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  Slow and steady
Posted by: Soapy - 06-13-2015, 07:12 PM - Forum: Balance Fu - Replies (8)

Sear, Explosion and Ingrain give you a massive advantage if you're slower than your opponent, since they don't get to react to them.

From a logic perspective this makes no sense.
From a balance perspective, having CEL is a liability against these things, and dodge isn't in too great of a spot as it is.

I suggest making these effects trigger at the start of the user's turn, instead of on a new round.

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  Am I the only one that this has happened to?
Posted by: Tin Foil - 06-13-2015, 04:06 AM - Forum: Bug Reports - Replies (2)

[Image: NZ0SAqS.jpg]

Happened just after I nabbed the house, and the server rebooted. Haven't been able to place any new tiles. Can change the borders and all, and put down furniture, but placing anything beyond that is seemingly impossible. Every single tile is void, I've checked even the middle and far corners. Can't drag from the borders.

When I logged in after reboot and walked into the house, it said: "Could not find entrance to house, creating new one." Or something to that note. I was tired at the time and didn't think much of it, thinking it might fix itself since it didn't happen to my other character's that I transferred the ticket from.

And none of the original tiles were changed. I hadn't started working on the 'floor plan', instead opting to go for materials to get a bit of furniture made first while I thought about it. So they were all the default wood floors.

Anyways, key name is Ziengin and the character is on Slot 3. Any help would be greatly appreciated. Let me know if I need to provide any further information.

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  Hidden Identity
Posted by: Trexmaster - 06-13-2015, 03:57 AM - Forum: Suggestions - Replies (3)

Simple suggestion: Make aliases available in the starter area for free.

It's annoying having to run to Dormeho immediately before doing anything when making a new character, if you'd rather not everyone see your name.

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  Switching Teams Mid Combat
Posted by: Kameron8 - 06-13-2015, 12:10 AM - Forum: Suggestions - Replies (5)

It would be nice to have the option to request a team change in the middle of PvP battle. There are several reasons this might happen ICly, and it would be cool to not have to exit and restart a fight to do it. Furthermore, it would be great -- although probably too difficult to code-- a way to be an 'enemy' to everyone. In the event you really need to beat down both people involved at the same time.

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  Burning Firespitters
Posted by: Someone - 06-12-2015, 01:48 PM - Forum: Bug Reports - Replies (1)

Firespitters are receiving fire damage when hit by planets in black doors. Unsure if intentional.

Code:
Firespitter takes 49 Fire damage.

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  Coming Soon
Posted by: Neus - 06-11-2015, 02:28 PM - Forum: General Discussion - Replies (4)

[Image: JWJDh8L.png]

They said no one could stop the martial arts...
They said magic was faster than light...

I say, that's impossible.

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  (Install) Drowned Woman AGAIN
Posted by: Chaos - 06-11-2015, 05:32 AM - Forum: Balance Fu - Replies (1)

For those who have been around long enough, you probably remember the time where Drowned Woman's looming 50% Damage Resistance to Slash/Blunt/Pierce got nerfed down to 25% when Installed.

Unfortunately, the issue hasn't really been fixed; DW's third skill is still a foolproof for Install users. 25% Slash/Blunt/Pierce Resistance will still trigger the momentum loss, and still trivialize the boost of a Holy weapon. Vampires in particular can cancel out any benefit a Holy weapon would give by simply having Bright Darkness on their purchased Trait list.

That being said, here's at least one or two ideas to help alleviate the problem:

1. DW's 25~50% Slash/Blunt/Pierce Resistance does not apply if the attacker is using (or even wielding) a Holy weapon.

2. Vampires who are struck with a Holy weapon, while Drowned Woman is installed, take 50% more damage.

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  [QUE?] Overly General Resist
Posted by: Chaos - 06-11-2015, 04:36 AM - Forum: Bug Reports - Replies (3)

You can stack ALL resist with specific elemental resists in order to trigger the momentum loss. For instance, if you had Sayakana and fully-ranked Golden Glow active with Brighter Darkness (20% ALL + 5% Light), anyone who tries to smack you with Light damage will trigger a RESIST message.

Given that all other nonspecific resists, such as Physical Resistance/Magical Resistance, do not cause momentum losses, I'm inclined to believe this is a bug.

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  Negating Negation
Posted by: Soapy - 06-10-2015, 09:22 PM - Forum: Balance Fu - Replies (17)

So Negation pretty much innately gives you Critical immunity no matter what your stats are, and doesn't have a requirement other than using BK.

Quote:[4:06:17 PM] Kei: negative crit
[4:06:25 PM] Fern: negation op?
[4:06:46 PM] Kei: 72 ski 37 luc
[4:06:52 PM] Kei: 50% crit weapon
[4:07:03 PM] Fern: 39 DEF 31 LUC 11 FAI
[4:07:25 PM] Fern: 105 crit evade?
[4:07:41 PM] Fern: ...
[4:07:41 PM] Fern: vs 104 crit
This should probably get toned down a bit, maybe 5 per rank instead of 10?

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  Break the Cast
Posted by: catabur - 06-10-2015, 08:36 PM - Forum: Bug Reports - Replies (1)

[Image: orbs.png]

Orbello's chain cast text is quite.. contradicting.
(It works fine, at least.)

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