Search Results
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Thread: Hmm...I think...we need a new verb?
Post: RE: Hmm...I think...we need a new verb?
I'm personally of the firm opinion that people shouldn't emote thoughts in any manner.
If a thought verb ever gets put in, I'd like to pre-emptively suggest a setting to hide it, so it doesn't end up... |
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Tanasinn |
Suggestions
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6 |
2,013 |
09-29-2021, 07:54 AM |
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Thread: [v2.51] Twin Don't
Post: RE: [v2.51] Twin Don't
This applies to any form of twin dance, as far as I can tell. Tested with shanks. |
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Tanasinn |
Bug Reports
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2 |
871 |
09-27-2021, 08:43 AM |
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Thread: Skullcaver Uncaved
Post: RE: Skullcaver Uncaved
I'd like to request that people refrain from commenting on radically different balance suggestions that aren't in the purview of the thread's topic. This is specifically about a suggestion to change t... |
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Tanasinn |
Balance Fu
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7 |
2,102 |
09-26-2021, 05:43 PM |
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Thread: How do I keep loving this game Part 2: Connecting, Expectations, Relationships
Post: RE: How do I keep loving this game Part 2: Connect...
I almost never really RP these days due to a number of reasons, so take it with a grain of salt, but
I think you may be expecting too much from a video game, and putting too much into it. It is just ... |
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Tanasinn |
General Discussion
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2 |
13 |
09-26-2021, 06:39 AM |
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Thread: Skullcaver Uncaved
Post: RE: Skullcaver Uncaved
(09-26-2021, 04:51 AM)Lolzytripd Wrote: Or we could just remove stuns dr....That then makes other sources of stun that ARE reliable too strong. |
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Tanasinn |
Balance Fu
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7 |
2,102 |
09-26-2021, 05:21 AM |
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Thread: Skullcaver Uncaved
Post: Skullcaver Uncaved
Skullcaver in its current iteration just... Does not work. Stun is an unreliable status, that while thematic, hurts you more than it helps almost universally.
I'd like to suggest its effect be change... |
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Tanasinn |
Balance Fu
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7 |
2,102 |
09-26-2021, 04:06 AM |
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Thread: Bear Trap size & damage suggestions
Post: Bear Trap size & damage suggestions
Bear Traps are a complete pain in the ass to reset/recollect due to their clickbox only being the exact pixels that make them up. Could we maybe get that expanded?
They're also really difficult to pi... |
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Tanasinn |
Suggestions
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0 |
620 |
09-25-2021, 06:33 AM |
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Thread: Camp stuff
Post: RE: Camp stuff
But... But you can already put furniture in camps? Even people who enter randomly can, if you have the setting set for it.
Whether or not you get trees is individual tile dependent, so you can just f... |
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Tanasinn |
Suggestions
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4 |
1,574 |
09-23-2021, 09:22 AM |
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Thread: [v2.50] Grindylow Burrow
Post: [v2.50] Grindylow Burrow
As of currently, grindylow burrowing gain no extra DR, nor is it mentioned in their skill anymore. I don't recall this ever being explicitly stated as an intentional change, so I assume grindylow were... |
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Tanasinn |
Bug Reports
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1 |
768 |
09-21-2021, 01:03 AM |
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Thread: Worm Kaelneaia
Post: RE: Worm Kaelneaia
Can you reverse the process from butterfly back to worm, or would it work like vampire/lich LEing |
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Tanasinn |
Suggestions
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10 |
3,144 |
09-14-2021, 10:20 PM |
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Thread: Coral Rock Replacement
Post: RE: Coral Rock Replacement
(09-12-2021, 06:08 PM)adamkad1 Wrote: (09-06-2021, 11:21 PM)Tanasinn Wrote: Back before the change to what mining deposits looked like, Coral had its own unique icon to differentiate it from norma... |
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Tanasinn |
Suggestions
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4 |
1,698 |
09-12-2021, 06:58 PM |
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Thread: Tamaki Shuriken [2.50]
Post: RE: Tamaki Shuriken [2.50]
Forest Walk requires you be standing on a plant, and doesn't require the plant being yours.
On the test server, the flowers made by the Tamaki's Acid Flower work just fine for forest walking, provide... |
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Tanasinn |
Bug Reports
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5 |
1,514 |
09-09-2021, 06:15 PM |
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Thread: [Edit] Remove crafting fees in general
Post: RE: Waive crafting fee for portable crafting table...
