Posts: 137
Threads: 50
Likes Received: 151 in 60 posts
Likes Given: 158
Joined: Jun 2020
Arbalest's Accelerant is omni-elemental which is awesome, but the triggering factor, Oil Chain, is locked entirely into being fire damage. This is... counter-intuitive, and prevents the class from being truly coherent in terms of elemental specialization for anything other than fire.
It doesn't seem unfeasible for this to change.
Functionally (please correct me if I'm wrong) the fire tiles left by Oil Chain are identical to Cinder tiles. Why not ditch the flames for Cinders, then add elemental impact functionality? Ice sheets, Air Shafts for wind, Static Fields for lightning, with poor earth left with a tossup between rocks and flowers.
Alternatively, simply have Accelerant and Oil Chain share the same criteria for typing, keeping the flames and maybe making their colouration obvious as to what element they'll deal.
number 1 GTer EU
•
Posts: 2,005
Threads: 251
Likes Received: 192 in 110 posts
Likes Given: 65
Joined: Nov 2014
This, and functionally changing the base scaling from 100% str to 100% elemental attack
•
Posts: 993
Threads: 130
Likes Received: 556 in 287 posts
Likes Given: 582
Joined: Aug 2015
09-22-2023, 03:56 PM
(This post was last modified: 09-22-2023, 03:57 PM by Poruku.)
I mean, how is it counter intuitive? It's oil burning. Changing it to another element would be some kind of weird magic, doesn't sound like it makes much sense to me.
That being said, I'm always down for more elemental impacts, but I think buster cannon is a more obvious candidate. Oil chain could use some kind of buff instead.
•
Posts: 2,005
Threads: 251
Likes Received: 192 in 110 posts
Likes Given: 65
Joined: Nov 2014
09-22-2023, 09:28 PM
(This post was last modified: 09-22-2023, 09:28 PM by Lolzytripd.)
(09-22-2023, 03:56 PM)Poruku Wrote: I mean, how is it counter intuitive? It's oil burning. Changing it to another element would be some kind of weird magic, doesn't sound like it makes much sense to me.
That being said, I'm always down for more elemental impacts, but I think buster cannon is a more obvious candidate. Oil chain could use some kind of buff instead.
theres already a passive that magically (in the description) changes the element....this just changes the tiles to match the on hit buff.
•
Posts: 137
Threads: 50
Likes Received: 151 in 60 posts
Likes Given: 158
Joined: Jun 2020
(09-22-2023, 03:56 PM)Poruku Wrote: I mean, how is it counter intuitive? It's oil burning. Changing it to another element would be some kind of weird magic, doesn't sound like it makes much sense to me.
That being said, I'm always down for more elemental impacts, but I think buster cannon is a more obvious candidate. Oil chain could use some kind of buff instead.
Accelerant is any element.
That's counter-intuitive. You burn regular oil but somehow end up shooting ice out of your gun/bow afterwards.
SL2's setting is surely accommodating of such things as alchemical concoctions that trigger endothermic reactions, thereby creating ice, or something that ends up creating gusts of wind, the rapid formation of rock or magnetic energy, or electricity, surely? So Accelerants oddities aside, I don't really think the point of "weird magic" works.
number 1 GTer EU
Posts: 4,111
Threads: 930
Likes Received: 1,272 in 507 posts
Likes Given: 452
Joined: Feb 2015
09-23-2023, 03:16 PM
(This post was last modified: 09-23-2023, 03:16 PM by Autumn.)
Jam is right here, its already halfway through and some consistency should be present, one way or another, I'm sure people can fluff it to make sense in some ways same as firebird.
•
Posts: 993
Threads: 130
Likes Received: 556 in 287 posts
Likes Given: 582
Joined: Aug 2015
•