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Thread: Guard Overhaul
Post: RE: Guard Overhaul
Apologies for the delay, but another update has been provided:
-Homunculi are not suitable to become Church Knights, and I've forgotten to add this to the draft. This has been corrected.
-Personnel ra... |
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Chaos |
General Discussion
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23 |
9,874 |
04-22-2021, 01:31 AM |
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Thread: Guard Overhaul
Post: RE: Guard Overhaul
A quick update:
-Clarified that applications will receive opinions from the leader(s) of whatever branch they're applying for.
-Added a bit to the Military Document in response to Kameron8's question.... |
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Chaos |
General Discussion
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23 |
9,874 |
04-10-2021, 12:53 AM |
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Thread: Guard Overhaul
Post: Guard Overhaul
Hello, this is your local deadbeat GM here, with a big announcement to make.
As most of you may know, I've been in charge of the game's law enforcement group, aka the 'Guards', since the dawn of time... |
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Chaos |
General Discussion
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23 |
9,874 |
04-09-2021, 03:11 AM |
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Thread: Samantha Black - Age/Height
Post: RE: Samantha Black - Age/Height
That sounds acceptable, yeah. I'd also advise working out whether her parents/guardian(s) survived the incident as well, since they'd likely go looking for her.
Anyways, for a 10 year old Elf, this i... |
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Chaos |
Approved Characters
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4 |
1,671 |
03-07-2021, 05:39 PM |
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Thread: Ultima - Character Height
Post: RE: Ultima - Character Height
Sounds fine to me.
Approved. |
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Chaos |
Approved Characters
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1 |
941 |
03-07-2021, 05:35 PM |
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Thread: Samantha Black - Age/Height
Post: RE: Samantha Black - Age/Height
Quote:For her race I was bouncing back and forth between several, which are Human, Elf, Oracle and Papilion, the last being the one most tossed up and unsure due to the unlikeliness that a small child... |
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Chaos |
Approved Characters
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4 |
1,671 |
02-23-2021, 02:57 AM |
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Thread: Velossfaeniel van Fenrir, Master Scientiest/Surgeon
Post: RE: Velossfaeniel van Fenrir, Master Scientiest/Su...
SURGERY: I'm tentatively keeping my approval on the heart surgery part-- granted, it's a little difficult to imagine, considering the starch difference in medical equipment-- but I'm also going to sti... |
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Chaos |
Approved Characters
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4 |
1,959 |
02-11-2021, 03:52 AM |
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Thread: Unban Appeal
Post: RE: Unban Appeal
Regarding your character, Hyun Torgull: We directly observed this character, and witnessed that they not only look like Son Goku, but also displays the behaviors/mannerisms of Son Goku. After convenin... |
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Chaos |
Unban Requests
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2 |
3,149 |
11-11-2020, 07:58 AM |
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Thread: Event Group/Line - Followers of Blood (REQUEST)
Post: RE: Event Group/Line - Followers of Blood (REQUEST...
This request was (privately) looked over and approved. |
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Chaos |
Approved Events
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1 |
1,282 |
11-06-2020, 04:14 PM |
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Thread: [Application] Karaten Guard Commander
Post: RE: [Application] Karaten Guard Commander
Karaten Guard Commander: This is fine.
"The Box": This, on the other hand, sounds like an extremely roundabout method when Karaten's preferred response to troublesome Liches is to just teleport them ... |
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Chaos |
Approved Characters
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1 |
1,045 |
11-02-2020, 03:45 PM |
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Thread: [Event] Theft in Dormeho
Post: [Event] Theft in Dormeho
Dormeho has played the unwilling host to Black Beast attacks for quite some time, to the point where every denizen knows the exact procedure upon the sighting of these mysterious monstrosities. There ... |
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Chaos |
Sigrogana
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0 |
1,067 |
08-03-2020, 04:16 PM |
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Thread: [v2.09] Ghost Loot
Post: [v2.09] Ghost Loot
Items received via the static Chests from the Loyrwell Tombs ('Above ground', not within the Crypt) do not seem to count towards crafting recipes, upgrades, certain events, etc. Additionally, these it... |
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Chaos |
Bug Reports
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2 |
1,335 |
09-12-2019, 05:01 AM |
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Thread: [WIP] Badlands Arena
Post: Re: [WIP] Badlands Arena
I'd say that Remedia's tent is better off where it currently is, and if necessary, put a small campfire site off to the southeast. It's an Arena, so having more seats where people can see the fighting... |
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Chaos |
Mapping
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9 |
6,269 |
04-15-2019, 03:58 PM |
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Thread: Katana Master is too strict
Post: Re: Katana Master is too strict
Maybe now people can use that one 'Hands' equipment that boosted Kensei skill damage....
