Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 306 online users. » 0 Member(s) | 304 Guest(s) Bing, Google
|
|
|
Renard Black, A.K.A. Prince Chrysalus |
Posted by: Renard - 08-01-2015, 10:36 AM - Forum: Character Biographies
- No Replies
|
 |
This information is OOC: Unless you were told any of this IC or were there when it happened, your character cannot know this. FYI, I won't put anything that's in the in-game description in here.
Comments and feedback are allowed!
His past
Renard was born into the royal family of a far-away country, which is the reason for his choice of clothing. His parents had no affinity for the Arcane in any way, shape, or form, meaning it's a mystery why he DOES have so much affinity. He lost his parents at the age of 10 due to "pointless violence", meaning he detests "pointless violence" now; however, he has only ever shown this once. His parents passed away when they were visiting Sigrogana, and he never left it. Because he was raised in luxury, he can't handle things like rain, although with good reason.
Interests
He is very interested in the Arcane, and ever since his youth he's been researching it. This leads him to be very skilled in it.
The Mark
The lucky coin he carries sports a mark on both sides. One side has a scratch, so he can differentiate Heads and Tails. The mark has something to do with Redtails, because the coin was passed through the royal family. No-one knows any more about the mark, though.
Powers
He is a Geomancer mostly, even if his combat Tome isn't always a Geomancy Tome. His Focus is strong, and so is his knowledge of the Arcane, including Arcane languages. He also has a strange ability to understand what Shade, his cat, is saying, and can sense people's magic strength. Also, I said earlier that he can't handle rain with good reason. This is because even if many people use Tomes, not many people realize how they work; Renard DOES know how Tomes work. They contain a high concentration of Arcane power, so if destroyed, that power is released and bad stuff will happen.
His... Other side
If he becomes serious, and you're his opponent, you're in trouble. A lot. He shifts to a different personality, that shows sides of his normal calmness, crazy insane-ness, and even some evil, or sadistic sides. His magic also becomes much stronger, completely defying his origins related to that. This has only happened once, when his coin was away from him too long (That's not an invitation to have it happen again!)
|
|
|
Cataclysm of Enchanting |
Posted by: catabur - 07-31-2015, 09:25 PM - Forum: Suggestions
- Replies (2)
|
 |
I was in the mood and thought of some enchantments. Some of them are more useless than others, but that's life in the World of Enchanting .
Weapons:
Starving (Cursed) - On Hit: Reduces HP and FP of user by 5, deals 10 unresistable Darkness damage.
Ancient (Special) - All weapon parameters, except for Durability, increased by 4. Max Durability is 50%.
Magical Infusement (Magical) - The Damage Type is switched to an element. Damage formula is changed to STR/2+WIL/2.
Big Boss (Special) - On Critical Hit: 20% chance to Steal. +10% weight. (Bandit Boss drop, really)
Blood Hunter (Doomed) - Disables spells and skills (innate and passives being the only thing that can be used), but increases attack damage by 50%.
Other Equipment:
Forced March (Cursed) - Reduces VIT by 25%, increases move by 2 and CEL by 15%. (Shoes)
Element Padding (Magical) - Increases the armor's ore or cloth resistance by 10% if it has one. If it doesn't, it gains 5% resistance to Fire, Wind, Earth, and Ice. (Torso)
Suggested Adjustments:
Bloodsoaked (Cursed) - Increases the number of monsters fought in a battle.
(It keeps the original idea, but plays a bigger part on PvE battles. Also, it'd be far less unnoticeable and easily looked over.)
|
|
|
OOC Chat Tab |
Posted by: Bjarn - 07-31-2015, 06:43 PM - Forum: Suggestions
- Replies (6)
|
 |
I'd like a chat tab dedicated solely to OOC chat and system messages.
It'd make sorting through all the clutter of battle text and RP text when you are trying to say stuff OOCly easier.
|
|
|
Life Death Life Death Life Dea-- Day? Night? |
Posted by: catabur - 07-31-2015, 01:40 AM - Forum: Bug Reports
- Replies (3)
|
 |
A little bridie *coughcoughanonymoussourcecoughcough* told me that camps work with day and night, but they kinda don't. Such as:
Gold's Desert (The patch of grass around Oniga, for whatever reason, does react to day/night)
Lordwain's Snowfield
Sigrogana's Grassland and Forestland
Kysei's Forestland and Grassland
I tested this out all by making a camp at night time (hour 19-22 to be exact). Which is kinda weird, because I do remember having a camp set at night in Sigrogana before.
Feel like I should mention they tend to be pure daylight.
|
|
|
The Pizza That Broke the Shopkeeper |
Posted by: Trexmaster - 07-30-2015, 01:30 PM - Forum: Bug Reports
- Replies (3)
|
 |
So, I setup a macro to speed up the process of shoving 1,000 items into my shop, since food doesn't stack and that makes me angry but that's beside the point.
After roughly 200+ of them were successfully stocked, eventually, I lost connection, this error---
![[Image: 3449aab8ff.png]](http://puu.sh/jiMh1/3449aab8ff.png)
appearing whenever I attempt to use 'manage shop' on the shop in question.
It's worth noting that for whatever reason the box kept resizing itself while the macro ran, but, it didn't seem to affect the process -somehow-.
This feels like something more BYOND related than the game itself, but, felt like I should post here anyways since said shopkeeper (specifically 'Ow the Edge (and pizza)') is now unaccessible to me.
If you need the slot information, it's slot 1 and the key is Trexmaster.
UPDATE: It seems buying some of the stock fixed the issue. Somehow.
UPDATE 2: After trying to replace the stock, it turns out that when the same number of pizza was added back, the issue occured again. I think this is due to having too many of the same item in a shop. More testing will be done.
UPDATE AGAIN: After more testing, it seems to be due to the combined total of characters in the names of the shop's items that causes this. Putting in an item with only a 3 character name didn't result in this issue after replacing an item with many more (a five star superb filling watermelon slice).
|
|
|
New Sub-Classes? |
Posted by: Mr.Nobody - 07-30-2015, 11:53 AM - Forum: Suggestions
- No Replies
|
 |
This post is for two new mage-type sub-classes.
The first is Space magician and the second is Elementalist (Names debatable).
The space magician excels in field control, teleporting himself and others(Including enemies) around the board as they see fit. Their skills would be based around teleporting and opening various portals. some of their possible skill include a portal that relocates projectiles (Active) And one that moves them when attacked (Passive). The projectile one would move things such as other magic and bullets to another spot on the map continuing the path the were on but starting on the receiving end of the portal. Another possible skill could be summoning a creature from another realm that makes a one time attack then returns through the portal.
Advantages: Great support class, Superb field control
Disadvantages: Takes a lot of Fp and has little offence skills.
The Elementalist would hold many Skills however would use a form of set up similar to the DH. The caster would first have to spend a skill point in the element that they want to wield (Fire, Ice, Earth, Darkness, Light, Null, etc...) Then they would be allowed to Use the skill in that Set. The element its self could be passive so one wouldn't have to use the space increasing the amount of skills possible. The Elementalist could possible introduce new damage types such as magma, steam, twilight, if elemental fusion were allowed. The damage would be stronger than the single element but take the combine resistance of them ({Ex. steam dam. == Base Damage - (Res.Ice + Res.Fire)} The higher tier skill would require the two elemtantal skills full (The base skill not each skill that followed) to acquire.
|
|
|
Winged Worm |
Posted by: Soapy - 07-30-2015, 10:50 AM - Forum: Bug Reports
- Replies (1)
|
 |
Winged Serpent's range is actually a minimum of 3, despite the description stating 2.
|
|
|
|