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Thread: Opinions on the state of SL2's Mapping
Post: Opinions on the state of SL2's Mapping
Hey guys. I know I'm not around very often, but I do tend to poke around the forums/Discord and see what is going on. I've noticed that it has been a rather popular topic to address the state of the g... |
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LatentSparrow |
General Discussion
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4 |
2,390 |
10-25-2020, 11:45 PM |
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Thread: [Complete] Badlands Arena (2020/08/19)
Post: Re: [REQ] Badlands Arena (Spo)
WaifuApple post_id=40109 time=1591894717 user_id=1751 Wrote:I question the seats on the top - that area would give me the vibes of a seating area for nobles, which I find to be a very unlikely feature... |
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LatentSparrow |
Mapping
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11 |
5,158 |
06-13-2020, 02:59 PM |
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Thread: Simple Questions & Answers
Post: Re: Simple Questions & Answers
Thank you!
Byond Key: LatentSparrow |
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LatentSparrow |
Mapping
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43 |
31,419 |
05-09-2019, 04:24 AM |
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Thread: [WIP] Badlands Arena
Post: Re: [Permission/WIP?] Badlands Arena
Akame post_id=36087 time=1555263955 user_id=309 Wrote:It already looks so amazing. Keep up the great work!Thank you |
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LatentSparrow |
Mapping
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9 |
6,286 |
04-15-2019, 08:29 PM |
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Thread: Simple Questions & Answers
Post: Re: Simple Questions & Answers
Alright. Would adding this cause any issues to the game? Right now, it loads up fine in the editor when I throw it in new_turfs.dm. This is just the alpha_mod I use for lighting color coded by using y... |
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LatentSparrow |
Mapping
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43 |
31,419 |
04-14-2019, 06:07 PM |
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Thread: [WIP] Badlands Arena
Post: [WIP] Badlands Arena
I've been holding this map for months (maybe a year) now. It has just been collecting dust for the longest time, and if I don't do this now, I never will.
The whole map is roughly the same size as th... |
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LatentSparrow |
Mapping
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9 |
6,286 |
04-14-2019, 03:21 PM |
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Thread: Simple Questions & Answers
Post: Re: Simple Questions & Answers
Any updates on the lighting stuff you're working on? I've been holding off on a few things in anticipation of the Lighting getting fixed. |
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LatentSparrow |
Mapping
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43 |
31,419 |
04-13-2019, 11:12 AM |
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Thread: Simple Questions & Answers
Post: Re: Simple Questions & Answers
Is there a way I could alter this to fit the lighting system I use? (In a separate file works as well, like 'new turfs.dm') [Image: https://i.imgur.com/dqaGsHI.png]
(from markers.dm)
I'd just need ... |
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LatentSparrow |
Mapping
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43 |
31,419 |
01-11-2019, 08:05 PM |
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Thread: Pocket Sand Cooldown
Post: Pocket Sand Cooldown
The title basically states it.
Can Pocket Sand please have a cooldown instead of being only once per match? There are other moves such as Altera in Lantern Bearer (AoE) and Sun Flare in Monk (Map-Wid... |
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LatentSparrow |
Balance Fu
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3 |
2,663 |
06-19-2018, 04:13 PM |
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Thread: Itempot Cache is /obj/skill/riprun (help me)
Post: Itempot Cache is /obj/skill/riprun (help me)
[Image: https://i.imgur.com/4wWoPRH.png]
This is what is currently filling my whole chat box each round, each time damage is inflicted, and so on when the Claw Gauntlets are equipped.
It severely lag... |
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LatentSparrow |
Bug Reports
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3 |
2,896 |
06-18-2018, 05:27 PM |
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Thread: [REDACTED]
Post: Re: [Tannis] Reports of defaced property.
OOC Note:
The guild isn't IC at the moment. |
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LatentSparrow |
Sigrogana
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3 |
4,552 |
06-18-2018, 01:07 AM |
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Thread: Underground Love Zone [Dense tiles and request]
Post: Re: Underground Love Zone [Dense tiles and request...
You are not supposed to go down the ladder. It is just a dead end down there. The sewers was going to be larger, but I cut most of it just to get Cellsvich out.