If anything needs to be changed, it's the Katana Mastery power boost not applying to Kensei skills, and (suppo... |
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Chaos |
Balance Fu
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16 |
5,867 |
03-23-2019, 12:26 AM |
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Thread: I BELIEVE I CAN F L Y
Post: Re: I BELIEVE I CAN F L Y
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Chaos |
Suggestions
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12 |
5,860 |
03-23-2019, 12:21 AM |
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Thread: i prevent u
Post: Re: i prevent u
250% Status Resistance just from a potion is very much ridiculous, and easily justifies anyone dumping Status Resistance when setting up their stats. Considering how many PR-His are in circulation, I ... |
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Chaos |
Balance Fu
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6 |
2,831 |
03-23-2019, 12:16 AM |
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Thread: The Higher The Better
Post: Re: The Higher The Better
Snake post_id=35720 time=1552956598 user_id=310 Wrote:Realistically, this would be impossible to pull in a real combat anyway due to how lengthy this is....Realistically, an Evoker has plenty of time ... |
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Chaos |
Suggestions
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11 |
4,734 |
03-19-2019, 02:41 AM |
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Thread: It's Mr. Mime!
Post: Re: It's Mr. Mime!
This sounds like something that needs a class around it, rather than tacking it onto something else.
It'd also need at least a few exemptions, otherwise everyone's just going to use it to get Demon T... |
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Chaos |
Suggestions
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8 |
3,189 |
03-07-2019, 01:06 PM |
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Thread: Infinity Black Bolt + Hexer Exodia
Post: Re: Infinity Black Bolt + Hexer Exodia
1. Give Black Bolt a 3 Round Cooldown at the very least.
2. Make Voidgates only spit out one projectile per instance via Void Refraction, and no more than that.
That's the cleanest solution I can see... |
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Chaos |
Balance Fu
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17 |
6,083 |
03-05-2019, 03:46 AM |
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Thread: Always Hungry
Post: Re: Always Hungry
Vampires are also meant to only get blood from certain kinds of enemies (see: PC races that aren't Lich/Dullahan/Mechanation, pretty much every enemy type that isn't Bandits), and lose blood/Essence f... |
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Chaos |
Balance Fu
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5 |
2,617 |
03-05-2019, 03:30 AM |
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Thread: Gigantys
Post: Re: Gigantys
The main issue with Gigantys is how brutal the 'Decrease accuracy by weight' penalty really is. In any sort of meta where Evade holds weight, Gigantys is absolutely useless. The bonus damage is very m... |
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Chaos |
Balance Fu
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17 |
6,865 |
02-14-2019, 11:24 AM |
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Thread: MUCHO MACHO MANLY Grapples & CQC
Post: Re: MUCHO MACHO MANLY Grapples & CQC
These are far better off as Class skills, rather than allowing anyone to just throw in 2 Trait Points (which are readily available) to access several powerful skills across the board.
Also, consider ... |
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Chaos |
Suggestions
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4 |
2,356 |
02-14-2019, 11:05 AM |
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Thread: Negative Traits
Post: Re: Negative Traits
A neat concept on paper, but unless these were forced through some circumstance, there's a good chance players will avoid these like the plague and just roleplay their character's 'flaw' out.
Unless ... |
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Chaos |
Suggestions
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12 |
4,614 |
02-07-2019, 02:20 PM |
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Thread: Engineer Skill Suggestions
Post: Re: Engineer Skill Suggestions
Technical Difficulties should just become a Rogue skill without the drastic FP cost. That's much more their territory than Engineer's, since most belts aren't even that technological to begin with.
O... |
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Chaos |
Suggestions
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7 |
3,242 |
02-02-2019, 05:01 AM |
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Thread: Ghost Fu
Post: Re: Ghost Fu
+75 Damage on every hit is extremely powerful, considering how many tools are available to immobilize someone, and the immediate access to Duelist skills, particularly Fleur. Red Rain sounds fine, but... |
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Chaos |
Balance Fu
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10 |
4,160 |
02-02-2019, 04:59 AM |