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Slow and steady |
Posted by: Soapy - 06-13-2015, 07:12 PM - Forum: Balance Fu
- Replies (8)
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Sear, Explosion and Ingrain give you a massive advantage if you're slower than your opponent, since they don't get to react to them.
From a logic perspective this makes no sense.
From a balance perspective, having CEL is a liability against these things, and dodge isn't in too great of a spot as it is.
I suggest making these effects trigger at the start of the user's turn, instead of on a new round.
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Hidden Identity |
Posted by: Trexmaster - 06-13-2015, 03:57 AM - Forum: Suggestions
- Replies (3)
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Simple suggestion: Make aliases available in the starter area for free.
It's annoying having to run to Dormeho immediately before doing anything when making a new character, if you'd rather not everyone see your name.
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Switching Teams Mid Combat |
Posted by: Kameron8 - 06-13-2015, 12:10 AM - Forum: Suggestions
- Replies (5)
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It would be nice to have the option to request a team change in the middle of PvP battle. There are several reasons this might happen ICly, and it would be cool to not have to exit and restart a fight to do it. Furthermore, it would be great -- although probably too difficult to code-- a way to be an 'enemy' to everyone. In the event you really need to beat down both people involved at the same time.
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Burning Firespitters |
Posted by: Someone - 06-12-2015, 01:48 PM - Forum: Bug Reports
- Replies (1)
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Firespitters are receiving fire damage when hit by planets in black doors. Unsure if intentional.
Code: Firespitter takes 49 Fire damage.
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(Install) Drowned Woman AGAIN |
Posted by: Chaos - 06-11-2015, 05:32 AM - Forum: Balance Fu
- Replies (1)
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For those who have been around long enough, you probably remember the time where Drowned Woman's looming 50% Damage Resistance to Slash/Blunt/Pierce got nerfed down to 25% when Installed.
Unfortunately, the issue hasn't really been fixed; DW's third skill is still a foolproof for Install users. 25% Slash/Blunt/Pierce Resistance will still trigger the momentum loss, and still trivialize the boost of a Holy weapon. Vampires in particular can cancel out any benefit a Holy weapon would give by simply having Bright Darkness on their purchased Trait list.
That being said, here's at least one or two ideas to help alleviate the problem:
1. DW's 25~50% Slash/Blunt/Pierce Resistance does not apply if the attacker is using (or even wielding) a Holy weapon.
2. Vampires who are struck with a Holy weapon, while Drowned Woman is installed, take 50% more damage.
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[QUE?] Overly General Resist |
Posted by: Chaos - 06-11-2015, 04:36 AM - Forum: Bug Reports
- Replies (3)
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You can stack ALL resist with specific elemental resists in order to trigger the momentum loss. For instance, if you had Sayakana and fully-ranked Golden Glow active with Brighter Darkness (20% ALL + 5% Light), anyone who tries to smack you with Light damage will trigger a RESIST message.
Given that all other nonspecific resists, such as Physical Resistance/Magical Resistance, do not cause momentum losses, I'm inclined to believe this is a bug.
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Negating Negation |
Posted by: Soapy - 06-10-2015, 09:22 PM - Forum: Balance Fu
- Replies (17)
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So Negation pretty much innately gives you Critical immunity no matter what your stats are, and doesn't have a requirement other than using BK.
Quote:[4:06:17 PM] Kei: negative crit
[4:06:25 PM] Fern: negation op?
[4:06:46 PM] Kei: 72 ski 37 luc
[4:06:52 PM] Kei: 50% crit weapon
[4:07:03 PM] Fern: 39 DEF 31 LUC 11 FAI
[4:07:25 PM] Fern: 105 crit evade?
[4:07:41 PM] Fern: ...
[4:07:41 PM] Fern: vs 104 crit
This should probably get toned down a bit, maybe 5 per rank instead of 10?
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