The dense tiles on the left side was f... |
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LatentSparrow |
Bug Reports
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3 |
2,339 |
06-13-2018, 01:42 AM |
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Thread: Traps
Post: Re: Traps
I've already tried getting traps buffed on multiple occasions but my only response was: "Traps are utility skills"
If they could get SWA in damage calculation, or just a boost in GUI... |
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LatentSparrow |
Balance Fu
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11 |
5,459 |
05-25-2018, 10:44 AM |
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Thread: Simple Questions & Answers
Post: Re: Simple Questions & Answers
To be honest, I'm completely fine with one line dialogue. I would like to just add more NPCs so places don't feel so empty sometimes. |
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LatentSparrow |
Mapping
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43 |
31,419 |
05-17-2018, 01:55 AM |
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Thread: Simple Questions & Answers
Post: Re: Simple Questions & Answers
Is there any way we can place down NPCs into our maps that are not guards? Or maybe make our own? |
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LatentSparrow |
Mapping
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43 |
31,419 |
05-01-2018, 04:55 PM |
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Thread: Blinks and Vision
Post: Re: Blinks and Vision
I wouldn't mind this. Also, it would be nice is this took effect to skills like Hanging as well. |
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LatentSparrow |
Balance Fu
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7 |
4,470 |
04-27-2018, 11:35 PM |
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Thread: Another Non-Dense Tile Issue
Post: Another Non-Dense Tile Issue
I'm sorry that I found another mistake I made right after the patch. There are two more coordinates that I found.
(74,16,1) (89,16,1)
Hopefully those are the last two and I don't have to bother you ... |
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LatentSparrow |
Bug Reports
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1 |
1,806 |
04-23-2018, 08:24 PM |
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Thread: New Cellsvich Non-Dense, Lighting and Misc tiles
Post: Re: New Cellsvich Non-Dense, Lighting and Misc til...
"Exxy" Wrote:There seems to be something up with where (I assume) all merchants stand during night-time hours. Unsure if it's affected at any other time (probably the same as the cas... |
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LatentSparrow |
Bug Reports
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4 |
2,268 |
04-21-2018, 03:35 PM |
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Thread: New Cellsvich Non-Dense, Lighting and Misc tiles
Post: Re: New Cellsvich Non-Dense, Lighting and Misc til...
Well since I have the files, I'll just list the coordinates instead of screenshotting every picture.
Tiles that need turf density instance value = 1 or dense turf change:
(86,23,1)
(77,23,1)
(89,39,1... |
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LatentSparrow |
Bug Reports
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4 |
2,268 |
04-21-2018, 12:27 PM |
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Thread: New Cellsvich Non-Dense, Lighting and Misc tiles
Post: New Cellsvich Non-Dense, Lighting and Misc tiles
If anyone who walks through tiles that should be dense, that are not, can you post them here? The editor doesn't have click to move, so some things were looked over. |
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LatentSparrow |
Bug Reports
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4 |
2,268 |
04-21-2018, 05:23 AM |
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Thread: Overworld Expansion
Post: Re: Overworld Expansion
"Spoops" Wrote:I like the idea, but akin to Skullcat's thoughts, limitations might make it hard to implement, I'd like to hear if there's a way around them though.My idea was to just... |
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LatentSparrow |
Suggestions
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25 |
11,987 |
04-12-2018, 09:30 PM |
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Thread: Overworld Expansion
Post: Re: Overworld Expansion
I've been preaching this a ton. +10024995
I would even map it. |
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LatentSparrow |
Suggestions
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25 |
11,987 |
04-12-2018, 04:32 PM |
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Thread: The (Un)official Guard Criticism/Salt Thread
Post: Re: The (Un)official Guard Criticism/Salt Thread
"Snake" Wrote:I know Papa Chaos has a busy life, but he needs to take a minute or ten from his time to finish his jail, create the laws (or just reveal what we charge people for) for... |
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LatentSparrow |
General Discussion
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28 |
15,869 |
03-08-2018, 06:37 PM |
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Thread: The (Un)official Guard Criticism/Salt Thread
Post: Re: The (Un)official Guard Criticism/Salt Thread
Do Guards even get any IC training? Cause if they don't they probably should. Just like any job, whether it'd be working at a Grocery Store or guarding some important monument, people are trained befo... |
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LatentSparrow |
General Discussion
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28 |
15,869 |
03-06-2018, 03:30 AM |
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Thread: [WIP] Cellsvich Revamp
Post: Re: [WIP] Cellsvich Revamp
"Shujin" Wrote:Good, good. Pretent like you are not doing it, so Chaos won't notice. Atta girl!Like most I could possibly do is let it lead to a cave somewhere outside the city or so... |
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LatentSparrow |
Mapping
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44 |
34,274 |
03-05-2018, 09:39 PM |