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  Disqualified (Fishing Contest Bug)
Posted by: Slydria - 06-04-2015, 05:21 AM - Forum: Bug Reports - Replies (2)

I did not get 2nd place despite having the 2nd largest fish.

How this happened was I got to second place with a 44W fish and then later caught a 49.5W one, however because it wasn't heavier than the first place winner and I was already in second, it did not update which resulted in getting my 2nd place getting replaced by someone else.

1st: Osiris The Dead - 50W Large Swordfish
2nd: Ylva Sylvi - 49W Large Tuna
3rd: Aerith Hartnett - 45.5W Large Eel
You have received 49.5 Sea Tokens for your 49.5W Large Eel catch.
Gained 239999 Experience Points.
Gained 24 Murai.

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  odd bug
Posted by: kuronekosama08 - 06-04-2015, 12:27 AM - Forum: Bug Reports - Replies (3)

I was on my oldest char about a yr and half old key tag kuronekosama char name Rina well anyways the char was once lv 40 something with 38 ski and a rifle user i went to monster hunting and looting and was fighting same leveled monsters with the rifle i usually managed aroung 160 with the mg skill and auto enchant redgull with chain shell and such and i only hit the jammer for like 15 to 20 damage with enchant the gun wasnt broken but i assumed the save was somewhat corrupt or something so i gave my gear away deleated char and seems to be working fine now but i keep getting random wierd pop ups when i went to change preferences such as music in-game sounds themes messages ectect but now i keep getting odd windows after there open the game crashes for me i have a screen shot of said window and it does it exactly wright wen i went for prefs to change icon sizes and or the left click move toggle



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  Most Wanted List 3: The Emperor Strikes Back
Posted by: Neus - 06-04-2015, 12:13 AM - Forum: Suggestions - Replies (17)

This topic is for public vote and discussion of what you (yes, you!) the players want to see the most in game updates in the near(ish) future. So, read the options, and my post for clarification on those options, cast your vote, and discuss it a little if you like. While nothing voted for is guaranteed, and I reserve the freedom to pursue an area that might not even be mentioned in this topic, it is likely that I will use the results as a compass to help guide what I will work on in the near future.

You can choose up to 2 options, as per usual. I've also condensed a few options into one category, so if you vote for one of them but only want one part of it, you'll have to specify in the thread. If I've left something out you are also welcome to select 'Other' and elaborate in the thread, but keep in mind I am not really looking for -specific- ideas and more a general desire. I'm also going to describe the options in more detail below for once, along with things you may want to elaborate on in a post.

New Classes & Class Skills
This covers new classes; if you want more classes to play around with, this is a good option to pick.
Class skills means, of course, new class skills for existing classes.
If you wanted one without the other, you'll have to specify that.

New Races
New player races. If you want a specific category (for example, Kaelensia, or Corrupted), you'll want to specify that. No Jammer people.

New Traits & Talents
You want new traits and talents. If you only want one and not the other, please specify that.

New Legend Extension Abilities
More LE abilities, which are unlocked via Legend Extension. These can be new skills for existing categories or new categories entirely.

New Towns
New towns with player homes and such, the most likely candidates being Kaellia on Egwyn and Alstalsia, but not for certain. Rather time consuming and restricted by my aesthetic sense, but possible.

New Quests
New quests, with quest stamps, from NPCs in the world.
If you wanted new laplaceNET Requests, which are simpler, you can also pick this option and specify that.

New Youkai
New Youkai. This basically boils down to whatever race I have whatever idea for at the time, but if you want a specific race, you can tell me. (I want a new Avian Youkai, for example).

New Side-Activities
Things like chopping down wood, farming, fishing contests, minigames. We've done mostly these for the past 1-2 months, so I'm not sure if I'm tapped out on ideas or not. If you pick this option, you might want to specify what you mean, but keep in mind that you should keep your expectations reasonable.

Dungeon Theme Revamps
Things such as the Castle and Space revamps, but for other themes. Some of the themes I feel are okay, such as the Desert, but I understand that some of them are still a little lacking. You should probably specify what theme you'd like to see revamped, and maybe include a link to a Suggestion topic with ideas for them (this is optional).

Higher Level Dungeons & Items
This option is basically for all of you who want tougher enemies to fight and more rare items to hunt down.
Enemy levels go up while your levels stay the same. They may also gain new abilities at high levels.
It would also lead to the addition of 10* items, so if you want to hunt for rare stuff, here's your option.

Story Advancement
If you want the story to advance, more specifically the Kinu/Ashe story, this option is for you. (I am still working on this in the background either way.)

Other
You want something else, which is fine. Please post detailing what that is, otherwise it might as well be a wasted vote. But also please note I am looking for general ideas, not specific suggestions.

---

This poll will remain open until I start another one of these.

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  Yenten of Forgetfulness
Posted by: Sawrock - 06-03-2015, 04:36 PM - Forum: Bug Reports - Replies (6)

Entering Yenten, then exiting, removes the user interface (the inventory, stats, quest buttons, etc), and the party slot where your character would be in the party (the thing above the main window). If you use leave-party, the party slot returns, but the user interface does not.

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  A Feast, not a Banquet!
Posted by: Sawrock - 06-03-2015, 03:16 PM - Forum: Bug Reports - Replies (1)

When using banquet, it now only gives the upper display title, but literally nothing else happens. No attack, no regaining of essence, etc. Tried from multiple directions, and now I have no way to regain my essence.

