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  Crit? What crit?
Posted by: Someone - 07-17-2015, 03:13 PM - Forum: Bug Reports - Replies (1)

I upgraded something to +5 and have +5 listed in the forge but 0 mod on the actual item description.

Carapace Spectre Sword. No crit qualities. added Razor Blade for +10 crit. Upgraded to +5 crit at the forge, still only 10% crit.

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  A 'Spacey' Castle
Posted by: Wixvhen - 07-17-2015, 07:47 AM - Forum: Bug Reports - No Replies

http://gyazo.com/4154e5abe33b16c0df6b600b3cf7f6fe

Nuff said. Walked in, there it is. I don't think there's any way to describe it aside from 'I checked the cardinals and diagonals, there was no way out cept to feather or relog when it'll disappear.'

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  Bowguns 2: Die Sorta Harder
Posted by: Trexmaster - 07-16-2015, 10:32 PM - Forum: Bug Reports - Replies (1)

Guns mutated into bows don't benefit from Claret Call's bonus damage.

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  Turn Order
Posted by: Ranylyn - 07-16-2015, 11:51 AM - Forum: Bug Reports - Replies (6)

I do not know what causes this, but on occasion, units with higher cel seem to go last without skipping.

Tested with: Izabe (Repeatedly going after a slower summoner) Zoria (Repeatedly being slower than Alma) and one player character whose turn just randomly started happening last for no reason, despite being one of the faster fielded units. Testing was all in PVE.


EDIT: Sentinel has 10 modded Cel. Izabe has 55. Notice that Izabe goes last in round 1, but first in round 2. Test was in Chinotoa.

--- ROUND 1 ---
Sapphire Sentinel recovered 2 FP.
Sapphire Sentinel recovered 5 FP.
Forgery's turn.
Forgery's turn.
Forgery attacks Izabe with Heavy Ring and misses them!
Forgery's turn.
Forgery's turn.
Forgery's turn.
Forgery attacks Izabe with Heavy Ring and misses them!
Forgery's turn.
Sapphire Sentinel's turn.
Sapphire Sentinel attacks Forgery with Sentinel's Edge and hits them!
Forgery takes 21 Slash damage.
Sapphire Sentinel recovered 17 FP.
Izabe's turn.
Forgery takes 76 Light damage.
Izabe's turn.
Izabe attacks Forgery with Izabe Bop and hits them!
Forgery takes 35 Blunt damage.
--- ROUND 2 ---
Sapphire Sentinel recovered 2 FP.
Sapphire Sentinel recovered 5 FP.
Izabe's turn.
Forgery takes 72 Light damage.
Izabe's turn.
Forgery's turn.
Forgery's turn.
Forgery attacks Izabe with Heavy Ring and misses them!
Sapphire Sentinel's turn.
Sapphire Sentinel's turn.
--- ROUND 3 ---
Sapphire Sentinel recovered 2 FP.
Sapphire Sentinel recovered 5 FP.
Izabe's turn.
Forgery takes 75 Light damage.
Izabe's turn.
Izabe attacks Forgery with Izabe Bop and hits them!
Forgery takes 39 Blunt damage.
Forgery's turn.
Forgery attacks Izabe with Heavy Ring and misses them!
Forgery's turn.
Sapphire Sentinel's turn.
Sapphire Sentinel attacks Forgery with Sentinel's Edge and hits them!
Forgery takes 20 Slash damage.
Sapphire Sentinel recovered 17 FP.
The battle has ended

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  Boots of Initaitive + Initiative
Posted by: Trexmaster - 07-16-2015, 09:41 AM - Forum: Bug Reports - Replies (1)

The Initiative buff from the Preparation talent seems to overwrite the effects of Boots of Initiative entirely.

I.E. if you have rank 1 Preparation, you'll just have 1 round of Initiative as opposed to the two the Boots would give.

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  Merc Preferences
Posted by: Trexmaster - 07-16-2015, 07:39 AM - Forum: Bug Reports - Replies (1)

Your mercenary preferences aren't saved on relog, so if you don't want them around without removing them, you have to uncheck this option every time you login.

I figured this was a bug since all other preferences seem to work fine, that I know of.

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  Cheese and Noodles
Posted by: Kavoir - 07-16-2015, 05:39 AM - Forum: Suggestions - Replies (1)

You cannot buy Cheese Wedges or uncooked Noodles anywhere can we fix that?

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  +6+6+6+6...
Posted by: Mivereous - 07-16-2015, 02:41 AM - Forum: Bug Reports - Replies (2)

[Image: 0aOkpwo.png]

This weapon was already upgraded to +6 in all aspects, but now the Current Crit bar in the Upgrade menu looks like this. I can add another +6, but I didn't have enough murai to test it. As you can see, it already has a mod of 6, which is its original upgrade, and nothing else is influencing that mod - no parts, no qualities, no enchants/curses, and Ether. I tried clearing cache to no effect, and this is the same on all of my characters.

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  No Mercs Allowed!
Posted by: Mivereous - 07-16-2015, 02:30 AM - Forum: Bug Reports - Replies (1)

Healing at an Inn does not heal partied mercenaries.

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  One Track Mind
Posted by: Mivereous - 07-16-2015, 02:08 AM - Forum: Bug Reports - Replies (2)

PvE enemies seem to be more focused on Player Characters than 'Others' (Mercs/Shine Knights/Summons (Youkai/Butterflies)/etc). It's almost as if the 'Others' have a psuedo-Incognito; if an enemy is in range to attack an Other, then it will attack, then move towards the nearest PC. The only example I can think of this not happening is in the instance of the

Ashe/Seto/PC fight, in which Seto seemed eager to attack just whoever was closest, rather than focusing on the PC, in my experience.

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