10-18-2015, 10:10 AM - Forum: Balance Fu - Replies (8)

So like. Judgement Blade does 50% extra damage to things treated as Youkai. But like. Hear me out. It literally gets fukt by Kilkenny and Drowned Woman.

It shouldn't. Judgement Blade should 100% ignore ALL resists a target youkai ( or thing treated as a youkai ) has to said element.. or at least the 'resists' that come from said Youkai. It's dumb.

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  Transfer on a Technicality
Posted by: Kameron8 - 10-18-2015, 09:55 AM - Forum: Bug Reports - Replies (3)

You can not use the Summoner skill 'Energy Transfer' on targets installed with a Youkai (and thus counting as one). This may be an intended interaction, but it would be a very cool dynamic to allow you to give allied summoners FP.

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  House Builder Permissions
Posted by: Trexmaster - 10-18-2015, 03:11 AM - Forum: Suggestions - Replies (1)

I feel that a few more things could be included in what a Builder should be able to do.

*Being able to add/remove items from item mounts, and interact with them accordingly.

*Being able to add/remove/interact with donation furniture (perhaps make this another permission, if people are using Guild permissions or something, and don't want to give everyone the ability to yoink their donor stuff).

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  Web Client Support
Posted by: Kiyo Takamine - 10-18-2015, 01:58 AM - Forum: Suggestions - Replies (3)

I would enjoy being able to play Sigrogana Legends 2 in the Web Client, it is easy to play right on the BYOND page, and I'm pretty sure it doesn't take much coding at all of enable the feature for this. Please add this feature in!

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  On Dice-Rolling for Conflict Resolution
Posted by: Jesusmod - 10-16-2015, 10:53 PM - Forum: Suggestions - Replies (11)

All right so I feel like this is a topic that should be made, because pretty much every time a diceroll comes up for something serious people complain and the complaints spill into OOC and people get upset. Flat d20's just don't cut it in a system where we can pull out our stats and see what we're good at.

My proposal is this: If you get into a situation where you need a contested dice-roll, roll 1d100 and try to get lower than your score in the relevant stat you need for the type of roll. If neither party rolls under, the one closest to success wins. If both parties pass their check, the one who passes it with a higher degree of success wins.

So for example, let's say one person gets into a race with someone else and one has 60 celerity compared to the other's 30. If the 30-cel person gets a 20 and the 60-cel person gets a 40, the 60 would still be the winner, because they have a higher degree of success comparatively.
I feel a more unified way of doing rolls outside of combat would make things much smoother for everybody and this way seems like it could work.
Any opinions/ideas/suggestions?

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