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  [Board] Rare Catalyst Wanted
Posted by: THE Xecron - 06-03-2015, 11:45 AM - Forum: Marketplace - Replies (1)

A poster is nailed to the board of Cellsvich.

(OOC Note: If you wish to contact 'Lunette Katona', either find her icly OR, in the event I am offline, you can add me on skype: xeccy22. Please do not add me unless you are actually willing to sell this catalyst, as I am not one for adding complete strangers without at least knowing who they are)



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  SL2 Version 1.27
Posted by: Neus - 06-03-2015, 10:35 AM - Forum: Announcements - No Replies

[float=left][Image: talkav_96.png][/float]

This one ended up taking me a few days longer than I anticipated and illustrates well why I don't add minigames more often. They end up being a rather surprising amount of work, but ah well. I had fun making this one and I think it turned out nicely, and maybe it'll make any future minigames I add involving cards that much easier.

Oh, right, you don't know what I'm talking about. Yenten! Yenten Noten, by default. You can play it at the Casino in Oniga, which now has a second floor dedicated to it, or you can play it at one of the many decks of cards in various inns and Pink's Bar.


1.27
Yenten - A new minigame has been added; Yenten.

  • Yenten is a simple card game for 2 players, where the goal is to make a hand that totals 10.
  • Each round, players are dealt one card; if they have 10, they win, but if they have more than 10, they must discard card(s) until they have less than ten. Then, repeat.
  • You will need 10 Casino Coins to play.
[Image: 11ObX0g.png]
Fishing Contest Improvements - Fishing contests now have some improved rewards.
  • Treasure Maps and several other items have been added to the prize chest.
  • You now receive Experience Points and Murai rewards for participating.
  • The maximum weight of caught fish dynamically increases so that you always have a chance to catch a fish heavier than 1st place's.
Chaturanga Teleports - There is now a teleport platform that takes you from the far east wall, with the Mage's Guild and other buildings, to the far left wall, near the city's exit.
Adjusted - Several large Youkai changes have been made.
  • You can no longer gain the effects, including Sync-Mind, Install, Summon, etc. of Youkai contracts exceeding your maximum contracts.
  • There is now a hard cap on how many Youkai effects you can gain at once; 12. (Even if your maximum contracts would be higher.)
  • So, if your Faith is 10, you can only gain effects, summon, install, and so on Youkai up to the 7th one in your contracts manager.
  • You can now rearrange the order of Youkai in the contract manager by dragging and dropping them.
Adjusted - The battle ring now displays the direction indication as blue for allies and purple for enemies to help differentiate between friend and foe.
Adjusted - Furniture items with other items inside of them can no longer be traded.
Adjusted - Lore blurbs and game tips that are displayed will be the same for every player.
Adjusted - You can now check the time until the next reboot with the 'check-reboot-time' verb. (This function may receive an aesthetic upgrade eventually, but since it was requested, here you go for now.)
* Bug Fixes
- Fixed a bug where Fortune Feather was behaving incorrectly.
- Fixed a bug where Performance Rating would take effect in some cases where you did not have SP invested in the skill.
- Fixed a bug where Fleeing Spectres was not waiting for the projectiles to finish before turns changed, making it possible to dodge them with certain skills if you were quick.
- Fixed a bug where Glykins protecting allies from Banquet was not triggering the Golden Blood skill's effect on the vampire.
- Fixed a bug where left-click mouse movement would cause you to move while you were trying to build tiles with Build Mode.
- Fixed a bug where Bloodhunt was not increasing its enchanted weapon's Hit value properly.
- Fixed a bug where Magnetic Shield was not redirecting attacks properly.
- Fixed a variety of bugs involving mutated weapons, tomes, and Tactician skills.
- Fixed a bug where your Momentum and skill lists, among other things, would be incorrect when you joined a battle in progress.
- Fixed a bug where Winter's Bite (and similar effects that negate resistance to elements) was working incorrectly with item effects that grant resistance to that element.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  Some Kinda Glow Effect
Posted by: Slydria - 06-03-2015, 08:52 AM - Forum: Submissions - Replies (2)

Just a glow effect. A solid version and a slightly transparent one.


.zip   golden_aura.zip (Size: 1.99 KB / Downloads: 501)

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  Winter's Bite Not Removing All Ice Resistance
Posted by: Kameron8 - 06-03-2015, 03:51 AM - Forum: Bug Reports - Replies (3)

Winter's bite does not shred all of a target's ice Resistance. It appears to instead reduce ice resistance by some fraction. The tests were done as follows:

One character equipped all of the ice resistance he could, bringing him to 99% ice resistance. I used winter's bite, then cast ice spells at them. The 'Resist!' message remained when the person had 99%, 65%, and 32% ice resistance. Only once I used winter's bite on someone with precisely 25% ice resistance, did the resist message go away. We also used Intensify Cold in addition to Winter's Bite, and did not get the 'Weak!' message when Ice Resistance was very high. (50+)

This bug is very strange, because at 25% winter's bite removed the resist prompt, but turned a Libegrande's damage from 80 to 92. If you take into account the fact that Winter's Bite increases ice damage by 5 at max rank, that means Winter's bite only realistically removed 7 damage. By that reasoning, it only could have taken away 10% ice resistance. However, at much higher resistances (50+ again), it seemed to remove somewhere in the field of 40%.

I don't know HOW it's messing things up, but it seems to scale very disproportionately to the target's ice resistance.

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  Lore Questions: June (2015)
Posted by: Neus - 06-03-2015, 01:27 AM - Forum: Lore Questions - Replies (13)

This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;

1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.

That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.

Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)

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