In the end, most of the population simply doesn't engage with pve content enough to truly outbalance what money is taken out, and there's not really any advantage to having large amounts of money in t... |
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Tanasinn |
Suggestions
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40 |
11,056 |
09-09-2021, 01:12 AM |
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Thread: Great(sword) Days
Post: RE: Great(sword) Days
(09-07-2021, 07:02 PM)Mikuel Wrote: Approve the idea but maybe tone down the penalties. Also, none of greatweapons have extra range naturally.The Huge Blade is already in the game, and already does ... |
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Tanasinn |
Suggestions
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7 |
3,046 |
09-07-2021, 07:51 PM |
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Thread: Coral Rock Replacement
Post: Coral Rock Replacement
Back before the change to what mining deposits looked like, Coral had its own unique icon to differentiate it from normal mining spots.
Can we have that back? It's really weird that the coral you min... |
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Tanasinn |
Suggestions
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4 |
1,698 |
09-06-2021, 11:21 PM |
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Thread: The Flaws and Benefits of Version 2.49
Post: RE: The Flaws and Benefits of Version 2.49
Here's my complaints over the evade changes:
Attacks take much longer to finish. When you attack with anything with on-hits, there's a noticeable delay between every damage instance that makes attack... |
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Tanasinn |
Balance Fu
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50 |
13,203 |
09-05-2021, 05:51 PM |
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Thread: [2.49] Chinchiro removes sidebar icons
Post: RE: [2.49] Chinchiro removes sidebar icons
As a side note for anyone who runs into this bug: Yenten brings your UI back. Maybe Yenten has whatever code that Chinchiro should also have? |
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Tanasinn |
Bug Reports
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2 |
913 |
09-02-2021, 06:26 AM |
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Thread: [Edit] Remove crafting fees in general
Post: RE: Waive crafting fee for portable crafting table...
The tax system doesn't even begin to take half as much as equipment upgrading does, and inflation has not been a problem for a full 7 years without taxes, even when murai used to be generated at more ... |
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Tanasinn |
Suggestions
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40 |
11,056 |
08-31-2021, 05:23 PM |
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Thread: Bow Scaling Adjustments
Post: RE: Bow Scaling Adjustments
60 strength is enough to throw carriages around IC. You do not need that much strength to use a bow. Not even remotely. |
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Tanasinn |
Balance Fu
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13 |
3,885 |
08-28-2021, 05:30 PM |
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Thread: Katanas in GR2
Post: RE: Katanas in GR2
I agree with the OP, all the elemental katanas should be bumped up to 110% like Raijin, and get their elemental tags back. |
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Tanasinn |
Balance Fu
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26 |
6,850 |
08-24-2021, 07:07 PM |
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Thread: Bonesaw Bone Sawing Rework
Post: RE: Bonesaw Bone Sawing Rework
(08-21-2021, 09:59 PM),Neus Wrote: Could you elaborate on what exactly you mean?When you bonesaw remains, the chance of getting remains from it is very low, so you have to saw repeatedly. This wears... |
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Tanasinn |
Suggestions
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3 |
1,307 |
08-21-2021, 10:22 PM |
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Thread: Lore Questions: August 2021
Post: RE: Lore Questions: August 2021
How many Sun's Ichor survived the Church Knight's purging, and what would the general church response be to finding out there are still living members? |
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Tanasinn |
Lore Questions
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18 |
8,646 |
08-09-2021, 11:11 PM |
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Thread: Wyverntouched Trait Suggestion - Welcomed Poison
Post: Wyverntouched Trait Suggestion - Welcomed Poison
Wyverntouched currently have scaling benefits from building SAN in regards to poison. With more SAN, they get more and more resist to poison, and of course, being poisoned grants them a hefty strength... |
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Tanasinn |
Suggestions
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1 |
788 |
08-08-2021, 06:35 PM |
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Thread: Group Attacks
Post: RE: Group Attacks
Strategy and tactics in my tactical role-playing game? That's wild... I like it. |
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Tanasinn |
Balance Fu
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3 |
1,417 |
07-29-2021, 07:36 AM |
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Thread: Bonesaw Bone Sawing Rework
Post: Bonesaw Bone Sawing Rework
Please change gathering remains to act like chopping trees/digging holes/tilling/etc. and make the butcher talent instead reduce time it takes.
As it's currently implemented, bonesawing at max talent... |
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Tanasinn |
Suggestions
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3 |
1,307 |
07-25-2021, 03:18 AM |